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  /external/jmonkeyengine/engine/src/test/jme3test/animation/
TestCinematic.java 47 import com.jme3.material.Material;
211 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
220 Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestAttachDriver.java 48 import com.jme3.material.Material;
108 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
126 Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
BombControl.java 23 import com.jme3.material.Material;
82 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
TestPhysicsCar.java 44 import com.jme3.material.Material;
98 Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
TestRagdollCharacter.java 48 import com.jme3.material.Material;
144 Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTestReadWrite.java 43 import com.jme3.material.Material;
71 private Material matTerrain;
72 private Material matWire;
96 matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
136 matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TerrainTestModifyHeight.java 45 import com.jme3.material.Material;
46 import com.jme3.material.RenderState.BlendMode;
81 Material matTerrain;
82 Material matWire;
138 // WIREFRAME material
139 matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
279 // TERRAIN TEXTURE material
280 matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
331 // TERRAIN TEXTURE material
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TerrainGridSerializationTest.java 15 import com.jme3.material.Material;
80 public Material tileLoaded(Material material, Vector3f cell) {
81 return material;
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MaterialLoader.java 36 import com.jme3.material.Material;
37 import com.jme3.material.MaterialList;
38 import com.jme3.material.RenderState;
152 logger.log(Level.WARNING, "Cannot locate {0} for material {1}", new Object[]{texKey, matName});
320 private Material compileMaterial(){
321 Material mat;
323 mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
325 mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
446 }else if (statement.getLine().startsWith("material")){
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  /external/chromium_org/third_party/mesa/src/src/mesa/program/
prog_statevars.c 59 const struct gl_material *mat = &ctx->Light.Material;
66 /* state[2] is the material attribute */
87 _mesa_problem(ctx, "Invalid material state in fetch_state");
151 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i]
152 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i];
154 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
161 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i]
162 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i];
164 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
177 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i]
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  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Material.java 30 package com.jme3.material;
37 import com.jme3.material.RenderState.BlendMode;
38 import com.jme3.material.RenderState.FaceCullMode;
39 import com.jme3.material.TechniqueDef.LightMode;
40 import com.jme3.material.TechniqueDef.ShadowMode;
59 * <code>Material</code> describes the rendering style for a given
61 * <p>A material is essentially a list of {@link MatParam parameters},
68 public class Material implements Asset, Cloneable, Savable, Comparable<Material> {
73 private static final Logger logger = Logger.getLogger(Material.class.getName())
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Technique.java 32 package com.jme3.material;
50 private Material owner;
60 * @param owner The material that will own this technique
63 public Technique(Material owner, TechniqueDef def) {
103 * that were requested by the material definition.
112 * Called by the material to tell the technique a parameter was modified
125 * Called by the material to tell the technique a parameter was cleared
168 * If a technique needs to reload, then the {@link Material} should
180 * the proper defines based on material parameters.
  /external/mesa3d/src/mesa/program/
prog_statevars.c 59 const struct gl_material *mat = &ctx->Light.Material;
66 /* state[2] is the material attribute */
87 _mesa_problem(ctx, "Invalid material state in fetch_state");
151 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i]
152 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i];
154 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
161 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i]
162 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i];
164 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
177 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i]
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  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 56 // flog/material/basematerial.js
57 // flog/material/solid.js
58 // flog/material/chessboard.js
321 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
323 Flog.RayTracer.Material.BaseMaterial = Class.create();
325 Flog.RayTracer.Material.BaseMaterial.prototype = {
349 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
356 Flog.RayTracer.Material.Solid = Class.create();
358 Flog.RayTracer.Material.Solid.prototype = Object.extend
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  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js 56 // flog/material/basematerial.js
57 // flog/material/solid.js
58 // flog/material/chessboard.js
321 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
323 Flog.RayTracer.Material.BaseMaterial = Class.create();
325 Flog.RayTracer.Material.BaseMaterial.prototype = {
349 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
356 Flog.RayTracer.Material.Solid = Class.create();
358 Flog.RayTracer.Material.Solid.prototype = Object.extend
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ParticlesModifier.java 6 import com.jme3.material.Material;
83 Material material = materialHelper.getParticlesMaterial( local
85 emitter.setMaterial(material);// TODO: divide into several pieces
  /external/jmonkeyengine/engine/src/test/jme3test/export/
TestAssetLinkNode.java 42 import com.jme3.material.Material;
96 lightMdl.setMaterial( (Material) assetManager.loadAsset(new AssetKey("Common/Materials/RedColor.j3m")));
  /external/jmonkeyengine/engine/src/test/jme3test/tools/
TestOctree.java 38 import com.jme3.material.Material;
39 import com.jme3.material.MaterialList;
67 private Material mat, mat2;
80 // mat = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
83 // mat2 = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
86 MaterialList matList = (MaterialList) assetManager.loadAsset("Scene.material");
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
Octree.java 38 import com.jme3.material.Material;
146 public void renderBounds(RenderQueue rq, Matrix4f transform, WireBox box, Material mat){
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloTerrainCollision.java 45 import com.jme3.material.Material;
72 private Material mat_terrain;
89 /** 1. Create terrain material and load four textures into it. */
90 mat_terrain = new Material(assetManager,
125 /** 3. We have prepared material and heightmap.
135 /** 4. We give the terrain its material, position & scale it, and attach it. */
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestMultiRenderTarget.java 37 import com.jme3.material.Material;
58 private Material mat;
129 mat = new Material(assetManager, "Common/MatDefs/Light/Deferred.j3md");
TestPostFilters.java 39 import com.jme3.material.Material;
109 Material mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m");
124 Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
SimpleWaterProcessor.java 35 import com.jme3.material.Material;
77 * //creating a geom to attach the water material
81 * //finally setting the material
112 protected Material material; field in class:SimpleWaterProcessor
133 material = new Material(manager, "Common/MatDefs/Water/SimpleWater.j3md");
134 material.setFloat("waterDepth", waterDepth);
135 material.setFloat("waterTransparency", waterTransparency / 10)
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
TerrainGrid.java 39 import com.jme3.material.Material;
112 protected Material material; field in class:TerrainGrid
146 q.setMaterial(material.clone());
150 // only clone the material to the quad if it doesn't have a material of its own
151 if(q.getMaterial()==null) q.setMaterial(material.clone());
273 if (this.material == null) {
274 throw new RuntimeException("Material must be set prior to call of initialize")
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  /cts/suite/cts/deviceTests/browserbench/assets/octane/
raytrace.js 61 // flog/material/basematerial.js
62 // flog/material/solid.js
63 // flog/material/chessboard.js
320 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
322 Flog.RayTracer.Material.BaseMaterial = Class.create();
324 Flog.RayTracer.Material.BaseMaterial.prototype = {
348 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
355 Flog.RayTracer.Material.Solid = Class.create();
357 Flog.RayTracer.Material.Solid.prototype = Object.extend
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