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  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestBloom.java 40 import com.jme3.material.Material;
76 Material mat = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md");
86 Material matSoil = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md");
TestCrossHatch.java 40 import com.jme3.material.Material;
76 Material mat = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md");
86 Material matSoil = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md");
TestPosterization.java 40 import com.jme3.material.Material;
76 Material mat = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md");
86 Material matSoil = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md");
TestRenderToTexture.java 39 import com.jme3.material.Material;
97 Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m"); local
99 offBox.setMaterial(material);
117 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
Filter.java 36 import com.jme3.material.Material;
53 * This texture is applied on a fullscreen quad, with a special material.<br>
54 * This material uses a shader that aplly the desired effect to the scene texture.<br>
58 * The getMaterial must return a Material that use a GLSL shader immplementing the desired effect<br>
68 protected Material material; field in class:Filter
86 protected Material passMaterial;
146 * @param material
148 public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSample, Material material) {
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HDRRenderer.java 36 import com.jme3.material.Material;
75 private Material hdr64;
76 private Material hdr8;
77 private Material hdr1;
78 private Material tone;
156 Material mat = new Material(manager, "Common/MatDefs/Hdr/LogLum.j3md");
169 private Material createLumShader(int srcW, int srcH, int bufW, int bufH, int mode,
171 Material mat = new Material(manager, "Common/MatDefs/Hdr/LogLum.j3md");
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  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestBrickTower.java 50 import com.jme3.material.Material;
78 Material mat;
79 Material mat2;
80 Material mat3;
194 mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
200 mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
206 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TestBrickWall.java 47 import com.jme3.material.Material;
68 Material mat;
69 Material mat2;
70 Material mat3;
167 mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
173 mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
179 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloPhysics.java 43 import com.jme3.material.Material;
68 Material wall_mat;
69 Material stone_mat;
70 Material floor_mat;
135 wall_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
141 stone_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
147 floor_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
HelloPicking.java 45 import com.jme3.material.Material;
130 Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
140 Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
150 Material mark_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
HelloInput.java 42 import com.jme3.material.Material;
62 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/blender/com/jme3/asset/
BlenderKey.java 44 import com.jme3.material.Material;
45 import com.jme3.material.RenderState.FaceCullMode;
91 * User's default material that is set fo objects that have no material definition in blender. The default value is
92 * null. If the value is null the importer will use its own default material (gray color - like in blender).
94 protected Material defaultMaterial;
334 * This method sets the default material for objects.
336 * the default material
338 public void setDefaultMaterial(Material defaultMaterial) {
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  /external/jmonkeyengine/engine/src/android/jme3test/android/
TestBumpModel.java 39 import com.jme3.material.Material;
63 signpost.setMaterial( (Material) assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"));
68 lightMdl.setMaterial( (Material) assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
CartoonEdgeFilter.java 35 import com.jme3.material.Material;
84 protected Material getMaterial() {
85 material.setTexture("NormalsTexture", normalPass.getRenderedTexture());
86 return material;
93 material = new Material(manager, "Common/MatDefs/Post/CartoonEdge.j3md");
94 material.setFloat("EdgeWidth", edgeWidth);
95 material.setFloat("EdgeIntensity", edgeIntensity);
96 material.setFloat("NormalThreshold", normalThreshold)
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FogFilter.java 39 import com.jme3.material.Material;
83 material = new Material(manager, "Common/MatDefs/Post/Fog.j3md");
84 material.setColor("FogColor", fogColor);
85 material.setFloat("FogDensity", fogDensity);
86 material.setFloat("FogDistance", fogDistance);
90 protected Material getMaterial() {
92 return material;
109 if (material != null)
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  /external/jmonkeyengine/engine/src/test/jme3test/awt/
TestAwtPanels.java 4 import com.jme3.material.Material;
79 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/collision/
TestTriangleCollision.java 42 import com.jme3.material.Material;
67 Material m1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestLightNode.java 38 import com.jme3.material.Material;
67 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
TestShadow.java 36 import com.jme3.material.Material;
77 Material mat = assetManager.loadMaterial("Common/Materials/WhiteColor.j3m");
105 frustumMdl.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
TestTangentGenBadUV.java 38 import com.jme3.material.Material;
68 Material mat = assetManager.loadMaterial("Textures/BumpMapTest/Tangent.j3m");
76 Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m");
TestTransparentShadow.java 40 import com.jme3.material.Material;
70 Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
110 Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestBumpModel.java 33 package jme3test.material;
38 import com.jme3.material.Material;
62 signpost.setMaterial( (Material) assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"));
67 lightMdl.setMaterial( (Material) assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
  /external/jmonkeyengine/engine/src/test/jme3test/model/shape/
TestDebugShapes.java 36 import com.jme3.material.Material;
55 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTextureArray.java 5 import com.jme3.material.Material;
24 Material mat = new Material(assetManager, "jme3test/texture/UnshadedArray.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/input/
TestCameraNode.java 35 import com.jme3.material.Material;
69 Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
76 mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");

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