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full:play
(Results
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/external/chromium_org/content/renderer/media/
rtc_video_renderer.h
44
virtual void
Play
() OVERRIDE;
webaudiosourceprovider_impl.h
44
virtual void
Play
() OVERRIDE;
webrtc_audio_renderer.h
40
virtual void
Play
() OVERRIDE;
/external/chromium_org/media/audio/
audio_output_dispatcher.h
9
// uses to
play
audio. When playback is stopped, the proxy returns the stream
/external/chromium_org/ppapi/cpp/
audio.h
49
/// that the browser calls when it needs more samples to
play
.
/external/chromium_org/ppapi/proxy/
ppb_audio_proxy.h
53
void OnMsgStartOrStop(const ppapi::HostResource& audio_id, bool
play
);
/external/chromium_org/printing/
emf_win.cc
63
//
Play
this command to the bitmap DC.
96
//
Play
object creation command only once.
100
//
Play
this command to the metafile DC.
328
bool Emf::Record::
Play
(Emf::EnumerationContext* context) const {
352
// So I resorted to manually parse the EMF records and
play
them one by one.
353
// The issue with this method compared to using PlayEnhMetaFile to
play
back
432
res =
Play
(context);
505
res =
Play
(context);
513
res =
Play
(context);
/external/chromium_org/third_party/WebKit/Source/core/animation/
DocumentTimeline.cpp
52
PassRefPtr<Player> DocumentTimeline::
play
(TimedItem* child)
function in class:WebCore::DocumentTimeline
DocumentTimeline.h
53
PassRefPtr<Player>
play
(TimedItem*);
/external/chromium_org/third_party/WebKit/Source/core/html/
MediaControllerInterface.h
50
virtual void
play
() = 0;
/external/chromium_org/third_party/WebKit/Source/core/html/shadow/
MediaControlsChromiumAndroid.cpp
96
// Insert it before the overlay
play
button so it always displays behind it.
/external/chromium_org/third_party/WebKit/Tools/TestResultServer/static-dashboards/
README.webtreemap.txt
6
Play
with a [demo][].
/external/chromium_org/ui/message_center/cocoa/
popup_controller.h
53
// Used to
play
animation when the popup shows, changes bounds and closes.
/external/clang/test/CXX/except/except.spec/
p5-pointers.cpp
25
// Some functions to
play
with below.
/external/jmonkeyengine/engine/src/core/com/jme3/animation/
AnimEventListener.java
55
* Invoked when a animation is set to
play
by the user on the given channel.
/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/
KeyFrame.java
59
event.
play
();
/external/kernel-headers/original/asm-mips/
div64.h
91
* need to
play
games..
/external/qemu/distrib/sdl-1.2.15/src/audio/dc/
aica.c
136
a quick and dirty way to
play
notes. If you want a more comprehensive
139
ch is the channel to
play
on (0 - 63)
144
nsamp is the number of samples to
play
(not number of bytes!)
195
default (below) sets it into normal mode (
play
and terminate/loop).
/external/qemu/distrib/sdl-1.2.15/src/audio/mint/
SDL_mintaudio.h
90
extern volatile unsigned short SDL_MintAudio_numbuf; /* Buffer to
play
*/
/external/qemu/distrib/sdl-1.2.15/test/
loopwave.c
23
int soundpos; /* Current
play
position */
/external/sonivox/arm-fm-22k/lib_src/
eas_synth.h
125
/* drum channel can simultaneously
play
this many voices at most */
203
EAS_U16 bankNum; /*
play
programs from this bank */
213
EAS_U8 programNum; /*
play
this instrument number */
286
EAS_U8 nextChannel; /*
play
stolen voice on this channel */
/external/sonivox/arm-hybrid-22k/lib_src/
eas_synth.h
125
/* drum channel can simultaneously
play
this many voices at most */
203
EAS_U16 bankNum; /*
play
programs from this bank */
213
EAS_U8 programNum; /*
play
this instrument number */
286
EAS_U8 nextChannel; /*
play
stolen voice on this channel */
/external/sonivox/arm-wt-22k/lib_src/
eas_synth.h
125
/* drum channel can simultaneously
play
this many voices at most */
203
EAS_U16 bankNum; /*
play
programs from this bank */
213
EAS_U8 programNum; /*
play
this instrument number */
286
EAS_U8 nextChannel; /*
play
stolen voice on this channel */
/frameworks/av/media/libstagefright/wifi-display/source/
PlaybackSession.h
67
status_t
play
();
/frameworks/base/core/java/android/app/
package.html
20
can handle network transactions,
play
music, or work with a content provider without the user being
Completed in 463 milliseconds
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