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  /external/chromium_org/chrome/common/extensions/docs/examples/extensions/fx/
bg.js 45 // Map of sounds that play in a continuous loop while an event is happening
150 sound.play();
  /external/chromium_org/chrome/common/extensions/docs/templates/articles/
app_external.html 22 Want to play with the code?
78 Want to play with the code? Check out the
  /external/chromium_org/media/audio/
audio_output_device.cc 102 void AudioOutputDevice::Play() {
252 // We handle the case where Play() and/or Pause() may have been called
  /external/chromium_org/media/audio/win/
audio_unified_win_unittest.cc 60 // play-through. It also creates a text file that contains times between two
109 // Play out the recorded audio samples in loop back. Perform channel mixing
  /external/chromium_org/ppapi/proxy/
ppb_audio_proxy.cc 234 bool play) {
238 if (play)
  /external/chromium_org/third_party/WebKit/Source/core/html/
MediaFragmentURIParser.cpp 174 // Temporal clipping can be specified either as Normal Play Time (npt) RFC 2326, as SMPTE timecodes,
245 // Normal Play Time can either be specified as seconds, with an optional
  /external/chromium_org/third_party/WebKit/Source/core/platform/
WindowsKeyboardCodes.h 256 #define VK_MEDIA_PLAY_PAUSE 0xB3 // Windows 2000/XP: Play/Pause Media key
311 #define VK_PLAY 0xFA // Play key
  /external/elfutils/src/
arlib.c 66 _FORTIFY_SOURCE=2 would not let us play these games. Therefore
67 we play it safe. */
  /external/jmonkeyengine/engine/src/android/com/jme3/audio/android/
AndroidAudioRenderer.java 337 int channel = soundPool.play(audioData.getId(), 1f, 1f, 1, 0, 1f);
367 channelIndex = soundPool.play(audioData.getId(), 1f, 1f, 1, 0, 1f);
  /external/jmonkeyengine/engine/src/test/jme3test/audio/
TestMusicPlayer.java 233 musicSource.play();
268 // musicSource.play();
  /external/qemu/distrib/sdl-1.2.15/src/audio/macrom/
SDL_romaudio.c 178 play_me = ! fill_me; /* filled buffer to play _now_ */
488 SDL_SetError("Unable to play double buffered audio");
  /external/qemu/distrib/sdl-1.2.15/src/audio/mint/
SDL_mintaudio_mcsn.c 234 switch(cookie_mcsn->play) {
329 switch(cookie_mcsn->play) {
  /external/qemu/distrib/sdl-1.2.15/src/cdrom/macosx/
SDL_syscdrom.c 120 /* Load the next file to play */
176 SDL_CDcaps.Play = SDL_SYS_CDPlay;
  /external/replicaisland/src/com/replica/replicaisland/
HitReactionComponent.java 122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL);
233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL);
  /external/sonivox/arm-fm-22k/lib_src/
eas_pcmdata.h 89 EAS_U32 samplesInLoop; /* samples left in the loop to play back */
90 EAS_I32 samplesTilLoop; /* samples left to play until top of loop */
  /external/sonivox/arm-hybrid-22k/lib_src/
eas_pcmdata.h 89 EAS_U32 samplesInLoop; /* samples left in the loop to play back */
90 EAS_I32 samplesTilLoop; /* samples left to play until top of loop */
  /external/sonivox/arm-wt-22k/lib_src/
eas_pcmdata.h 89 EAS_U32 samplesInLoop; /* samples left in the loop to play back */
90 EAS_I32 samplesTilLoop; /* samples left to play until top of loop */
  /frameworks/base/docs/html/training/camera/
photobasics.jd 58 its visibility on Google Play to devices that have a camera. To advertise
71 android:required="false"} to the tag. In doing so, Google Play will allow devices without a
  /frameworks/base/docs/html/training/location/
display-address.jd 22 <a href="{@docRoot}google/play-services/setup.html">Setup Google Play Services SDK</a>
  /frameworks/base/packages/SettingsProvider/res/values/
defaults.xml 173 0 means no timeout; battery sounds will always play
174 >0 is milliseconds of screen-off time after which battery sounds will not play -->
  /frameworks/base/packages/SystemUI/src/com/android/systemui/power/
PowerUI.java 165 // only play SFX when the dialog comes up or the bucket changes
274 sfx.play();
  /frameworks/wilhelm/tools/permute/
permute.c 92 // slop is how much wiggle room we have to play with
282 // now create a seek map to let us play this back in a reasonable order
  /hardware/qcom/display/msm8960/liboverlay/
mdpWrapper.h 76 bool play(int fd, msmfb_overlay_data& od);
182 inline bool play(int fd, msmfb_overlay_data& od) { function in namespace:overlay::mdp_wrapper
  /hardware/qcom/display/msm8974/liboverlay/
mdpWrapper.h 78 bool play(int fd, msmfb_overlay_data& od);
208 inline bool play(int fd, msmfb_overlay_data& od) { function in namespace:overlay::mdp_wrapper
  /hardware/qcom/display/msm8x26/liboverlay/
mdpWrapper.h 76 bool play(int fd, msmfb_overlay_data& od);
182 inline bool play(int fd, msmfb_overlay_data& od) { function in namespace:overlay::mdp_wrapper

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