/external/jmonkeyengine/engine/src/test/jme3test/animation/ |
TestCinematic.java | 47 import com.jme3.material.Material;
211 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
220 Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestAttachDriver.java | 48 import com.jme3.material.Material; 108 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 126 Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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BombControl.java | 23 import com.jme3.material.Material; 82 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
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TestPhysicsCar.java | 44 import com.jme3.material.Material; 98 Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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TestRagdollCharacter.java | 48 import com.jme3.material.Material; 144 Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainTestReadWrite.java | 43 import com.jme3.material.Material; 71 private Material matTerrain; 72 private Material matWire; 96 matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); 136 matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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TerrainTestModifyHeight.java | 45 import com.jme3.material.Material; 46 import com.jme3.material.RenderState.BlendMode; 81 Material matTerrain; 82 Material matWire; 138 // WIREFRAME material 139 matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 279 // TERRAIN TEXTURE material 280 matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); 331 // TERRAIN TEXTURE material [all...] |
TerrainGridSerializationTest.java | 15 import com.jme3.material.Material; 80 public Material tileLoaded(Material material, Vector3f cell) { 81 return material;
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
MaterialLoader.java | 36 import com.jme3.material.Material; 37 import com.jme3.material.MaterialList; 38 import com.jme3.material.RenderState; 152 logger.log(Level.WARNING, "Cannot locate {0} for material {1}", new Object[]{texKey, matName}); 320 private Material compileMaterial(){ 321 Material mat; 323 mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 325 mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); 446 }else if (statement.getLine().startsWith("material")){ [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
prog_statevars.c | 59 const struct gl_material *mat = &ctx->Light.Material; 66 /* state[2] is the material attribute */ 87 _mesa_problem(ctx, "Invalid material state in fetch_state"); 151 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i] 152 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i]; 154 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 161 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i] 162 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i]; 164 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 177 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i] [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
Material.java | 30 package com.jme3.material; 37 import com.jme3.material.RenderState.BlendMode; 38 import com.jme3.material.RenderState.FaceCullMode; 39 import com.jme3.material.TechniqueDef.LightMode; 40 import com.jme3.material.TechniqueDef.ShadowMode; 59 * <code>Material</code> describes the rendering style for a given 61 * <p>A material is essentially a list of {@link MatParam parameters}, 68 public class Material implements Asset, Cloneable, Savable, Comparable<Material> { 73 private static final Logger logger = Logger.getLogger(Material.class.getName()) [all...] |
Technique.java | 32 package com.jme3.material; 50 private Material owner; 60 * @param owner The material that will own this technique 63 public Technique(Material owner, TechniqueDef def) { 103 * that were requested by the material definition. 112 * Called by the material to tell the technique a parameter was modified 125 * Called by the material to tell the technique a parameter was cleared 168 * If a technique needs to reload, then the {@link Material} should 180 * the proper defines based on material parameters.
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/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 59 const struct gl_material *mat = &ctx->Light.Material; 66 /* state[2] is the material attribute */ 87 _mesa_problem(ctx, "Invalid material state in fetch_state"); 151 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i] 152 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i]; 154 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 161 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i] 162 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i]; 164 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 177 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i] [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 56 // flog/material/basematerial.js 57 // flog/material/solid.js 58 // flog/material/chessboard.js 321 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {}; 323 Flog.RayTracer.Material.BaseMaterial = Class.create(); 325 Flog.RayTracer.Material.BaseMaterial.prototype = { 349 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; 356 Flog.RayTracer.Material.Solid = Class.create(); 358 Flog.RayTracer.Material.Solid.prototype = Object.extend [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v5/ |
v8-raytrace.js | 56 // flog/material/basematerial.js 57 // flog/material/solid.js 58 // flog/material/chessboard.js 321 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {}; 323 Flog.RayTracer.Material.BaseMaterial = Class.create(); 325 Flog.RayTracer.Material.BaseMaterial.prototype = { 349 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; 356 Flog.RayTracer.Material.Solid = Class.create(); 358 Flog.RayTracer.Material.Solid.prototype = Object.extend [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
ParticlesModifier.java | 6 import com.jme3.material.Material;
83 Material material = materialHelper.getParticlesMaterial(
local 85 emitter.setMaterial(material);// TODO: divide into several pieces
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/external/jmonkeyengine/engine/src/test/jme3test/export/ |
TestAssetLinkNode.java | 42 import com.jme3.material.Material; 96 lightMdl.setMaterial( (Material) assetManager.loadAsset(new AssetKey("Common/Materials/RedColor.j3m")));
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/external/jmonkeyengine/engine/src/test/jme3test/tools/ |
TestOctree.java | 38 import com.jme3.material.Material; 39 import com.jme3.material.MaterialList; 67 private Material mat, mat2; 80 // mat = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md"); 83 // mat2 = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); 86 MaterialList matList = (MaterialList) assetManager.loadAsset("Scene.material");
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
Octree.java | 38 import com.jme3.material.Material; 146 public void renderBounds(RenderQueue rq, Matrix4f transform, WireBox box, Material mat){
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloTerrainCollision.java | 45 import com.jme3.material.Material; 72 private Material mat_terrain; 89 /** 1. Create terrain material and load four textures into it. */ 90 mat_terrain = new Material(assetManager, 125 /** 3. We have prepared material and heightmap. 135 /** 4. We give the terrain its material, position & scale it, and attach it. */
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestMultiRenderTarget.java | 37 import com.jme3.material.Material; 58 private Material mat; 129 mat = new Material(assetManager, "Common/MatDefs/Light/Deferred.j3md");
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TestPostFilters.java | 39 import com.jme3.material.Material; 109 Material mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m"); 124 Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
SimpleWaterProcessor.java | 35 import com.jme3.material.Material; 77 * //creating a geom to attach the water material 81 * //finally setting the material 112 protected Material material; field in class:SimpleWaterProcessor 133 material = new Material(manager, "Common/MatDefs/Water/SimpleWater.j3md"); 134 material.setFloat("waterDepth", waterDepth); 135 material.setFloat("waterTransparency", waterTransparency / 10) [all...] |
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
TerrainGrid.java | 39 import com.jme3.material.Material; 112 protected Material material; field in class:TerrainGrid 146 q.setMaterial(material.clone()); 150 // only clone the material to the quad if it doesn't have a material of its own 151 if(q.getMaterial()==null) q.setMaterial(material.clone()); 273 if (this.material == null) { 274 throw new RuntimeException("Material must be set prior to call of initialize") [all...] |
/cts/suite/cts/deviceTests/browserbench/assets/octane/ |
raytrace.js | 61 // flog/material/basematerial.js 62 // flog/material/solid.js 63 // flog/material/chessboard.js 320 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {}; 322 Flog.RayTracer.Material.BaseMaterial = Class.create(); 324 Flog.RayTracer.Material.BaseMaterial.prototype = { 348 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; 355 Flog.RayTracer.Material.Solid = Class.create(); 357 Flog.RayTracer.Material.Solid.prototype = Object.extend [all...] |