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(Results
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2513
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/cts/tests/tests/media/src/android/media/cts/
RingtoneManagerTest.java
125
ringtone.
play
();
131
newRingtone.
play
();
/development/samples/TicTacToeMain/
_index.html
38
handles most of the application lifecycle and manages general game
play
.</li>
41
renders the UI of the game and manages interaction events during game
play
.</li>
/development/samples/WeatherListWidget/
_index.html
32
Remember to add the following to the application's manifest publishing to Google
Play
:</p>
36
to Google
Play
and the platform that your application requires Android 3.0 or
/development/samples/devbytes/animation/PropertyAnimations/src/com/example/android/propertyanimations/
PropertyAnimations.java
84
setAnimation.
play
(translateAnimation).after(alphaAnimation).before(rotateAnimation);
85
setAnimation.
play
(rotateAnimation).before(scaleAnimation);
/external/chromium_org/chrome/browser/chromeos/extensions/
default_app_order.cc
72
"mmimngoggfoobjdlefbcabngfnmieonb", //
Play
Books
73
"fppdphmgcddhjeddoeghpjefkdlccljb", //
Play
Movies
/external/chromium_org/content/renderer/media/
rtc_video_renderer.cc
58
void RTCVideoRenderer::
Play
() {
119
// This is necessary to make sure audio can
play
if the video tag src is
/external/chromium_org/tools/telemetry/docs/
telemetry.page.actions.html
25
<a href="telemetry.page.actions.
play
.html">
play
</a><br>
/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
SoundHandleJme.java
72
public void
play
() {
method in class:SoundHandleJme
81
node.
play
();
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloAnimation.java
48
/** Sample 7 - how to load an OgreXML model and
play
an animation,
110
/**
Play
the "walk" animation! */
/external/qemu/distrib/sdl-1.2.15/docs/html/
guideaudioexamples.html
132
/* Only
play
if we have data left */
149
/* Let the callback function
play
the audio chunk */
/external/qemu/distrib/sdl-1.2.15/src/cdrom/macos/
SDL_syscdrom.c
93
SDL_CDcaps.
Play
= SDL_SYS_CDPlay;
330
/* Start
play
*/
346
cdpb.csParam.bytes[1] = kPlayModeSequential; /*
Play
mode */
371
cdpb.csParam.words[4] = kStereoPlayMode; /* Audio
Play
Mode */
402
cdpb.csParam.words[4] = kStereoPlayMode; /* Audio
Play
Mode */
412
/* Pause
play
*/
430
/* Resume
play
*/
448
/* Stop
play
*/
/frameworks/base/core/tests/coretests/src/android/net/http/
CookiesTest.java
54
server.
play
();
89
server.
play
();
/frameworks/base/docs/html/distribute/googleplay/strategies/
app-quality.jd
28
With thousands of new apps being published in Google
Play
every week, it's important to look for any available way to get the most visibility and the highest ratings possible. One way of improving your app's visibility in the ecosystem is by deploying well-targeted mobile advertising campaigns and cross-app promotions. Another time-tested method of fueling the impression-install-ranking cycle is simply: <em>improve the product</em>!</p>
30
A better app can go a very long way: a higher quality app will translate to higher user ratings, generally better rankings, more downloads, and higher retention (longer install periods). High-quality apps also have a much higher likelihood of getting some unanticipated positive publicity such as being featured in Google
Play
or getting social media buzz.</p>
38
The most obvious way to listen to users is by reading and addressing comments on your app in Google
Play
. Although the comments aren't always productive or constructive, some will provide valuable insight on aspects of your app that you may not have consciously considered before. It's important to remember that users have the opportunity to change their ratings and comments about an app as much as they'd like.</p>
40
One way to reach users and help them address their concerns is to set up your own support and discussion destination(s). There are some great support tools out there that can put you in touch with your users directly, from forums such as <a href="http://groups.google.com">Google Groups</a> to comprehensive customer support products and destinations. Once you get set up with such a tool, make sure to fill in the support link in your Google
Play
product details page — users do click through to these.</p>
42
Another way to better listen to your users is by having a public beta or trusted tester program. It's crucial to have some amount of real user testing before releasing something in Google
Play
. Fortunately, you can distribute your apps to users outside of Google
Play
via a website; this website can require a login or be publicly accessible — it's entirely up to you. Take advantage of this opportunity by offering your next planned update to some early adopters, before submitting to Google
Play
. You'll be surprised by how many little, yet impactful, improvements can come out of crowd-sourced, real-user testing.</p>
52
Also, with the Google error-reporting features built into most Android devices, users now have a way to report application crashes to developers. The error reports show up in aggregate in the Google
Play
Developer Console. Make sure to read these reports often and act on them appropriately.</p>
/frameworks/base/docs/html/guide/practices/
index.jd
43
href="http://android-developers.blogspot.com/2011/11/making-android-games-that-
play
-nice.html">
44
<h4>Making Android Games that
Play
Nice</h4>
screens-distribution.jd
41
Google
Play
by adding elements to your manifest file that specify the screen configurations your
62
combinations of screen size and density. External services such as Google
Play
use this
72
(external services such as Google
Play
will ignore it).</p>
177
external services such as Google
Play
<strong>do not</strong> apply filtering. Your application
201
<p>Although we recommend that you publish one APK for your application, Google
Play
allows
207
screen configuration, Google
Play
will deliver it the APK that you've declared to support that
216
<p>If you need more information about how to publish multiple APKs on Google
Play
, read <a
217
href="{@docRoot}google/
play
/publishing/multiple-apks.html">Multiple APK Support</a>.</p>
/frameworks/base/docs/html/guide/topics/graphics/
drawable-animation.jd
34
be added as the background image to a View and then called to
play
. Here's an example Activity,
60
AnimationDrawable is not yet fully attached to the window. If you want to
play
the animation
/frameworks/base/docs/html/reference/com/google/android/gms/location/
LocationClient.html
173
<li><a href="https://
play
.google.com/apps/publish/">Google
Play
Developer Console</a></li>
315
<li><a href="/distribute/index.html">Google
Play
</a></li>
408
<div class="nav-section-header empty"><a href="/google/
play
-services/games.html">
413
<div class="nav-section-header empty"><a href="/google/
play
-services/location.html">
418
<div class="nav-section-header empty"><a href="/google/
play
-services/plus.html">
423
<div class="nav-section-header empty"><a href="/google/
play
-services/maps.html">
428
<div class="nav-section-header"><a href="/google/
play
-services/ads.html">
432
<li><a href="/google/
play
-services/id.html">
438
<div class="nav-section-header empty"><a href="/google/
play
-services/wallet.html"
[
all
...]
/frameworks/wilhelm/src/
handler_bodies.c
129
// ( buffer queue count is non-empty and
play
state == PLAYING ) became true
140
// (Android buffer queue count is non-empty and
play
state == PLAYING ) became true
/packages/apps/Stk/src/com/android/stk/
ToneDialog.java
34
* Activity used for
PLAY
TONE command.
90
player.
play
(settings.tone);
/cts/suite/audio_quality/test_description/test/
dut_speaker_play.xml
18
<case name="dut_speaker_play" version="1.0" description="
Play
DUT speaker for some time">
/development/samples/WiFiDirectDemo/
AndroidManifest.xml
14
<!-- Google
Play
filtering -->
/external/bluetooth/bluedroid/bta/av/
bta_av_cfg.c
140
4=
PLAY
, 5=STOP, 6=PAUSE, 7=RECORD,
146
4=
PLAY
, 5=STOP, 6=PAUSE, 7=RECORD,
151
4=
PLAY
, 5=STOP, 6=PAUSE, 7=RECORD,
188
4=
PLAY
, 5=STOP, 6=PAUSE, 7=RECORD,
/external/chromium/chrome/browser/resources/file_manager/
manifest.json
37
"id": "
play
",
/external/chromium_org/chrome/browser/ui/cocoa/find_bar/
find_bar_text_field_unittest.mm
23
// Make sure this is wide enough to
play
games with the cell
/external/chromium_org/chrome/browser/ui/views/location_bar/
page_action_with_badge_view.cc
32
// We have 25 pixels of vertical space in the Omnibox to
play
with, so even
Completed in 997 milliseconds
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