/development/samples/Support7Demos/src/com/example/android/supportv7/media/ |
RemotePlayer.java | 128 public void play(final PlaylistItem item) { method in class:RemotePlayer 130 Log.d(TAG, "play: item=" + item); 132 mClient.play(item.getUri(), "video/mp4", null, 0, null, new ItemActionCallback() { 136 logStatus("play: succeeded", sessionId, sessionStatus, itemId, itemStatus); 151 logError("play: failed", error, code);
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/docs/source.android.com/src/source/ |
faqs.jd | 153 Android ecosystem, including Google Play; devices that don't meet the 200 <h3 id="what-is-the-role-of-google-play-in-compatibility">What is the role of Google Play in compatibility?</h3> 201 <p>Devices that are Android compatible may seek to license the Google Play 219 augment Google Play to allow developers to retain control over where 222 Play allows the developer to restrict that app exclusively to phone 224 <h3 id="if-my-device-is-compatible-does-it-automatically-have-access-to-google-play-and-branding">If my device is compatible, does it automatically have access to Google Play and branding?</h3> 225 <p>Google Play is a service operated by Google. Achieving compatibility is 226 a prerequisite for obtaining access to the Google Play software and branding [all...] |
/external/chromium_org/content/renderer/media/ |
webmediaplayer_ms.cc | 137 void WebMediaPlayerMS::play() { function in class:content::WebMediaPlayerMS 138 DVLOG(1) << "WebMediaPlayerMS::play"; 143 video_frame_provider_->Play(); 146 audio_renderer_->Play(); 154 media_log_->AddEvent(media_log_->CreateEvent(media::MediaLogEvent::PLAY));
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/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
AnimChannel.java | 40 * <code>AnimChannel</code> provides controls, such as play, pause, 149 * is a scale value starting from 0.0, at 1.0 the animation will play 160 * is a scale value starting from 0.0, at 1.0 the animation will play 202 * @param name The name of the animation to play 242 * @param name The name of the animation to play
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/external/qemu/distrib/sdl-1.2.15/src/cdrom/beos/ |
SDL_syscdrom.cc | 159 SDL_CDcaps.Play = SDL_SYS_CDPlay; 348 /* Start play */ 368 /* Pause play */ 374 /* Resume play */ 380 /* Stop play */
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/external/qemu/distrib/sdl-1.2.15/src/cdrom/qnx/ |
SDL_syscdrom.c | 156 SDL_CDcaps.Play = SDL_SYS_CDPlay; 450 /* Start play */ 468 /* Pause play */ 481 /* Resume play */ 494 /* Stop play */
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/frameworks/base/docs/html/about/versions/ |
android-1.6-highlights.jd | 42 <li><a href="#GooglePlayUpdates">Google Play Updates</a></li> 122 <h2 id="GooglePlayUpdates" style="clear:right">Google Play Updates</h2> 126 New Google Play UI 129 <p>For devices with Google Play, the latest version improves the overall user experience and makes 161 SpeechSynthesis Data Installer from Google Play, which includes the "voices" needed by the
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/frameworks/base/graphics/java/android/graphics/drawable/ |
AnimationDrawable.java | 54 * <p>Here is the code to load and play this animation.</p> 107 * not yet fully attached to the window. If you want to play 182 * @return True of the animation will play once, false otherwise 189 * Sets whether the animation should play once or repeat. 191 * @param oneShot Pass true if the animation should only play once
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/frameworks/wilhelm/tests/examples/ |
slesTestEqFdPath.cpp | 49 /* Play an audio path by opening a file descriptor on that path */ 63 /* Source of audio data to play */ 76 /* Play and PrefetchStatus interfaces for the audio player */ 177 /* Wait until there's data to play */ 194 fprintf(stdout, "Starting to play\n");
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slesTestEqOutputPath.cpp | 49 /* Play an audio path by opening a file descriptor on that path */ 63 /* Source of audio data to play */ 76 /* Play and PrefetchStatus interfaces for the audio player */ 181 /* Wait until there's data to play */ 198 fprintf(stdout, "Starting to play\n");
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slesTestVirtualizerPath.cpp | 49 /* Play an audio path by opening a file descriptor on that path */ 59 /* Source of audio data to play */ 72 /* Play and PrefetchStatus interfaces for the audio player */ 173 /* Wait until there's data to play */ 190 fprintf(stdout, "Starting to play\n");
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/frameworks/wilhelm/tests/mimeUri/ |
slesTestPlayUri2.cpp | 62 /* Play two audio URIs, pan them left and right */ 71 /* Source of audio data to play, we'll reuse the same source for two different players */ 80 /* Play, Volume and PrefetchStatus interfaces for the audio players */ 196 /* wait until there's data to play */ 213 fprintf(stdout, "URI example: starting to play %s\n", path2);
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/frameworks/wilhelm/tests/ |
mimeUri_test.cpp | 98 /* Play some music from a URI */ 194 /* Play the URI */ 199 /* wait until there's data to play */ 233 /* Play for the song duration*/ 236 /* Validate the play position*/
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/hardware/qcom/audio/legacy/libalsa-intf/ |
alsa_ucm.h | 142 * e.g. to play a ring tone when listenin to MP3 Music :- 150 #define SND_USE_CASE_MOD_PLAY_MUSIC "Play Music" 151 #define SND_USE_CASE_MOD_PLAY_VOICE "Play Voice" 152 #define SND_USE_CASE_MOD_PLAY_TONE "Play Tone" 244 * "PlaybackPCM/Play Music"
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/hardware/qcom/display/msm8960/liboverlay/ |
overlayMdp.h | 187 /* calls wrapper play */ 188 bool play(int fd, uint32_t offset); 420 inline bool MdpData::play(int fd, uint32_t offset) { function in class:overlay::MdpData 423 if(!mdp_wrapper::play(mFd.getFD(), mOvData)){ 424 ALOGE("MdpData failed to play");
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/hardware/qcom/display/msm8974/liboverlay/ |
overlayMdp.h | 190 /* calls wrapper play */ 191 bool play(int fd, uint32_t offset); 425 inline bool MdpData::play(int fd, uint32_t offset) { function in class:overlay::MdpData 428 if(!mdp_wrapper::play(mFd.getFD(), mOvData)){ 429 ALOGE("MdpData failed to play");
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/hardware/qcom/display/msm8x26/liboverlay/ |
overlayMdp.h | 187 /* calls wrapper play */ 188 bool play(int fd, uint32_t offset); 420 inline bool MdpData::play(int fd, uint32_t offset) { function in class:overlay::MdpData 423 if(!mdp_wrapper::play(mFd.getFD(), mOvData)){ 424 ALOGE("MdpData failed to play");
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/packages/apps/Mms/src/com/android/mms/ui/ |
SlideshowActivity.java | 158 // Play slide-show in full-screen mode. 190 // Otherwise, when we play a sound on a single slide, it appears like 235 mSmilPlayer.play(); 340 * We need to cache the playback state because when the MediaController issues a play or 342 * value immediately. However, the SmilPlayer executes play and pause asynchronously, so
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/development/samples/RandomMusicPlayer/src/com/example/android/musicplayer/ |
MusicService.java | 49 * {@link MainActivity}, which signal the service to perform specific operations: Play, Pause, 65 public static final String ACTION_PLAY = "com.example.android.musicplayer.action.PLAY"; 86 Stopped, // media player is stopped and not prepared to play 101 // start playing when we are ready. If null, we should play a random song from the device 115 NoFocusCanDuck, // we don't have focus, but can play at a low volume ("ducking") 238 mWhatToPlayAfterRetrieve = null; // play a random song 245 // actually play the song 353 * we have focus, it will play normally; if we don't have focus, it will either leave the 375 // user wants to play a song directly by URL or path. The URL or path comes in the "data" 379 // we'll play the requested URL right after we finish retrievin [all...] |
/frameworks/base/docs/html/reference/com/google/android/gms/games/ |
GameEntity.html | 173 <li><a href="https://play.google.com/apps/publish/">Google Play Developer Console</a></li> 315 <li><a href="/distribute/index.html">Google Play</a></li> 408 <div class="nav-section-header empty"><a href="/google/play-services/games.html"> 413 <div class="nav-section-header empty"><a href="/google/play-services/location.html"> 418 <div class="nav-section-header empty"><a href="/google/play-services/plus.html"> 423 <div class="nav-section-header empty"><a href="/google/play-services/maps.html"> 428 <div class="nav-section-header"><a href="/google/play-services/ads.html"> 432 <li><a href="/google/play-services/id.html"> 438 <div class="nav-section-header empty"><a href="/google/play-services/wallet.html" [all...] |
/frameworks/base/docs/html/reference/com/google/android/gms/maps/ |
MapFragment.html | 173 <li><a href="https://play.google.com/apps/publish/">Google Play Developer Console</a></li> 315 <li><a href="/distribute/index.html">Google Play</a></li> 408 <div class="nav-section-header empty"><a href="/google/play-services/games.html"> 413 <div class="nav-section-header empty"><a href="/google/play-services/location.html"> 418 <div class="nav-section-header empty"><a href="/google/play-services/plus.html"> 423 <div class="nav-section-header empty"><a href="/google/play-services/maps.html"> 428 <div class="nav-section-header"><a href="/google/play-services/ads.html"> 432 <li><a href="/google/play-services/id.html"> 438 <div class="nav-section-header empty"><a href="/google/play-services/wallet.html" [all...] |
SupportMapFragment.html | 173 <li><a href="https://play.google.com/apps/publish/">Google Play Developer Console</a></li> 315 <li><a href="/distribute/index.html">Google Play</a></li> 408 <div class="nav-section-header empty"><a href="/google/play-services/games.html"> 413 <div class="nav-section-header empty"><a href="/google/play-services/location.html"> 418 <div class="nav-section-header empty"><a href="/google/play-services/plus.html"> 423 <div class="nav-section-header empty"><a href="/google/play-services/maps.html"> 428 <div class="nav-section-header"><a href="/google/play-services/ads.html"> 432 <li><a href="/google/play-services/id.html"> 438 <div class="nav-section-header empty"><a href="/google/play-services/wallet.html" [all...] |
/frameworks/base/docs/html/training/multiple-apks/ |
texture.jd | 36 <li><a href="http://developer.android.com/google/play/publishing/multiple-apks.html">Multiple APK 43 <p>When developing your Android application to take advantage of multiple APKs on Google Play, it?s important to adopt some good practices from the get-go, and prevent unnecessary headaches further into the development process. This lesson shows you how to create multiple APKs of your app, each supporting a different subset of OpenGL texture formats. You will also gain some tools necessary to make maintaining a multiple APK codebase as painless as possible.</p> 52 href="{@docRoot}google/play/publishing/multiple-apks.html#ApiLevelOptions">Using Single APK 55 href="{@docRoot}google/play/publishing/multiple-apks.html#TextureOptions">detect supported texture 161 <p>When a user downloads an application which uses multiple APKs through Google Play, the correct 249 <p>Before uploading to Google Play, double-check the following items. Remember that these are 251 applications being uploaded to Google Play.</p> 265 any surprises that could hide your application on Google Play. This is actually quite simple using the 293 <p>Why? By adding the required permission SEND_SMS, the feature requirement of android.hardware.telephony was implicitly added. Since most (if not all) xlarge devices are tablets without telephony hardware in them, Google Play will filter out this APK in these cases, until future devices come along which are both large enough to report as xlarge screen size, and possess telephony hardware. 304 <p>Once you?ve completed the pre-launch checklist, upload your APKs to Google Play. It may take a bit for the application to show up when browsing Google Play, but when it does, pe (…) [all...] |
/packages/apps/DeskClock/src/com/android/deskclock/ |
Utils.java | 305 AnimatorSet shrink = new AnimatorSet(); shrink.play(xShrink).with(yShrink); 306 AnimatorSet grow = new AnimatorSet(); grow.play(xGrow).with(yGrow); 313 s.play(xMove).with(yMove); 316 s.play(shrink.setDuration(SLIDE_TIME/2)); 317 s.play(grow.setDuration(SLIDE_TIME/2)).after(shrink); 327 s.play(shrink); 328 s.play(fadeout); 329 s.play(xMove.setDuration(0)).after(FADE_TIME); 330 s.play(yMove.setDuration(0)).after(FADE_TIME); 331 s.play(fadein).after(FADE_TIME) [all...] |
/cts/tests/tests/mediastress/jni/ |
native-media-jni.cpp | 81 // where we cache in memory the data to play 85 // handle of the file to play 111 /* Enqueue the content of our cache before starting to play, 372 // get the play interface 391 // register the callback from which OpenMAX AL can retrieve the data to play 423 JNIEnv* env, jclass clazz, jboolean play) 430 res = (*playerPlayItf)->SetPlayState(playerPlayItf, play ?
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