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  /frameworks/base/docs/html/google/play/billing/v2/
billing_subscriptions.jd 5 <div style="background-color:#fffdeb;width:100%;margin-bottom:1em;padding:.5em;">In-app Billing Version 2 is superseded. Please <a href="{@docRoot}google/play/billing/billing_overview.html#migration">migrate to Version 3</a> at your earliest convenience.</div>
26 subscriptions work, see <a href="{@docRoot}google/play/billing/billing_subscriptions.html">In-app Billing Subscriptions</a>.</p>
35 href="{@docRoot}google/play/billing/v2/billing_integrate.html#billing-download">
41 model, sending billing requests to the Play Store application over interprocess
42 communication (IPC) and receiving purchase responses from the Play Store app in
44 network connections between itself and the Google Play server or use any special
50 Play. Also recommended are a response Handler for processing notifications,
54 href="{@docRoot}google/play/billing/v2/api.html">In-app Billing
57 <p>To initiate different types of billing communication with Google Play, your
66 subscription ID. Google Play generates the purchase token when the use
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  /frameworks/base/docs/html/google/play-services/
ads.jd 2 page.tags="Ads","monetization", "AdMob", "Google Play services"
20 ad features and capabilities through Google Play services, without having to
39 <p>The Google Mobile Ads SDK is part of Google Play services, so you can take advantage of features
40 and capabilities in each new release of Google Play services, without needing to update your
61 <h4>1. Get the Google Play services SDK</h4>
62 <p>The Google Mobile Ads APIs are part of the Google Play services platform.</p>
63 <p>To get started, <a href="{@docRoot}google/play-services/setup.html">set up</a>
64 the Google Play services SDK.</p>
67 <p>Once you've installed the Google Play services package, the Google Mobile Ads sample is located
68 in <code>&lt;android-sdk&gt;/extras/google-play-services/samples/ads</code> and shows you how t
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  /frameworks/base/docs/html/training/in-app-billing/
test-iab-app.jd 22 <li><a href="{@docRoot}google/play/billing/billing_overview.html">In-app Billing
29 <p>To ensure that In-app Billing is functioning correctly in your application, you should test the test the application before you publish it on Google Play. Early testing also helps to ensure that the user flow for purchasing in-app items is not confusing or slow, and that users can see their newly purchased items in a timely way.</p>
32 Test your In-app Billing application with static responses by using Google Play?s reserved product IDs.By using reserved product IDs instead of actual product IDs, you can test the purchase flow without specifying an actual payment method or transferring money. To learn more about the reserved product IDs, see <a href="{@docRoot}google/play/billing/billing_testing.html">Testing In-app Billing</a>.
35 <p>Because Google Play does not allow you to use your developer account to directly purchase in-app products that you have created yourself, you'll need to create test acccounts under your developer account profile. To create a test account, simply enter a valid Google email address. Users with these test accounts will then be able to make in-app-billing purchases from uploaded, unpublished applications that you manage.</p>
40 <li>Login to the <a href="https://play.google.com/apps/publish/" target="_blank">Developer Console</a> with your developer account.</li>
45 <li>Make sure that you have uploaded the signed APK for your application to the Developer Console, and associated one or more in-app products with your application. You don't need to publish the application on Google Play to test it. <p class="note"><strong>Warning:</strong> It may take up to 2-3 hours after uploading the APK for Google Play to recognize your updated APK version. If you try to test your application before your uploaded APK is recognized by Google Play, your application will receive a ?purchase cancelled? response with an error message ?This version of the application is not enabled for In-app Billing.?</p></li>
48 <li>Your test device is running on Android SDK Version 2.2 (API level 8) or higher, and is installed with Google Play client Version 3.9.16 or higher.</li
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  /packages/apps/Camera/src/com/android/camera/
SoundClips.java 39 public void play(int action); method in interface:SoundClips.Player
75 public synchronized void play(int action) { method in class:SoundClips.MediaActionSoundPlayer
78 mSound.play(MediaActionSound.FOCUS_COMPLETE);
81 mSound.play(MediaActionSound.START_VIDEO_RECORDING);
84 mSound.play(MediaActionSound.STOP_VIDEO_RECORDING);
148 public synchronized void play(int action) { method in class:SoundClips.SoundPoolPlayer
150 Log.e(TAG, "Resource ID not found for action:" + action + " in play().");
156 // Not loaded yet, load first and then play when the loading is complete.
163 mSoundPool.play(mSoundIDs[index], 1f, 1f, 0, 0, 1f);
189 mSoundPool.play(soundID, 1f, 1f, 0, 0, 1f)
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  /prebuilts/tools/darwin-x86/sdl/include/SDL/
SDL_cdrom.h 137 * play position of the CD will be stored in the SDL_CD structure.
142 * Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
143 * tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
149 * // Play entire CD:
152 * // Play last track:
156 * // Play first and second track and 10 seconds of third track:
167 * Play the given CD starting at 'start' frame for 'length' frames.
172 /** Pause play
177 /** Resume play
182 /** Stop play
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  /prebuilts/tools/linux-x86/sdl/include/SDL/
SDL_cdrom.h 137 * play position of the CD will be stored in the SDL_CD structure.
142 * Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
143 * tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
149 * // Play entire CD:
152 * // Play last track:
156 * // Play first and second track and 10 seconds of third track:
167 * Play the given CD starting at 'start' frame for 'length' frames.
172 /** Pause play
177 /** Resume play
182 /** Stop play
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  /prebuilts/tools/windows/sdl/include/SDL/
SDL_cdrom.h 137 * play position of the CD will be stored in the SDL_CD structure.
142 * Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
143 * tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
149 * // Play entire CD:
152 * // Play last track:
156 * // Play first and second track and 10 seconds of third track:
167 * Play the given CD starting at 'start' frame for 'length' frames.
172 /** Pause play
177 /** Resume play
182 /** Stop play
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  /frameworks/base/media/java/android/media/
SoundPool.java 59 * a value of 3 causes the sound to play a total of 4 times.</p>
62 * the sound to play at its original frequency (resampled, if necessary,
64 * sound to play at twice its original frequency, and a playback rate of
65 * 0.5 causes it to play at half its original frequency. The playback
69 * Priority is used when a call to play() would cause the number of active
75 * streams, the new sound will not play and the play() function will return
79 * play. For each level, there is a set of unique sounds that are used only
88 * <p>Once the sounds are loaded and play has started, the application can
89 * trigger sounds by calling SoundPool.play(). Playing streams can b
230 public final int play(int soundID, float leftVolume, float rightVolume, method in class:SoundPool
418 public int play( method in interface:SoundPool.SoundPoolDelegate
526 public native final int play(int soundID, float leftVolume, float rightVolume, method in class:SoundPool.SoundPoolImpl
647 public final int play(int soundID, float leftVolume, float rightVolume, method in class:SoundPool.SoundPoolStub
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  /frameworks/base/docs/html/reference/com/google/android/gcm/
package-summary.html 172 <li><a href="https://play.google.com/apps/publish/">Google Play Developer Console</a></li>
313 <li><a href="/distribute/index.html">Google Play</a></li>
405 <div class="nav-section-header empty"><a href="/google/play-services/games.html">
410 <div class="nav-section-header empty"><a href="/google/play-services/location.html">
415 <div class="nav-section-header empty"><a href="/google/play-services/plus.html">
420 <div class="nav-section-header empty"><a href="/google/play-services/maps.html">
425 <div class="nav-section-header empty"><a href="/google/play-services/auth.html">
433 <div class="nav-section-header"><a href="/google/play-services/index.html">
434 <span class="en">Google Play Services</span></a
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  /frameworks/base/docs/html/reference/com/google/android/gcm/server/
package-summary.html 172 <li><a href="https://play.google.com/apps/publish/">Google Play Developer Console</a></li>
313 <li><a href="/distribute/index.html">Google Play</a></li>
405 <div class="nav-section-header empty"><a href="/google/play-services/games.html">
410 <div class="nav-section-header empty"><a href="/google/play-services/location.html">
415 <div class="nav-section-header empty"><a href="/google/play-services/plus.html">
420 <div class="nav-section-header empty"><a href="/google/play-services/maps.html">
425 <div class="nav-section-header empty"><a href="/google/play-services/auth.html">
433 <div class="nav-section-header"><a href="/google/play-services/index.html">
434 <span class="en">Google Play Services</span></a
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  /frameworks/base/docs/html/reference/
gcm-packages.html 170 <li><a href="https://play.google.com/apps/publish/">Google Play Developer Console</a></li>
311 <li><a href="/distribute/index.html">Google Play</a></li>
403 <div class="nav-section-header empty"><a href="/google/play-services/games.html">
408 <div class="nav-section-header empty"><a href="/google/play-services/location.html">
413 <div class="nav-section-header empty"><a href="/google/play-services/plus.html">
418 <div class="nav-section-header empty"><a href="/google/play-services/maps.html">
423 <div class="nav-section-header empty"><a href="/google/play-services/auth.html">
431 <div class="nav-section-header"><a href="/google/play-services/index.html">
432 <span class="en">Google Play Services</span></a
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  /external/okhttp/src/test/java/com/squareup/okhttp/internal/spdy/
SpdyConnectionTest.java 73 peer.play();
75 // play it back
97 peer.play();
112 peer.play();
114 // play it back
132 peer.play();
134 // play it back
161 peer.play();
163 // play it back
184 peer.play();
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  /external/chromium_org/chrome/browser/resources/file_manager/js/media/
player_testapi.js 36 * Play the media.
38 play: function() {
39 playerTestAPI.getControls_().play();
134 * @param {number} firstTrack Number of the file to play first (0-based).
151 * Play the next track.
159 * or play the previous track otherwise.
  /frameworks/base/docs/html/training/location/
retrieve-current.jd 10 <li><a href="#CheckServices">Check for Google Play services</a></li>
19 <a href="{@docRoot}google/play-services/setup.html">Setup Google Play Services SDK</a>
46 <a href="{@docRoot}google/play-services/setup.html">Setup</a> section in the Google Play
75 Check for Google Play Services
77 <h2 id="CheckServices">Check for Google Play Services</h2>
79 Location Services is part of the Google Play services APK. Since it's hard to anticipate the
90 user to correct the problem, in which case Google Play services may send a result back to your
95 Since you usually need to check for Google Play services in more than one place in your code
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  /frameworks/base/docs/html/distribute/
index.jd 9 <img src="{@docRoot}images/home/google-play.png">
12 <h1 style="margin-bottom:10px;">Your Apps on Google Play</h1>
15 <p><a class="button" href="https://play.google.com/apps/publish/"
  /frameworks/wilhelm/src/
attr.h 24 #define ATTR_INDEX_TRANSPORT 1 // play: callback events mask,
32 #define ATTR_INDEX_PLAY_STATE 5 // play: play state
  /external/chromium_org/android_webview/test/shell/assets/
full_screen_video_test.html 12 document.getElementById('video').addEventListener('play', function() {
  /external/chromium_org/chrome/common/extensions/docs/examples/extensions/talking_alarm_clock/
manifest.json 4 "description": "A clock with two configurable alarms that will play a sound and speak a phrase of your choice.",
  /external/chromium_org/media/base/
audio_renderer_mixer_input_unittest.cc 77 mixer_input_->Play();
89 // Test Start()/Play()/Pause()/Stop()/playing() all work as expected. Also
94 mixer_input_->Play();
97 mixer_input_->Play();
  /external/chromium_org/third_party/icu/source/common/unicode/
uobslete.h 17 * THIS FILE IS MACHINE-GENERATED, DON'T PLAY WITH IT IF YOU DON'T KNOW WHAT
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloAudio.java 58 audio_nature.play(); // play continuously!
67 /** Defining the "Shoot" action: Play a gun sound. */
72 audio_gun.playInstance(); // play each instance once!
  /external/qemu/
android-rebuild.sh 19 *) # let's play safe here
  /frameworks/base/docs/html/distribute/googleplay/edu/
about.jd 1 page.title=About Google Play for Education
2 page.metaDescription=How Google Play for Education helps you reach a new audience of educators.
16 <p>Introducing Google Play for Education, the online destination where schools
23 <p>The Google Play team looks forward to seeing you create first class content
35 <p>With Google Play for Education, teachers and administrators will be able to
49 <p>With the wide launch of Google Play for Education later this year, educators
59 <p>Google Play for Education brings the innovation of Android technology
91 <h4>Introducing Google Play for Education</h4>
96 Hear how Google Play for Education works and how developers can leverage the unique business opportunities in creating educational apps for the K-12 market. There's a demo at 4m10s.</p>
  /frameworks/base/docs/html/guide/topics/manifest/
supports-gl-texture-element.jd 9 <p style="color:#669999;padding-top:1em;">Google Play Filtering</p>
10 <p style="padding-top:1em;">Google Play filters applications according
17 Google Play uses <code>&lt;supports-gl-texture&gt;</code> elements as
19 Play and texture compression filtering</a>, below.</p>
58 (such as Google Play) or applications can check your application's
142 <li><a href="{@docRoot}google/play/filters.html">Filters on Google Play</a></li>
146 <h2 id="market-texture-filtering">Google Play and texture compression filtering</h2>
148 <p>Google Play filters the applications that are visible to users, so that
155 user's device, Google Play compares:</p
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  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/netfilter_bridge/
ebt_mark_t.h 7 * but let's play it safe) are kept to designate this target.

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