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Searched
refs:Material
(Results
226 - 227
of
227
) sorted by null
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/external/mesa3d/src/mesa/main/
ffvertex_prog.c
142
if (ctx->Light.
Material
.Attrib[attr][0] != 0.0F)
862
* Get a bitmask of which
material
values vary on a per-vertex basis.
886
/* Put
material
values in the GENERIC slots -- they are not used
902
* calculate these values dynamically in the case where
material
calls
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mtypes.h
572
* \name Bit flags used for updating
material
values.
633
*
Material
state.
685
GLfloat _MatAmbient[2][3]; /**<
material
ambient * light ambient */
686
GLfloat _MatDiffuse[2][3]; /**<
material
diffuse * light diffuse */
687
GLfloat _MatSpecular[2][3]; /**<
material
spec * light specular */
936
* Front and back
material
values.
939
struct gl_material
Material
;
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