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  /development/samples/Support7Demos/src/com/example/android/supportv7/media/
RemotePlayer.java 128 public void play(final PlaylistItem item) { method in class:RemotePlayer
130 Log.d(TAG, "play: item=" + item);
132 mClient.play(item.getUri(), "video/mp4", null, 0, null, new ItemActionCallback() {
136 logStatus("play: succeeded", sessionId, sessionStatus, itemId, itemStatus);
151 logError("play: failed", error, code);
  /docs/source.android.com/src/source/
faqs.jd 153 Android ecosystem, including Google Play; devices that don't meet the
200 <h3 id="what-is-the-role-of-google-play-in-compatibility">What is the role of Google Play in compatibility?</h3>
201 <p>Devices that are Android compatible may seek to license the Google Play
219 augment Google Play to allow developers to retain control over where
222 Play allows the developer to restrict that app exclusively to phone
224 <h3 id="if-my-device-is-compatible-does-it-automatically-have-access-to-google-play-and-branding">If my device is compatible, does it automatically have access to Google Play and branding?</h3>
225 <p>Google Play is a service operated by Google. Achieving compatibility is
226 a prerequisite for obtaining access to the Google Play software and branding
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  /external/chromium_org/content/renderer/media/
webmediaplayer_ms.cc 137 void WebMediaPlayerMS::play() { function in class:content::WebMediaPlayerMS
138 DVLOG(1) << "WebMediaPlayerMS::play";
143 video_frame_provider_->Play();
146 audio_renderer_->Play();
154 media_log_->AddEvent(media_log_->CreateEvent(media::MediaLogEvent::PLAY));
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
AnimChannel.java 40 * <code>AnimChannel</code> provides controls, such as play, pause,
149 * is a scale value starting from 0.0, at 1.0 the animation will play
160 * is a scale value starting from 0.0, at 1.0 the animation will play
202 * @param name The name of the animation to play
242 * @param name The name of the animation to play
  /external/qemu/distrib/sdl-1.2.15/src/cdrom/beos/
SDL_syscdrom.cc 159 SDL_CDcaps.Play = SDL_SYS_CDPlay;
348 /* Start play */
368 /* Pause play */
374 /* Resume play */
380 /* Stop play */
  /external/qemu/distrib/sdl-1.2.15/src/cdrom/qnx/
SDL_syscdrom.c 156 SDL_CDcaps.Play = SDL_SYS_CDPlay;
450 /* Start play */
468 /* Pause play */
481 /* Resume play */
494 /* Stop play */
  /frameworks/base/docs/html/about/versions/
android-1.6-highlights.jd 42 <li><a href="#GooglePlayUpdates">Google Play Updates</a></li>
122 <h2 id="GooglePlayUpdates" style="clear:right">Google Play Updates</h2>
126 New Google Play UI
129 <p>For devices with Google Play, the latest version improves the overall user experience and makes
161 SpeechSynthesis Data Installer from Google Play, which includes the "voices" needed by the
  /frameworks/base/graphics/java/android/graphics/drawable/
AnimationDrawable.java 54 * <p>Here is the code to load and play this animation.</p>
107 * not yet fully attached to the window. If you want to play
182 * @return True of the animation will play once, false otherwise
189 * Sets whether the animation should play once or repeat.
191 * @param oneShot Pass true if the animation should only play once
  /frameworks/wilhelm/tests/examples/
slesTestEqFdPath.cpp 49 /* Play an audio path by opening a file descriptor on that path */
63 /* Source of audio data to play */
76 /* Play and PrefetchStatus interfaces for the audio player */
177 /* Wait until there's data to play */
194 fprintf(stdout, "Starting to play\n");
slesTestEqOutputPath.cpp 49 /* Play an audio path by opening a file descriptor on that path */
63 /* Source of audio data to play */
76 /* Play and PrefetchStatus interfaces for the audio player */
181 /* Wait until there's data to play */
198 fprintf(stdout, "Starting to play\n");
slesTestVirtualizerPath.cpp 49 /* Play an audio path by opening a file descriptor on that path */
59 /* Source of audio data to play */
72 /* Play and PrefetchStatus interfaces for the audio player */
173 /* Wait until there's data to play */
190 fprintf(stdout, "Starting to play\n");
  /frameworks/wilhelm/tests/mimeUri/
slesTestPlayUri2.cpp 62 /* Play two audio URIs, pan them left and right */
71 /* Source of audio data to play, we'll reuse the same source for two different players */
80 /* Play, Volume and PrefetchStatus interfaces for the audio players */
196 /* wait until there's data to play */
213 fprintf(stdout, "URI example: starting to play %s\n", path2);
  /frameworks/wilhelm/tests/
mimeUri_test.cpp 98 /* Play some music from a URI */
194 /* Play the URI */
199 /* wait until there's data to play */
233 /* Play for the song duration*/
236 /* Validate the play position*/
  /hardware/qcom/audio/legacy/libalsa-intf/
alsa_ucm.h 142 * e.g. to play a ring tone when listenin to MP3 Music :-
150 #define SND_USE_CASE_MOD_PLAY_MUSIC "Play Music"
151 #define SND_USE_CASE_MOD_PLAY_VOICE "Play Voice"
152 #define SND_USE_CASE_MOD_PLAY_TONE "Play Tone"
244 * "PlaybackPCM/Play Music"
  /hardware/qcom/display/msm8960/liboverlay/
overlayMdp.h 187 /* calls wrapper play */
188 bool play(int fd, uint32_t offset);
420 inline bool MdpData::play(int fd, uint32_t offset) { function in class:overlay::MdpData
423 if(!mdp_wrapper::play(mFd.getFD(), mOvData)){
424 ALOGE("MdpData failed to play");
  /hardware/qcom/display/msm8974/liboverlay/
overlayMdp.h 190 /* calls wrapper play */
191 bool play(int fd, uint32_t offset);
425 inline bool MdpData::play(int fd, uint32_t offset) { function in class:overlay::MdpData
428 if(!mdp_wrapper::play(mFd.getFD(), mOvData)){
429 ALOGE("MdpData failed to play");
  /hardware/qcom/display/msm8x26/liboverlay/
overlayMdp.h 187 /* calls wrapper play */
188 bool play(int fd, uint32_t offset);
420 inline bool MdpData::play(int fd, uint32_t offset) { function in class:overlay::MdpData
423 if(!mdp_wrapper::play(mFd.getFD(), mOvData)){
424 ALOGE("MdpData failed to play");
  /packages/apps/Mms/src/com/android/mms/ui/
SlideshowActivity.java 158 // Play slide-show in full-screen mode.
190 // Otherwise, when we play a sound on a single slide, it appears like
235 mSmilPlayer.play();
340 * We need to cache the playback state because when the MediaController issues a play or
342 * value immediately. However, the SmilPlayer executes play and pause asynchronously, so
  /development/samples/RandomMusicPlayer/src/com/example/android/musicplayer/
MusicService.java 49 * {@link MainActivity}, which signal the service to perform specific operations: Play, Pause,
65 public static final String ACTION_PLAY = "com.example.android.musicplayer.action.PLAY";
86 Stopped, // media player is stopped and not prepared to play
101 // start playing when we are ready. If null, we should play a random song from the device
115 NoFocusCanDuck, // we don't have focus, but can play at a low volume ("ducking")
238 mWhatToPlayAfterRetrieve = null; // play a random song
245 // actually play the song
353 * we have focus, it will play normally; if we don't have focus, it will either leave the
375 // user wants to play a song directly by URL or path. The URL or path comes in the "data"
379 // we'll play the requested URL right after we finish retrievin
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  /frameworks/base/docs/html/reference/com/google/android/gms/games/
GameEntity.html 173 <li><a href="https://play.google.com/apps/publish/">Google Play Developer Console</a></li>
315 <li><a href="/distribute/index.html">Google Play</a></li>
408 <div class="nav-section-header empty"><a href="/google/play-services/games.html">
413 <div class="nav-section-header empty"><a href="/google/play-services/location.html">
418 <div class="nav-section-header empty"><a href="/google/play-services/plus.html">
423 <div class="nav-section-header empty"><a href="/google/play-services/maps.html">
428 <div class="nav-section-header"><a href="/google/play-services/ads.html">
432 <li><a href="/google/play-services/id.html">
438 <div class="nav-section-header empty"><a href="/google/play-services/wallet.html"
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  /frameworks/base/docs/html/reference/com/google/android/gms/maps/
MapFragment.html 173 <li><a href="https://play.google.com/apps/publish/">Google Play Developer Console</a></li>
315 <li><a href="/distribute/index.html">Google Play</a></li>
408 <div class="nav-section-header empty"><a href="/google/play-services/games.html">
413 <div class="nav-section-header empty"><a href="/google/play-services/location.html">
418 <div class="nav-section-header empty"><a href="/google/play-services/plus.html">
423 <div class="nav-section-header empty"><a href="/google/play-services/maps.html">
428 <div class="nav-section-header"><a href="/google/play-services/ads.html">
432 <li><a href="/google/play-services/id.html">
438 <div class="nav-section-header empty"><a href="/google/play-services/wallet.html"
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SupportMapFragment.html 173 <li><a href="https://play.google.com/apps/publish/">Google Play Developer Console</a></li>
315 <li><a href="/distribute/index.html">Google Play</a></li>
408 <div class="nav-section-header empty"><a href="/google/play-services/games.html">
413 <div class="nav-section-header empty"><a href="/google/play-services/location.html">
418 <div class="nav-section-header empty"><a href="/google/play-services/plus.html">
423 <div class="nav-section-header empty"><a href="/google/play-services/maps.html">
428 <div class="nav-section-header"><a href="/google/play-services/ads.html">
432 <li><a href="/google/play-services/id.html">
438 <div class="nav-section-header empty"><a href="/google/play-services/wallet.html"
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  /frameworks/base/docs/html/training/multiple-apks/
texture.jd 36 <li><a href="http://developer.android.com/google/play/publishing/multiple-apks.html">Multiple APK
43 <p>When developing your Android application to take advantage of multiple APKs on Google Play, it?s important to adopt some good practices from the get-go, and prevent unnecessary headaches further into the development process. This lesson shows you how to create multiple APKs of your app, each supporting a different subset of OpenGL texture formats. You will also gain some tools necessary to make maintaining a multiple APK codebase as painless as possible.</p>
52 href="{@docRoot}google/play/publishing/multiple-apks.html#ApiLevelOptions">Using Single APK
55 href="{@docRoot}google/play/publishing/multiple-apks.html#TextureOptions">detect supported texture
161 <p>When a user downloads an application which uses multiple APKs through Google Play, the correct
249 <p>Before uploading to Google Play, double-check the following items. Remember that these are
251 applications being uploaded to Google Play.</p>
265 any surprises that could hide your application on Google Play. This is actually quite simple using the
293 <p>Why? By adding the required permission SEND_SMS, the feature requirement of android.hardware.telephony was implicitly added. Since most (if not all) xlarge devices are tablets without telephony hardware in them, Google Play will filter out this APK in these cases, until future devices come along which are both large enough to report as xlarge screen size, and possess telephony hardware.
304 <p>Once you?ve completed the pre-launch checklist, upload your APKs to Google Play. It may take a bit for the application to show up when browsing Google Play, but when it does, pe (…)
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  /packages/apps/DeskClock/src/com/android/deskclock/
Utils.java 305 AnimatorSet shrink = new AnimatorSet(); shrink.play(xShrink).with(yShrink);
306 AnimatorSet grow = new AnimatorSet(); grow.play(xGrow).with(yGrow);
313 s.play(xMove).with(yMove);
316 s.play(shrink.setDuration(SLIDE_TIME/2));
317 s.play(grow.setDuration(SLIDE_TIME/2)).after(shrink);
327 s.play(shrink);
328 s.play(fadeout);
329 s.play(xMove.setDuration(0)).after(FADE_TIME);
330 s.play(yMove.setDuration(0)).after(FADE_TIME);
331 s.play(fadein).after(FADE_TIME)
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  /cts/tests/tests/mediastress/jni/
native-media-jni.cpp 81 // where we cache in memory the data to play
85 // handle of the file to play
111 /* Enqueue the content of our cache before starting to play,
372 // get the play interface
391 // register the callback from which OpenMAX AL can retrieve the data to play
423 JNIEnv* env, jclass clazz, jboolean play)
430 res = (*playerPlayItf)->SetPlayState(playerPlayItf, play ?

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