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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
GLFace.java 55 GLVertex vertex = mVertexList.get(last); local
59 while (vertex.color != null) {
60 mVertexList.add(0, vertex);
62 vertex = mVertexList.get(last);
66 vertex.color = c;
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_vbuf.h 32 * user buffer uploads and vertex format fallbacks. It's designed
42 /* Hardware vertex fetcher limitations can be described by this structure. */
44 /* Vertex format CAPs. */
52 /* Whether vertex fetches don't have to be 4-byte-aligned. */
58 /* Whether the driver supports user vertex buffers. */
  /external/mesa3d/src/gallium/auxiliary/util/
u_vbuf.h 32 * user buffer uploads and vertex format fallbacks. It's designed
42 /* Hardware vertex fetcher limitations can be described by this structure. */
44 /* Vertex format CAPs. */
52 /* Whether vertex fetches don't have to be 4-byte-aligned. */
58 /* Whether the driver supports user vertex buffers. */
  /frameworks/rs/scriptc/
rs_mesh.rsh 31 * vertex data
34 * @return number of allocations in the mesh that contain vertex
54 * vertex data, e.g. positions, normals, texcoords
57 * @param index index of the vertex allocation
58 * @return allocation containing vertex data
  /prebuilts/sdk/renderscript/include/
rs_mesh.rsh 31 * vertex data
34 * @return number of allocations in the mesh that contain vertex
54 * vertex data, e.g. positions, normals, texcoords
57 * @param index index of the vertex allocation
58 * @return allocation containing vertex data
  /external/chromium_org/cc/output/
geometry_binding.cc 19 struct Vertex {
22 // Index of the vertex, divide by 4 to have the matrix for this quad.
26 Vertex v0, v1, v2, v3;
42 Vertex v0 = { { quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, },
45 Vertex v1 = { { quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, },
48 Vertex v2 = { { quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, },
51 Vertex v3 = { { quad_vertex_rect.right(),
  /external/chromium_org/ui/surface/
accelerated_surface_transformer_win.hlsl 8 struct Vertex {
22 Vertex vsOneTexture(Vertex input) {
54 // Adjust the input vertex to address the correct range of texels. This depends
59 Vertex adjustForAlignmentAndPacking(Vertex vtx, float2 align) {
125 void vsFetch4Pixels(in Vertex vertex,
131 Vertex adjusted = adjustForAlignmentAndPacking(vertex, float2(4, 1))
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  /external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/
t_dd_tritmp.h 47 * VERT_X(v): Alias for vertex x value.
48 * VERT_Y(v): Alias for vertex y value.
49 * VERT_Z(v): Alias for vertex z value.
53 * VERTEX: Hardware vertex type.
54 * GET_VERTEX(n): Retreive vertex with index n.
57 * VERT_SET_RGBA: Assign vertex rgba from VB color.
58 * VERT_COPY_RGBA: Copy vertex rgba another vertex.
59 * VERT_SAVE_RGBA: Save vertex rgba to a local variable
    [all...]
t_dd_unfilled.h 41 VERTEX *v[3];
44 v[0] = (VERTEX *)GET_VERTEX(e0);
45 v[1] = (VERTEX *)GET_VERTEX(e1);
46 v[2] = (VERTEX *)GET_VERTEX(e2);
105 VERTEX *v[4];
108 v[0] = (VERTEX *)GET_VERTEX(e0);
109 v[1] = (VERTEX *)GET_VERTEX(e1);
110 v[2] = (VERTEX *)GET_VERTEX(e2);
111 v[3] = (VERTEX *)GET_VERTEX(e3);
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_tritmp.h 47 * VERT_X(v): Alias for vertex x value.
48 * VERT_Y(v): Alias for vertex y value.
49 * VERT_Z(v): Alias for vertex z value.
53 * VERTEX: Hardware vertex type.
54 * GET_VERTEX(n): Retreive vertex with index n.
57 * VERT_SET_RGBA: Assign vertex rgba from VB color.
58 * VERT_COPY_RGBA: Copy vertex rgba another vertex.
59 * VERT_SAVE_RGBA: Save vertex rgba to a local variable
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.cpp 43 const char* vertex = GLUtils::openTextFile("vertex/perspective"); local
45 if (vertex == NULL || fragment == NULL) {
48 GLuint programId = GLUtils::createProgram(&vertex, &fragment);
49 delete[] vertex;
56 vertex = GLUtils::openTextFile("vertex/water");
58 if (vertex == NULL || fragment == NULL) {
61 programId = GLUtils::createProgram(&vertex, &fragment);
62 delete[] vertex;
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp 48 const char* vertex = GLUtils::openTextFile("vertex/perspective"); local
50 if (vertex == NULL || fragment == NULL) {
53 GLuint programId = GLUtils::createProgram(&vertex, &fragment);
54 delete[] vertex;
61 vertex = GLUtils::openTextFile("vertex/blur");
63 if (vertex == NULL || fragment == NULL) {
66 programId = GLUtils::createProgram(&vertex, &fragment);
67 delete[] vertex;
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_private.h 70 * Basic vertex info.
163 * bound vertex buffers. Regardless of any other consideration,
164 * all vertex lookups need to be clamped to 0..max_index to
172 /* user-space vertex data, buffers */
174 /** vertex element/index buffer (ex: glDrawElements) */
183 /** vertex arrays */
186 /** constant buffers (for vertex/geometry shader) */
236 /** Vertex shader state */
286 /** Stream output (vertex feedback) state */
297 /* If a prim stage introduces new vertex attributes, they'll be stored her
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