/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
VideoDumpActivity.java | 35 * A media tool to play a video and dump the screen display
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/frameworks/native/cmds/dumpstate/ |
dumpstate.h | 63 /* Play a sound via Stagefright */
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/frameworks/wilhelm/src/ |
interfaces.c | 58 "PLAY",
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/frameworks/wilhelm/tests/examples/ |
slesTestPlayFdPath.cpp | 49 /* Play an audio path by opening a file descriptor on that path */ 58 /* Source of audio data to play */ 67 /* Play and PrefetchStatus interfaces for the audio player */ 154 /* Wait until there's data to play */
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/hardware/libhardware/include/hardware/ |
bt_rc.h | 128 /** Callback for play status request */ 160 /** Callback for register notification (Play state change/track change/...) 203 ** 1. Play status 242 /* Response to the register notification request (Play state change/track change/...).
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/build/tools/droiddoc/templates-ds/assets/design/ |
default.js | 127 // Set up play-on-hover <video> tags. 128 $('video.play-on-hover').bind('click', function(){ 130 $(this).get(0).play();
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/build/tools/droiddoc/templates-pdk/assets/design/ |
default.js | 127 // Set up play-on-hover <video> tags. 128 $('video.play-on-hover').bind('click', function(){ 130 $(this).get(0).play();
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/build/tools/droiddoc/templates-sac/assets/design/ |
default.js | 127 // Set up play-on-hover <video> tags. 128 $('video.play-on-hover').bind('click', function(){ 130 $(this).get(0).play();
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/build/tools/droiddoc/templates-sdk/assets/design/ |
default.js | 127 // Set up play-on-hover <video> tags. 128 $('video.play-on-hover').bind('click', function(){ 130 $(this).get(0).play();
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/external/chromium_org/cc/animation/ |
animation.h | 16 // An Animation, contains all the state required to play an AnimationCurve. 67 // This is the number of times that the animation will play. If this 68 // value is zero the animation will not play. If it is negative, then
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/external/chromium_org/media/base/ |
clock.h | 44 base::TimeDelta Play(); 47 // constant until Play() is called. 55 // the |max_time| that the clock should progress after a call to Play(). This
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/external/chromium_org/third_party/openssl/openssl/crypto/pkcs7/t/ |
nav-smime | 4 Received: from cryptsoft.com (play.cryptsoft.com [203.56.44.3]) by pandora.cryptsoft.com (8.8.3/8.7.3) with ESMTP id NAA27838 for <tjh@cryptsoft.com>; Thu, 14 May 1998 13:32:26 +1000 (EST) 66 Received: from cryptsoft.com (play.cryptsoft.com [203.56.44.3]) by pandora.cryptsoft.com (8.8.3/8.7.3) with ESMTP id NAA27847 for <tjh@cryptsoft.com>; Thu, 14 May 1998 13:33:15 +1000 (EST) 129 Received: from cryptsoft.com (play.cryptsoft.com [203.56.44.3]) by pandora.cryptsoft.com (8.8.3/8.7.3) with ESMTP id OAA28033 for <tjh@cryptsoft.com>; Thu, 14 May 1998 14:05:32 +1000 (EST)
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/external/jmonkeyengine/engine/src/core/com/jme3/audio/ |
AudioNode.java | 56 * An audio node can also play in "headspace", meaning its location 92 * {@link AudioNode#play() } is called. 129 * @param audioData The audio data contains the audio track to play. 141 * @param audioData The audio data contains the audio track to play. 245 public void play(){ method in class:AudioNode 251 * to play the same <code>AudioNode</code> multiple times. Note 260 * Stop playing the audio that was started with {@link AudioNode#play() }. 267 * Pause the audio that was started with {@link AudioNode#play() }. 322 * @param audioData The audio data contains the audio track to play. 345 * The status will be changed when either the {@link AudioNode#play() } 456 play(); method [all...] |
/external/openssl/crypto/pkcs7/t/ |
nav-smime | 4 Received: from cryptsoft.com (play.cryptsoft.com [203.56.44.3]) by pandora.cryptsoft.com (8.8.3/8.7.3) with ESMTP id NAA27838 for <tjh@cryptsoft.com>; Thu, 14 May 1998 13:32:26 +1000 (EST) 66 Received: from cryptsoft.com (play.cryptsoft.com [203.56.44.3]) by pandora.cryptsoft.com (8.8.3/8.7.3) with ESMTP id NAA27847 for <tjh@cryptsoft.com>; Thu, 14 May 1998 13:33:15 +1000 (EST) 129 Received: from cryptsoft.com (play.cryptsoft.com [203.56.44.3]) by pandora.cryptsoft.com (8.8.3/8.7.3) with ESMTP id OAA28033 for <tjh@cryptsoft.com>; Thu, 14 May 1998 14:05:32 +1000 (EST)
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/external/qemu/distrib/sdl-1.2.15/src/audio/mint/ |
SDL_mintaudio.c | 46 volatile unsigned short SDL_MintAudio_numbuf; /* Buffer to play */ 175 if (( (unsigned long)pointers.play>=(unsigned long)SDL_MintAudio_audiobuf[0]) 176 && ( (unsigned long)pointers.play<=(unsigned long)SDL_MintAudio_audiobuf[1]))
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/external/qemu/distrib/sdl-1.2.15/test/ |
testcdrom.c | 85 fprintf(stderr, " -play [first_track] [first_frame] [num_tracks] [num_frames]\n"); 139 if ( strcmp(argv[i], "-play") == 0 ) { 163 "Couldn't play tracks %d/%d for %d/%d: %s\n",
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/frameworks/base/docs/html/design/building-blocks/ |
progress.jd | 71 In all of the Google Play apps (Music, Books, Movies, Magazines), we wanted the current download state of each item to be visible at all times at the top-level screen. These states are: 79 <p>This presented a challenge, because the Google Play apps use a variety of different layouts, and some of them are highly space-constrained. We didn't want this information to clutter the top-level screens, or compete too much with the cover art.</p> 92 Across Google Play apps with different layouts, the same custom indicator appears with each item. It communicates download state as well as progress, in a compact package that can be incorporated into any screen design.
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/frameworks/base/docs/html/ |
support.jd | 39 uppercase;border-bottom: 1px solid #CCC;margin: 0 0 20px;">Google Play Support</h3> 53 <a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1085703&topic=15868&ctx=topic">Report a Google Play policy violation</a> 58 <a href="http://support.google.com/googleplay/bin/request.py?contact_type=contact_policy&policy=apps">Click-to-call and email support for Google Play end users</a><br />
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/frameworks/base/drm/java/android/drm/ |
package.html | 11 <li>Checking whether a user has the proper rights to play or use rights-protected 14 {@link android.media.MediaPlayer} API to play the content.</li> 79 DRM manager will handle all further licensing checks when you attempt to play the content using
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/packages/apps/DeskClock/src/com/android/deskclock/alarms/ |
AlarmKlaxon.java | 114 // At this point we just don't play anything. 115 Log.e("Failed to play fallback ringtone", ex2); 131 // do not play alarms if stream volume is 0 (typically because ringer mode is silent).
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/frameworks/base/docs/html/distribute/googleplay/publish/ |
localizing.jd | 18 <li><a href="{@docRoot}distribute/googleplay/promote/badges.html">Google Play Badge Builder</a></li> 20 <li><a href="#gp-trans">Translations in Google Play</a></li> 25 <p>Android and Google Play give you a worldwide audience for your app, with an 35 direction, and finally your Google Play store listing. </p> 39 successful worldwide launch on Google Play.</p> 46 Google Play lets you distribute your app broadly to hundreds of countries, reaching 78 <li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138294&topic=2365624&ctx=topic">Supported locations for distributing applications</a></strong> on Google Play. 349 include multiple iterations in the cost as a safeguard. Google Play can help you 378 <p>Google Play is offering translation services as part of a pilot 392 <p>Google Play can help you quickly find and purchase translations of your app [all...] |
/frameworks/base/docs/html/guide/topics/media/jet/ |
jetcreator_manual.jd | 18 format, that respond in real-time to game play events and user interaction.</p> 121 interaction or game play events. In this way, interactive music is much more 124 and games, interactive music is central to the game play. Guitar Hero is one 219 to play fully synchronized to the music. Optionally, the track can be 232 that allows game play to be synchronized to events in the audio. The mechanism 266 the game registers a failure. Game play might also include bonuses for getting 447 while the segment is play by simply clicking on the event in the timeline 479 <p>Play: 495 play in the JET game.</p> 504 segment will respond to the applications API commands during game play.</p [all...] |
/frameworks/base/docs/html/reference/com/google/android/gms/appstate/ |
AppStateClient.html | 173 <li><a href="https://play.google.com/apps/publish/">Google Play Developer Console</a></li> 315 <li><a href="/distribute/index.html">Google Play</a></li> 408 <div class="nav-section-header empty"><a href="/google/play-services/games.html"> 413 <div class="nav-section-header empty"><a href="/google/play-services/location.html"> 418 <div class="nav-section-header empty"><a href="/google/play-services/plus.html"> 423 <div class="nav-section-header empty"><a href="/google/play-services/maps.html"> 428 <div class="nav-section-header"><a href="/google/play-services/ads.html"> 432 <li><a href="/google/play-services/id.html"> 438 <div class="nav-section-header empty"><a href="/google/play-services/wallet.html" [all...] |
/frameworks/base/docs/html/google/play/licensing/ |
adding-licensing.jd | 71 href="{@docRoot}google/play/licensing/setting-up.html#test-env">Setting Up the Test 75 href="{@docRoot}google/play/licensing/licensing-reference.html#lvl-summary">Summary of LVL Classes 81 <p>To use the Google Play application for sending a license check to the 100 <!-- Devices >= 3 have version of Google Play that supports licensing. --> 122 that makes use of license-management settings provided by the Google Play 132 <p>Google Play licensing service does not itself determine whether a 223 href="{@docRoot}google/play/licensing/licensing-reference.html#extras">Server Response Extras</a> 226 errors. Note that the Google Play client automatically retries failed 246 href="{@docRoot}google/play/licensing/licensing-reference.html#extras">Server Response 260 href="{@docRoot}google/play/licensing/licensing-reference.html#extras">Server Response Extras</a [all...] |
/packages/apps/Music/src/com/android/music/ |
MediaPlaybackService.java | 94 public static final String CMDPLAY = "play"; 216 play(); 253 play(); // also queues a fade-in 285 play(); 291 play(); 657 play(); method 664 play(); method 670 play(); method 723 // party-shuffle or because the play-position changed) 896 play(); method 904 play(); method 1154 public void play() { method in class:MediaPlaybackService 1316 play(); method 1427 play(); method 1622 play(); method 1665 play(); method 1735 play(); method 2109 public void play() { method in class:MediaPlaybackService.ServiceStub [all...] |