/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
GLFace.java | 55 GLVertex vertex = mVertexList.get(last); local 59 while (vertex.color != null) { 60 mVertexList.add(0, vertex); 62 vertex = mVertexList.get(last); 66 vertex.color = c;
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/ |
u_vbuf.h | 32 * user buffer uploads and vertex format fallbacks. It's designed 42 /* Hardware vertex fetcher limitations can be described by this structure. */ 44 /* Vertex format CAPs. */ 52 /* Whether vertex fetches don't have to be 4-byte-aligned. */ 58 /* Whether the driver supports user vertex buffers. */
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_vbuf.h | 32 * user buffer uploads and vertex format fallbacks. It's designed 42 /* Hardware vertex fetcher limitations can be described by this structure. */ 44 /* Vertex format CAPs. */ 52 /* Whether vertex fetches don't have to be 4-byte-aligned. */ 58 /* Whether the driver supports user vertex buffers. */
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/frameworks/rs/scriptc/ |
rs_mesh.rsh | 31 * vertex data 34 * @return number of allocations in the mesh that contain vertex 54 * vertex data, e.g. positions, normals, texcoords 57 * @param index index of the vertex allocation 58 * @return allocation containing vertex data
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/prebuilts/sdk/renderscript/include/ |
rs_mesh.rsh | 31 * vertex data 34 * @return number of allocations in the mesh that contain vertex 54 * vertex data, e.g. positions, normals, texcoords 57 * @param index index of the vertex allocation 58 * @return allocation containing vertex data
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/external/chromium_org/cc/output/ |
geometry_binding.cc | 19 struct Vertex { 22 // Index of the vertex, divide by 4 to have the matrix for this quad. 26 Vertex v0, v1, v2, v3; 42 Vertex v0 = { { quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, }, 45 Vertex v1 = { { quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, }, 48 Vertex v2 = { { quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, }, 51 Vertex v3 = { { quad_vertex_rect.right(),
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/external/chromium_org/ui/surface/ |
accelerated_surface_transformer_win.hlsl | 8 struct Vertex { 22 Vertex vsOneTexture(Vertex input) { 54 // Adjust the input vertex to address the correct range of texels. This depends 59 Vertex adjustForAlignmentAndPacking(Vertex vtx, float2 align) { 125 void vsFetch4Pixels(in Vertex vertex, 131 Vertex adjusted = adjustForAlignmentAndPacking(vertex, float2(4, 1)) [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/ |
t_dd_tritmp.h | 47 * VERT_X(v): Alias for vertex x value. 48 * VERT_Y(v): Alias for vertex y value. 49 * VERT_Z(v): Alias for vertex z value. 53 * VERTEX: Hardware vertex type. 54 * GET_VERTEX(n): Retreive vertex with index n. 57 * VERT_SET_RGBA: Assign vertex rgba from VB color. 58 * VERT_COPY_RGBA: Copy vertex rgba another vertex. 59 * VERT_SAVE_RGBA: Save vertex rgba to a local variable [all...] |
t_dd_unfilled.h | 41 VERTEX *v[3]; 44 v[0] = (VERTEX *)GET_VERTEX(e0); 45 v[1] = (VERTEX *)GET_VERTEX(e1); 46 v[2] = (VERTEX *)GET_VERTEX(e2); 105 VERTEX *v[4]; 108 v[0] = (VERTEX *)GET_VERTEX(e0); 109 v[1] = (VERTEX *)GET_VERTEX(e1); 110 v[2] = (VERTEX *)GET_VERTEX(e2); 111 v[3] = (VERTEX *)GET_VERTEX(e3);
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/external/mesa3d/src/mesa/tnl_dd/ |
t_dd_tritmp.h | 47 * VERT_X(v): Alias for vertex x value. 48 * VERT_Y(v): Alias for vertex y value. 49 * VERT_Z(v): Alias for vertex z value. 53 * VERTEX: Hardware vertex type. 54 * GET_VERTEX(n): Retreive vertex with index n. 57 * VERT_SET_RGBA: Assign vertex rgba from VB color. 58 * VERT_COPY_RGBA: Copy vertex rgba another vertex. 59 * VERT_SAVE_RGBA: Save vertex rgba to a local variable [all...] |
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
FlockingScene.cpp | 43 const char* vertex = GLUtils::openTextFile("vertex/perspective"); local 45 if (vertex == NULL || fragment == NULL) { 48 GLuint programId = GLUtils::createProgram(&vertex, &fragment); 49 delete[] vertex; 56 vertex = GLUtils::openTextFile("vertex/water"); 58 if (vertex == NULL || fragment == NULL) { 61 programId = GLUtils::createProgram(&vertex, &fragment); 62 delete[] vertex; [all...] |
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
GlowingScene.cpp | 48 const char* vertex = GLUtils::openTextFile("vertex/perspective"); local 50 if (vertex == NULL || fragment == NULL) { 53 GLuint programId = GLUtils::createProgram(&vertex, &fragment); 54 delete[] vertex; 61 vertex = GLUtils::openTextFile("vertex/blur"); 63 if (vertex == NULL || fragment == NULL) { 66 programId = GLUtils::createProgram(&vertex, &fragment); 67 delete[] vertex; [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
draw_private.h | 70 * Basic vertex info. 163 * bound vertex buffers. Regardless of any other consideration, 164 * all vertex lookups need to be clamped to 0..max_index to 172 /* user-space vertex data, buffers */ 174 /** vertex element/index buffer (ex: glDrawElements) */ 183 /** vertex arrays */ 186 /** constant buffers (for vertex/geometry shader) */ 236 /** Vertex shader state */ 286 /** Stream output (vertex feedback) state */ 297 /* If a prim stage introduces new vertex attributes, they'll be stored her [all...] |