HomeSort by relevance Sort by last modified time
    Searched full:play (Results 551 - 575 of 2513) sorted by null

<<21222324252627282930>>

  /cts/tests/tests/media/src/android/media/cts/
RingtoneManagerTest.java 125 ringtone.play();
131 newRingtone.play();
  /development/samples/TicTacToeMain/
_index.html 38 handles most of the application lifecycle and manages general game play.</li>
41 renders the UI of the game and manages interaction events during game play.</li>
  /development/samples/WeatherListWidget/
_index.html 32 Remember to add the following to the application's manifest publishing to Google Play:</p>
36 to Google Play and the platform that your application requires Android 3.0 or
  /development/samples/devbytes/animation/PropertyAnimations/src/com/example/android/propertyanimations/
PropertyAnimations.java 84 setAnimation.play(translateAnimation).after(alphaAnimation).before(rotateAnimation);
85 setAnimation.play(rotateAnimation).before(scaleAnimation);
  /external/chromium_org/chrome/browser/chromeos/extensions/
default_app_order.cc 72 "mmimngoggfoobjdlefbcabngfnmieonb", // Play Books
73 "fppdphmgcddhjeddoeghpjefkdlccljb", // Play Movies
  /external/chromium_org/content/renderer/media/
rtc_video_renderer.cc 58 void RTCVideoRenderer::Play() {
119 // This is necessary to make sure audio can play if the video tag src is
  /external/chromium_org/tools/telemetry/docs/
telemetry.page.actions.html 25 <a href="telemetry.page.actions.play.html">play</a><br>
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
SoundHandleJme.java 72 public void play() { method in class:SoundHandleJme
81 node.play();
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloAnimation.java 48 /** Sample 7 - how to load an OgreXML model and play an animation,
110 /** Play the "walk" animation! */
  /external/qemu/distrib/sdl-1.2.15/docs/html/
guideaudioexamples.html 132 /* Only play if we have data left */
149 /* Let the callback function play the audio chunk */
  /external/qemu/distrib/sdl-1.2.15/src/cdrom/macos/
SDL_syscdrom.c 93 SDL_CDcaps.Play = SDL_SYS_CDPlay;
330 /* Start play */
346 cdpb.csParam.bytes[1] = kPlayModeSequential; /* Play mode */
371 cdpb.csParam.words[4] = kStereoPlayMode; /* Audio Play Mode */
402 cdpb.csParam.words[4] = kStereoPlayMode; /* Audio Play Mode */
412 /* Pause play */
430 /* Resume play */
448 /* Stop play */
  /frameworks/base/core/tests/coretests/src/android/net/http/
CookiesTest.java 54 server.play();
89 server.play();
  /frameworks/base/docs/html/distribute/googleplay/strategies/
app-quality.jd 28 With thousands of new apps being published in Google Play every week, it's important to look for any available way to get the most visibility and the highest ratings possible. One way of improving your app's visibility in the ecosystem is by deploying well-targeted mobile advertising campaigns and cross-app promotions. Another time-tested method of fueling the impression-install-ranking cycle is simply: <em>improve the product</em>!</p>
30 A better app can go a very long way: a higher quality app will translate to higher user ratings, generally better rankings, more downloads, and higher retention (longer install periods). High-quality apps also have a much higher likelihood of getting some unanticipated positive publicity such as being featured in Google Play or getting social media buzz.</p>
38 The most obvious way to listen to users is by reading and addressing comments on your app in Google Play. Although the comments aren't always productive or constructive, some will provide valuable insight on aspects of your app that you may not have consciously considered before. It's important to remember that users have the opportunity to change their ratings and comments about an app as much as they'd like.</p>
40 One way to reach users and help them address their concerns is to set up your own support and discussion destination(s). There are some great support tools out there that can put you in touch with your users directly, from forums such as <a href="http://groups.google.com">Google Groups</a> to comprehensive customer support products and destinations. Once you get set up with such a tool, make sure to fill in the support link in your Google Play product details page &mdash; users do click through to these.</p>
42 Another way to better listen to your users is by having a public beta or trusted tester program. It's crucial to have some amount of real user testing before releasing something in Google Play. Fortunately, you can distribute your apps to users outside of Google Play via a website; this website can require a login or be publicly accessible&nbsp;&mdash;&nbsp;it's entirely up to you. Take advantage of this opportunity by offering your next planned update to some early adopters, before submitting to Google Play. You'll be surprised by how many little, yet impactful, improvements can come out of crowd-sourced, real-user testing.</p>
52 Also, with the Google error-reporting features built into most Android devices, users now have a way to report application crashes to developers. The error reports show up in aggregate in the Google Play Developer Console. Make sure to read these reports often and act on them appropriately.</p>
  /frameworks/base/docs/html/guide/practices/
index.jd 43 href="http://android-developers.blogspot.com/2011/11/making-android-games-that-play-nice.html">
44 <h4>Making Android Games that Play Nice</h4>
screens-distribution.jd 41 Google Play by adding elements to your manifest file that specify the screen configurations your
62 combinations of screen size and density. External services such as Google Play use this
72 (external services such as Google Play will ignore it).</p>
177 external services such as Google Play <strong>do not</strong> apply filtering. Your application
201 <p>Although we recommend that you publish one APK for your application, Google Play allows
207 screen configuration, Google Play will deliver it the APK that you've declared to support that
216 <p>If you need more information about how to publish multiple APKs on Google Play, read <a
217 href="{@docRoot}google/play/publishing/multiple-apks.html">Multiple APK Support</a>.</p>
  /frameworks/base/docs/html/guide/topics/graphics/
drawable-animation.jd 34 be added as the background image to a View and then called to play. Here's an example Activity,
60 AnimationDrawable is not yet fully attached to the window. If you want to play the animation
  /frameworks/base/docs/html/reference/com/google/android/gms/location/
LocationClient.html 173 <li><a href="https://play.google.com/apps/publish/">Google Play Developer Console</a></li>
315 <li><a href="/distribute/index.html">Google Play</a></li>
408 <div class="nav-section-header empty"><a href="/google/play-services/games.html">
413 <div class="nav-section-header empty"><a href="/google/play-services/location.html">
418 <div class="nav-section-header empty"><a href="/google/play-services/plus.html">
423 <div class="nav-section-header empty"><a href="/google/play-services/maps.html">
428 <div class="nav-section-header"><a href="/google/play-services/ads.html">
432 <li><a href="/google/play-services/id.html">
438 <div class="nav-section-header empty"><a href="/google/play-services/wallet.html"
    [all...]
  /frameworks/wilhelm/src/
handler_bodies.c 129 // ( buffer queue count is non-empty and play state == PLAYING ) became true
140 // (Android buffer queue count is non-empty and play state == PLAYING ) became true
  /packages/apps/Stk/src/com/android/stk/
ToneDialog.java 34 * Activity used for PLAY TONE command.
90 player.play(settings.tone);
  /cts/suite/audio_quality/test_description/test/
dut_speaker_play.xml 18 <case name="dut_speaker_play" version="1.0" description="Play DUT speaker for some time">
  /development/samples/WiFiDirectDemo/
AndroidManifest.xml 14 <!-- Google Play filtering -->
  /external/bluetooth/bluedroid/bta/av/
bta_av_cfg.c 140 4=PLAY, 5=STOP, 6=PAUSE, 7=RECORD,
146 4=PLAY, 5=STOP, 6=PAUSE, 7=RECORD,
151 4=PLAY, 5=STOP, 6=PAUSE, 7=RECORD,
188 4=PLAY, 5=STOP, 6=PAUSE, 7=RECORD,
  /external/chromium/chrome/browser/resources/file_manager/
manifest.json 37 "id": "play",
  /external/chromium_org/chrome/browser/ui/cocoa/find_bar/
find_bar_text_field_unittest.mm 23 // Make sure this is wide enough to play games with the cell
  /external/chromium_org/chrome/browser/ui/views/location_bar/
page_action_with_badge_view.cc 32 // We have 25 pixels of vertical space in the Omnibox to play with, so even

Completed in 997 milliseconds

<<21222324252627282930>>