/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestBloom.java | 40 import com.jme3.material.Material; 76 Material mat = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md"); 86 Material matSoil = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md");
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TestCrossHatch.java | 40 import com.jme3.material.Material; 76 Material mat = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md"); 86 Material matSoil = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md");
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TestPosterization.java | 40 import com.jme3.material.Material; 76 Material mat = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md"); 86 Material matSoil = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md");
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TestRenderToTexture.java | 39 import com.jme3.material.Material; 97 Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m"); local 99 offBox.setMaterial(material); 117 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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/external/jmonkeyengine/engine/src/core/com/jme3/post/ |
Filter.java | 36 import com.jme3.material.Material;
53 * This texture is applied on a fullscreen quad, with a special material.<br>
54 * This material uses a shader that aplly the desired effect to the scene texture.<br>
58 * The getMaterial must return a Material that use a GLSL shader immplementing the desired effect<br>
68 protected Material material;
field in class:Filter 86 protected Material passMaterial;
146 * @param material
148 public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSample, Material material) { [all...] |
HDRRenderer.java | 36 import com.jme3.material.Material;
75 private Material hdr64;
76 private Material hdr8;
77 private Material hdr1;
78 private Material tone;
156 Material mat = new Material(manager, "Common/MatDefs/Hdr/LogLum.j3md");
169 private Material createLumShader(int srcW, int srcH, int bufW, int bufH, int mode,
171 Material mat = new Material(manager, "Common/MatDefs/Hdr/LogLum.j3md"); [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestBrickTower.java | 50 import com.jme3.material.Material; 78 Material mat; 79 Material mat2; 80 Material mat3; 194 mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 200 mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 206 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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TestBrickWall.java | 47 import com.jme3.material.Material;
68 Material mat;
69 Material mat2;
70 Material mat3;
167 mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
173 mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
179 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloPhysics.java | 43 import com.jme3.material.Material;
68 Material wall_mat;
69 Material stone_mat;
70 Material floor_mat;
135 wall_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
141 stone_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
147 floor_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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HelloPicking.java | 45 import com.jme3.material.Material;
130 Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
140 Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
150 Material mark_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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HelloInput.java | 42 import com.jme3.material.Material;
62 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
BlenderKey.java | 44 import com.jme3.material.Material;
45 import com.jme3.material.RenderState.FaceCullMode;
91 * User's default material that is set fo objects that have no material definition in blender. The default value is
92 * null. If the value is null the importer will use its own default material (gray color - like in blender).
94 protected Material defaultMaterial;
334 * This method sets the default material for objects.
336 * the default material
338 public void setDefaultMaterial(Material defaultMaterial) { [all...] |
/external/jmonkeyengine/engine/src/android/jme3test/android/ |
TestBumpModel.java | 39 import com.jme3.material.Material; 63 signpost.setMaterial( (Material) assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m")); 68 lightMdl.setMaterial( (Material) assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/ |
CartoonEdgeFilter.java | 35 import com.jme3.material.Material; 84 protected Material getMaterial() { 85 material.setTexture("NormalsTexture", normalPass.getRenderedTexture()); 86 return material; 93 material = new Material(manager, "Common/MatDefs/Post/CartoonEdge.j3md"); 94 material.setFloat("EdgeWidth", edgeWidth); 95 material.setFloat("EdgeIntensity", edgeIntensity); 96 material.setFloat("NormalThreshold", normalThreshold) [all...] |
FogFilter.java | 39 import com.jme3.material.Material; 83 material = new Material(manager, "Common/MatDefs/Post/Fog.j3md"); 84 material.setColor("FogColor", fogColor); 85 material.setFloat("FogDensity", fogDensity); 86 material.setFloat("FogDistance", fogDistance); 90 protected Material getMaterial() { 92 return material; 109 if (material != null) [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/awt/ |
TestAwtPanels.java | 4 import com.jme3.material.Material; 79 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/collision/ |
TestTriangleCollision.java | 42 import com.jme3.material.Material; 67 Material m1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestLightNode.java | 38 import com.jme3.material.Material; 67 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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TestShadow.java | 36 import com.jme3.material.Material; 77 Material mat = assetManager.loadMaterial("Common/Materials/WhiteColor.j3m"); 105 frustumMdl.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
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TestTangentGenBadUV.java | 38 import com.jme3.material.Material; 68 Material mat = assetManager.loadMaterial("Textures/BumpMapTest/Tangent.j3m"); 76 Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m");
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TestTransparentShadow.java | 40 import com.jme3.material.Material; 70 Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m"); 110 Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/material/ |
TestBumpModel.java | 33 package jme3test.material; 38 import com.jme3.material.Material; 62 signpost.setMaterial( (Material) assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m")); 67 lightMdl.setMaterial( (Material) assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
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/external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
TestDebugShapes.java | 36 import com.jme3.material.Material; 55 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestTextureArray.java | 5 import com.jme3.material.Material; 24 Material mat = new Material(assetManager, "jme3test/texture/UnshadedArray.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/input/ |
TestCameraNode.java | 35 import com.jme3.material.Material; 69 Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); 76 mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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