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  /external/qemu/distrib/sdl-1.2.15/docs/html/
sdlcdstop.html 123 >Stops play on the given <TT
  /external/qemu/distrib/sdl-1.2.15/src/audio/windx5/
SDL_dx5audio.c 254 /* Semi-busy wait, since we have no way of getting play notification
287 SetDSerror("DirectSound Play", result);
321 SetDSerror("DirectSound Play", result);
332 /* Unlock the buffer, allowing it to play */
  /external/replicaisland/src/com/replica/replicaisland/
EnemyAnimationComponent.java 24 * play.
LauncherComponent.java 116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL);
  /external/sonivox/arm-fm-22k/host_src/
eas_debugmsgs.h 43 { 0xe624f4d9, 0x00000005, "eas_main.c[106]: Play length: %d.%03d (secs)\n" },
  /external/sonivox/arm-hybrid-22k/host_src/
eas_debugmsgs.h 44 { 0xe624f4d9, 0x00000005, "eas_main.c[106]: Play length: %d.%03d (secs)\n" },
  /frameworks/av/drm/libdrmframework/include/
DrmManagerClientImpl.h 80 * Action::DEFAULT, Action::PLAY, etc
175 * @param[in] action Action to perform (Action::DEFAULT, Action::PLAY, etc)
188 * @param[in] action Action to perform. (Action::DEFAULT, Action::PLAY, etc)
214 * @param[in] action Action to validate (Action::PLAY, Action::TRANSFER, etc)
  /frameworks/av/drm/libdrmframework/plugins/common/include/
IDrmEngine.h 98 * Action::DEFAULT, Action::PLAY, etc
194 * @param[in] action Action to perform (Action::DEFAULT, Action::PLAY, etc)
207 * @param[in] action Action to perform. (Action::DEFAULT, Action::PLAY, etc)
234 * @param[in] action Action to validate (Action::PLAY, Action::TRANSFER, etc)
  /frameworks/av/drm/libdrmframework/plugins/forward-lock/FwdLockEngine/include/
FwdLockEngine.h 51 * Action::DEFAULT, Action::PLAY, etc
180 * @param action Action to perform (Action::DEFAULT, Action::PLAY, etc)
195 * @param action Action to perform. (Action::DEFAULT, Action::PLAY, etc)
233 * @param action Action to validate (Action::PLAY, Action::TRANSFER, etc)
  /frameworks/av/include/media/
IMediaPlayerService.h 84 // start to play an audio on an audio device
  /frameworks/av/services/camera/libcameraservice/api1/client2/
CaptureSequencer.h 170 // Emit Shutter/Raw callback to java, and maybe play a shutter sound
  /frameworks/base/core/tests/coretests/src/android/net/http/
DefaultHttpClientTest.java 73 server.play();
HttpResponseCacheTest.java 118 server.play();
  /frameworks/base/core/tests/coretests/src/android/widget/focus/
ListWithMailMessages.java 50 String sentance = "all work and no play makes "
  /frameworks/base/docs/html/google/gcm/
ccs.jd 32 <li><a href="{@docRoot}google/play-services/gcm/gs.html">Getting Started</a></li>
49 <p>The upstream messaging (device-to-cloud) feature of CCS is part of the Google Play services platform. Upstream messaging is available through the <a href="{@docRoot}reference/com/google/android/gms/gcm/GoogleCloudMessaging.html">{@code GoogleCloudMessaging}</a> APIs. To use upstream messaging and the new streamlined registration process, you must <a href="{@docRoot}google/play-services/setup.html">set up</a> the Google Play services SDK.</p>
  /frameworks/base/docs/html/tools/testing/
testing_accessibility.jd 132 appropriate to their current function. For example, a button that changes function from play
158 <a href="https://play.google.com/store/apps/details?id=com.google.android.marvin.talkback">Google
159 Play</a>. The Explore by Touch system feature is available on devices running Android 4.0 and later.
225 <a href="https://play.google.com/store/apps/details?id=com.googlecode.eyesfree.inputmethod.latin"
  /frameworks/base/docs/html/training/animation/
layout.jd 40 <video class="play-on-hover" autoplay>
  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/audio/
MediaAudioTrackTest.java 321 //Test case 2: getPlaybackHeadPosition() increases after play()
341 track.play();
369 track.play();
399 track.play();
410 //Test case 4: getPlaybackHeadPosition() is > 0 after play(); pause();
430 track.play();
464 track.play();
490 track.play();
516 track.play();
543 track.play();
    [all...]
  /frameworks/base/media/tests/audiotests/
shared_mem_test.cpp 111 // start play
  /frameworks/native/cmds/screenshot/
screenshot.c 101 " -s: play a sound effect to signal success\n"
  /frameworks/opt/telephony/src/java/com/android/internal/telephony/cat/
Tone.java 23 * Enumeration for representing the tone values for use with PLAY TONE
  /frameworks/wilhelm/src/ut/
OpenSLESUT.c 76 _(PLAY),
  /frameworks/wilhelm/tests/examples/
slesTestFeedback.cpp 83 // There was room in the play queue, update our model of it
96 // Here if record has a filled buffer to play, but play queue is full.
267 // Initialize play queue
  /frameworks/wilhelm/tests/listening/
seekTorture.c 97 // play back a file in permuted order using the seek map
slesTest_playMuteSolo.cpp 162 /* Play an audio URIs, mute and solo channels */
171 /* Source of audio data to play */
180 /* Play, Volume and PrefetchStatus interfaces for the audio player */
289 /* Initialize a context for use by the play event callback */

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