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  /frameworks/base/docs/html/distribute/googleplay/publish/
register.jd 16 <li><a href="https://play.google.com/apps/publish/">Google Play Developer Console</a></li>
22 <p>You can set up to start publishing on Google Play in only a few minutes. Here's how you do it: </p>
25 <li>Register for a Google Play publisher account</li>
27 <li>Explore the Google Play Developer Console and learn about the tools for publishing</li>
33 <p>The first step is to visit the Google Play Developer Console and register for a publisher account.</p>
49 <li>Visit the Google Play Developer Console at <a
50 href="https://play.google.com/apps/publish/">https://play.google.com/apps/publish/</a>.
54 country or region. Note that apps and store listings that you publish on Google Play must compl
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  /frameworks/base/docs/html/google/play/billing/v2/
api.jd 5 <div style="background-color:#fffdeb;width:100%;margin-bottom:1em;padding:.5em;">In-app Billing Version 2 is superseded. Please <a href="{@docRoot}google/play/billing/billing_overview.html#migration">migrate to Version 3</a> at your earliest convenience.</div>
26 <p>In-app Billing version 2 is the legacy version of the Google Play In-app
27 Billing. Like Version 3, it lets you interact with the Google Play purchase flow
28 and payments system indirectly, by means of IPC communication with the Play
47 your products using the Google Play Developer Console, including product type,
49 href="{@docRoot}google/play/billing/billing_admin.html">Administering In-app Billing</a>.</p>
53 once per user account on Google Play. When a user purchases an item that uses
54 the "managed per user account" product type, Google Play permanently stores the
56 later query Google Play to restore the state of the items a specific user has
58 purchased, Google Play prevents the user from purchasing the item again an
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  /frameworks/base/docs/html/training/in-app-billing/
index.jd 22 <li><a href="{@docRoot}google/play/billing/billing_overview.html">In-app Billing
29 <p>In-app billing is a service hosted on Google Play that lets you charge for digital content or for upgrades in your app. The In-app Billing API makes it easy for you to integrate In-app Billing into your applications. You can request product details from Google Play, issue orders for in-app products, and quickly retrieve ownership information based on users' purchase history. You can also query the Google Play service for details about in-app products, such as local pricing and availability. Google Play provides a checkout interface that makes user interactions with the In-app Billing service seamless, and provides a more intuitive experience to your users.</p>
30 <p>This class describes how to get started with the Version 3 API. To learn how to use the version 2 API, see <a href="{@docRoot}google/play/billing/v2/billing_integrate.html">Implementing In-App Billing (V2)</a>.</p>
40 <dd>In this lesson, you will learn how to prepare your application to use the In-app Billing API and communicate with Google Play. You will also learn how to establish a connection to communicate with Google Play and verify that the In-app Billing API version that you are using is supported.</dd>
42 <dd>In this lesson, you will learn how to specify the In-app Billing products for your app in Google Play and query the product details.</dd>
  /frameworks/base/docs/html/google/play/billing/
index.jd 1 page.title=Google Play In-app Billing
4 <p>In-app Billing is a Google Play service that lets you sell digital content from inside
13 <li><strong>Purchase Status API</strong>&mdash;The <a href="{@docRoot}google/play/billing/gp-purchase-status-api.html">Purchase Status API</a> lets you query the status of in-app product or subscription purchases. </li>
14 <li><strong>In-app Billing Version 3</strong>&mdash;The <a href="{@docRoot}google/play/billing/api.html">latest version</a> of In-app Billing features a synchronous API that is easier to implement and lets you manage in-app products and subscriptions more effectively.</li>
16 <li><strong>Free trials</strong>&mdash;You can now offer users a configurable <a href="/google/play/billing/v2/billing_subscriptions.html#trials">free trial period</a> for your in-app subscriptions. You can set up trials with a simple change in the Developer Console&mdash;no change to your app code is needed.</li>
27 whether it's an in-app product or a subscription, Google Play
29 any financial transactions. Google Play uses the same checkout backend service as
33 <p>Any application that you publish through Google Play can implement In-app Billing. No special
34 account or registration is required other than a Google Play Developer Console account and a Google
47 <dt><strong><a href="{@docRoot}google/play/billing/billing_overview.html">Overview</a></strong></dt
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api.jd 29 <li><a href="{@docRoot}google/play/billing/billing_reference.html">In-app Billing
43 <p>You define your products using the Google Play Developer Console, including product type, SKU, price, description, and so on. For more information, see <a
44 href="{@docRoot}google/play/billing/billing_admin.html">Administering In-app Billing</a>. The Version 3 API supports managed in-app products and subscriptions.</p>
46 <p>Managed in-app products are items that have their ownership information tracked and managed by Google Play. When a user purchases a managed in-app item, Google Play stores the purchase information for each item on a per-user basis. This enables you to later query Google Play at any time to restore the state of the items a specific user has purchased. This information is persistent on the Google Play servers even if the user uninstalls the application or if they change devices.</p>
47 <p>If you are using the Version 3 API, you can also consume managed items within your application. You would typically implement consumption for items that can be purchased multiple times (such as in-game currency, fuel, or magic spells). Once purchased, a managed item cannot be purchased again until you consume the item, by sending a consumption request to Google Play. To learn more about in-app product consumption, see <a href="#consume">Consuming Items</a></p>
54 subscriptions work, see <a href="{@docRoot}google/play/billing/billing_subscriptions.html">In-app Billing Subscriptions</a>.</p>
57 products. For a code example, see <a href="{@docRoot}google/play/billing/billing_integrate.html#Subs">Implementing Subscriptions</a>.</p
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  /frameworks/base/docs/html/google/play-services/
games.jd 1 page.title=Google Play Game Services
13 <h1 itemprop="name" style="margin-bottom:0;">Google Play Game Services</h1>
15 Make your games social with Google Play game services. Add achievements, leaderboards,
16 real-time multiplayer, and other popular features using the Google Play game services SDK.
40 against other players worldwide. Google Play game services automatically maintains daily,
54 You can use Google Play game services to invite game participants or auto-match players
63 <h4>1. Get the Google Play services SDK</h4>
64 <p>Google Play game services is part of the Google Play services platform.</p>
65 <p>To use game services, <a href="{@docRoot}google/play-services/setup.html">set up</a
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id.jd 13 resettable ID for advertising, provided by Google Play services. It gives
17 ads within Google Play apps. </p>
42 <h4>1. Get the Google Play services SDK</h4>
43 <p>The advertising ID APIs are part of the Google Play services platform.</p>
44 <p>To get started, <a href="{@docRoot}google/play-services/setup.html">set up</a>
45 the Google Play services SDK. </p>
48 <p>Once you've installed the Google Play services package, review the <a href="#get_started">overview</a>
65 provided in Google Play services.
73 to apps through a Google Play services API.
79 href="http://play.google.com/about/developer-content-policy.html#ADID">Google Pla
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  /external/chromium_org/media/base/
clock_unittest.cc 63 EXPECT_EQ(kZero, clock_.Play());
73 EXPECT_EQ(kZero, clock_.Play());
83 EXPECT_EQ(kZero, clock_.Play());
89 // We'll play for 2 seconds at normal speed, 4 seconds at zero speed, and 8
97 EXPECT_EQ(kZero, clock_.Play());
109 // We'll play for 2 seconds at half speed, 4 seconds at normal speed, and 8
119 EXPECT_EQ(kZero, clock_.Play());
137 // Play for 4 seconds.
138 EXPECT_EQ(kZero, clock_.Play());
147 // Play again for 4 more seconds
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  /frameworks/base/docs/html/distribute/googleplay/spotlight/
games.jd 1 page.title=Developer Stories: Google Play Game Services
8 Play game services</a> is to allow developers to focus on what they?re good at
14 <p>The gaming studios below understood the opportunity that Google Play game
38 <li><a href="https://play.google.com/store/apps/developer?id=Concrete%20Software%2C%20Inc.">Concrete Software</a>,
39 makers of <a href="https://play.google.com/store/apps/details?id=com.concretesoftware.pbachallenge_androidmarket&hl=en">PBA
41 <li>Added support for multiplayer, leaderboards and achievements through Google Play game
51 <a href="https://play.google.com/store/apps/details?id=com.concretesoftware.pbachallenge_androidmarket&hl=en">
52 <img alt="Android app on Google Play" src="//developer.android.com/images/brand/en_generic_rgb_wo_45.png" />
59 features from Google Play game services into one of their top titles,
60 <a href="https://play.google.com/store/apps/details?id=com.concretesoftware.pbachallenge_androidmarket">PB
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  /external/chromium_org/third_party/WebKit/ManualTests/
media-default-playback-rate.html 54 function play()
57 video.play();
75 <li>'playbackRate' should be set to 'defaultPlaybackRate' when the Play button in the built-in controls is pressed</li>
76 <li>'playbackRate' should NOT when play() is called from script.</li>
85 <button id="controls" onclick="play()">play()</button>
  /external/qemu/distrib/sdl-1.2.15/src/cdrom/
SDL_syscdrom.h 40 /* Return the current status and play position, in frames, of the
45 /* Play from frame 'start' to 'start+len' */
46 int (*Play)(SDL_CD *cdrom, int start, int len);
48 /* Pause play */
51 /* Resume play */
54 /* Stop play */
  /frameworks/base/docs/html/distribute/googleplay/about/
monetizing.jd 21 <p>Google Play makes it fast and easy for your customers to buy your products,
27 <p>Google Play's convenient purchase experience is the same familiar process for
28 all products everywhere across Google Play&mdash;apps, games, in-app products and
33 <p>Purchasing is even more convenient on Google Play because it?s
38 it instantly to their devices over-the-air. Users who sign in to the Google Play web site can also buy apps and games
39 and push them instantly to their phones, tablets, or other devices. Google Play
44 <p>Users can purchase your products on Google Play using several convenient
45 payment methods&mdash;credit cards, Direct Carrier Billing, gift cards, and Google Play balance.</p>
48 that they?ve registered in Google Play. To make it easy for users to get started,
53 <h2>Payment methods on Google Play</h2
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  /frameworks/base/docs/html/guide/topics/media/
index.jd 13 href="http://android-developers.blogspot.com/2010/06/allowing-applications-to-play-nicer.html">
14 <h4>Allowing applications to play nice(r) with each other: Handling remote control
22 href="http://android-developers.blogspot.com/2011/11/making-android-games-that-play-nice.html">
23 <h4>Making Android Games that Play Nice</h4>
29 <a href="http://android-developers.blogspot.com/2011/12/more-android-games-that-play-nice.html">
30 <h4>More Android Games that Play Nice</h4>
  /frameworks/base/docs/html/google/play/
filters.jd 1 page.title=Filters on Google Play
9 <li>Google Play applies filters to control which Android devices can download
19 <li><a href="#how-filters-work">How Filters Work on Google Play</a></li>
49 <p>When a user searches or browses for apps to download on Google Play, the
51 For example, if an app requires a camera, Google Play would not show the app to devices
56 <p>Filtering in Google Play is based on several types of app metadata and
59 Play Developer Console, such as geographic targeting, pricing, and more.</p>
61 <p>Google Play filtering is based in part on manifest declarations and other
64 specifies the current filtering rules used by Google Play.</p>
67 <h2 id="how-filters-work">How Filters Work on Google Play</h2
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  /external/qemu/distrib/sdl-1.2.15/src/cdrom/macos/
SDL_syscdrom_c.h 38 #define kAudioStatus 107 /* Return audio play status */
41 #define kSetTrackList 122 /* Set the track program for the audio CD to play */
44 #define kSetPlayMode 125 /* Set the audio tracks play mode */
45 #define kGetPlayMode 126 /* Get the audio tracks play mode */
58 #define kMutedPlayMode 0 /* Play the audio track with no output */
59 #define kStereoPlayMode 9 /* Play the audio track in normal stereo */
68 #define kStatusPlaying 0 /* Audio Play operation in progress */
71 #define kStatusDone 3 /* Audio Play completed */
72 #define kStatusError 4 /* Error occurred during audio play operation */
73 #define kStatusStopped 5 /* Audio play operation not requested *
117 unsigned char play; member in struct:CDCntrlParam::__anon26749::__anon26750
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  /frameworks/base/docs/html/google/play/licensing/
overview.jd 12 <li>Licensing allows you to verify your app was purchased from Google Play</li>
14 <li>The service is free for all developers who publish on Google Play</li>
29 <p>Google Play Licensing is a network-based service that lets an application query a trusted
30 Google Play licensing server to determine whether the application is licensed to the current
31 device user. The licensing service is based on the capability of the Google Play licensing server
32 to determine whether a given user is licensed to use a given application. Google Play considers a
36 the Google Play client application. The Google Play application then sends a request to
37 the licensing server and receives the result. The Google Play application sends
42 to Google Play, but saved only as a draft application (the app is
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  /frameworks/base/docs/html/distribute/googleplay/edu/
start.jd 2 page.metaDescription=Get Started with Google Play for Education
13 can now include your apps in the Google Play for Education <a href="#program">pilot program</a>,
18 part of Google Play for Education to reach even more teachers and students. It's
20 using familiar tools and processes in Google Play.</p>
23 your apps available through Google Play for Education. Also make sure to read <a
26 your apps should meet. When your app is ready, you can opt-in to Google Play for
29 <p>Note that the initial launch of Google Play for Education is planned for Fall
31 countries to follow. At this time, please include your app in Google Play for
40 <p>Google Play for Education lets you put your educational apps in front of a
48 <p>To prepare for a successful launch on Google Play for Education, start b
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guidelines.jd 2 page.metaDescription=Get your apps ready for Google Play for Education.
14 can now include your apps in the Google Play for Education <a
21 participating in Google Play for Education.
23 <p>Before you include your app in Google Play for Education, set up a <a
31 href="https://play.google.com/about/developer-distribution-agreement-addendum.
32 html" target="_policies">Google Play for Education Addendum</a>, as well as
34 href="http://play.google.com/about/developer-content-policy.html"
35 target="_policies">Google Play Developer Program Policies</a> and <a
36 href="http://play.google.com/about/developer-distribution-agreement.html"
57 href="http://play.google.com/about/developer-content-policy.html">Google Pla
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  /development/samples/Snake/res/values/
strings.xml 19 <string name="mode_ready">Snake\nPress Up To Play</string>
21 <string name="mode_lose">Game Over\nScore: %1$d \nPress Up To Play</string>
  /development/samples/Snake/res/values-nonav/
strings.xml 19 <string name="mode_ready">Snake\nTouch Screen To Play</string>
21 <string name="mode_lose">Game Over\nScore: %1$d \nTouch Screen To Play</string>
  /external/chromium_org/third_party/WebKit/ManualTests/blackberry/
video-hls-controls.html 10 contain only 3 buttons: "play" on the left, and "fullscreen" & "mute
12 If only the "play" button shows, it means the link to the test video is
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_CDPause.3 11 Pauses play on the given \fBcdrom\fR\&.
SDL_CDPlay.3 3 SDL_CDPlay \- Play a CD
SDL_CDResume.3 11 Resumes play on the given \fBcdrom\fR\&.
SDL_CDStop.3 11 Stops play on the given \fBcdrom\fR\&.

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