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  /development/samples/training/InteractiveChart/src/com/example/android/interactivechart/
InteractiveLineGraphView.java 176 * The simple math function Y = fun(X) to draw on the chart.
181 return (float) Math.pow(x, 3) - x / 4;
248 mLabelHeight = (int) Math.abs(mLabelTextPaint.getFontMetrics().top);
282 Math.max(getSuggestedMinimumWidth(),
286 Math.max(getSuggestedMinimumHeight(),
362 mAxisXLinesBuffer[i * 4 + 0] = (float) Math.floor(mAxisXPositionsBuffer[i]);
364 mAxisXLinesBuffer[i * 4 + 2] = (float) Math.floor(mAxisXPositionsBuffer[i]);
371 mAxisYLinesBuffer[i * 4 + 1] = (float) Math.floor(mAxisYPositionsBuffer[i]);
373 mAxisYLinesBuffer[i * 4 + 3] = (float) Math.floor(mAxisYPositionsBuffer[i]);
411 final float d = (float) Math.ceil((float) Math.log10(num < 0 ? -num : num))
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  /external/chromium_org/webkit/data/test_shell/sort/
sort.js 17 size = Math.max(sz, 3);
18 size = Math.min(1000, size);
66 var r = Math.floor(Math.random() * this.numbers.length);
88 this.overhead_min = Math.min(this.overhead_min, overhead);
89 this.overhead_max = Math.max(this.overhead_max, overhead);
94 Math.floor((elapsed - this.processing_total) / this.num_iterations);
129 this.processing_min = Math.min(this.processing_min, processing);
130 this.processing_max = Math.max(this.processing_max, processing);
133 this.step_min = Math.min(this.step_min, step_time)
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  /packages/apps/Launcher2/src/com/android/launcher2/
PagedView.java 351 mCurrentPage = Math.max(0, Math.min(currentPage, getPageCount() - 1));
455 mCurrentPage = Math.max(0, Math.min(mNextPage, getPageCount() - 1));
551 maxChildHeight = Math.max(maxChildHeight, child.getMeasuredHeight());
578 int spacing = Math.max(offset, widthSize - offset -
695 float alpha = 1 - Math.abs(scrollProgress);
807 range[0] = Math.min(leftScreen, rightScreen);
808 range[1] = Math.max(leftScreen, rightScreen);
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  /cts/tests/tests/graphics/src/android/graphics/drawable/shapes/cts/
ArcShapeTest.java 60 final int SQUARE = Math.min(TEST_WIDTH, TEST_HEIGHT);
72 assertEquals((double)SQUARE / 2 / Math.sqrt(2), count, TOLERANCE);
OvalShapeTest.java 55 final int SQUARE = Math.min(TEST_WIDTH, TEST_HEIGHT);
66 assertEquals((double)SQUARE / Math.sqrt(2), count, TOLERANCE);
  /cts/tests/tests/holo/src/android/holo/cts/
DisplayInfoActivity.java 41 int width = Math.round(dm.widthPixels / dm.density);
42 int height = Math.round(dm.heightPixels / dm.density);
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
RsFracTest.java 43 ref[idxRef] = Math.min(in[idx] - (float)Math.floor((double)in[idx]), 0x1.fffffep-1f);
  /dalvik/dx/src/com/android/dx/merge/
SortableType.java 90 max = Math.max(max, 1); // unknown, so assume it's a root.
94 max = Math.max(max, implemented.depth);
  /development/samples/CrossCompatibility/src/com/example/android/touchexample/
TouchExampleView.java 77 mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));
  /development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube2/
CubeWallpaper2.java 261 float newy = (float)(Math.sin(xrot) * z + Math.cos(xrot) * y);
262 float newz = (float)(Math.cos(xrot) * z - Math.sin(xrot) * y);
265 float newx = (float)(Math.sin(yrot) * newz + Math.cos(yrot) * x);
266 newz = (float)(Math.cos(yrot) * newz - Math.sin(yrot) * x);
  /external/apache-http/src/org/apache/http/impl/io/
ContentLengthInputStream.java 206 long remaining = Math.min(n, this.contentLength - this.pos);
210 int l = read(buffer, 0, (int)Math.min(BUFFER_SIZE, remaining));
  /external/apache-xml/src/main/java/org/apache/xpath/functions/
FuncSubstring.java 63 // Double.MIN_VALUE doesn't work with math below
70 start = Math.round(start);
77 int end = (int) (Math.round(len) + start) - 1;
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/
vec2.js 178 out[0] = Math.min(a[0], b[0]);
179 out[1] = Math.min(a[1], b[1]);
192 out[0] = Math.max(a[0], b[0]);
193 out[1] = Math.max(a[1], b[1]);
221 return Math.sqrt(x*x + y*y);
258 return Math.sqrt(x*x + y*y);
311 len = 1 / Math.sqrt(len);
455 l = Math.min((count * stride) + offset, a.length);
  /external/chromium_org/chrome/test/functional/perf/endure_graphs/js/
common.js 63 result['history'] = Math.max(result['history'], 2);
67 result['rev'] = Math.max(result['rev'], -1);
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
math-spectral-norm.js 46 return Math.sqrt(vBv/vv);
string-validate-input.js 67 var l = Math.floor(26*Math.random());
78 var l = Math.floor(9*Math.random());
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
math-spectral-norm.js 46 return Math.sqrt(vBv/vv);
string-validate-input.js 67 var l = Math.floor(26*Math.random());
78 var l = Math.floor(9*Math.random());
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
math-spectral-norm.js 46 return Math.sqrt(vBv/vv);
string-validate-input.js 67 var l = Math.floor(26*Math.random());
78 var l = Math.floor(9*Math.random());
  /external/chromium_org/ui/android/java/src/org/chromium/ui/gfx/
BitmapHelper.java 58 final int heightRatio = Math.round((float) height / (float) reqHeight);
59 final int widthRatio = Math.round((float) width / (float) reqWidth);
  /external/chromium_org/v8/test/webkit/
property-iteration.js 36 // Assigning to 'Math.sin' should not change iteration order of properties.
37 var before = Object.getOwnPropertyNames(Math);
38 Math.sin = 42;
39 var after = Object.getOwnPropertyNames(Math);
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowUtil.java 35 import com.jme3.math.FastMath;
36 import com.jme3.math.Matrix4f;
39 import static java.lang.Math.max;
40 import static java.lang.Math.min;
  /external/jsilver/src/com/google/clearsilver/jsilver/functions/string/
SliceFunction.java 24 import static java.lang.Math.max;
25 import static java.lang.Math.min;
  /external/replicaisland/src/com/replica/replicaisland/
CameraSystem.java 105 mShakeOffsetY = (float) (Math.sin(mShakeTime * SHAKE_FREQUENCY) * mShakeMagnitude);
136 if (Math.abs(xDelta) > X_FOLLOW_DISTANCE) {
154 mFocalPosition.x = (float) Math.floor(mCurrentCameraPosition.x);
157 mFocalPosition.y = (float) Math.floor(mCurrentCameraPosition.y + mShakeOffsetY);
175 if (Math.abs(mFocalPosition.x - point.x) < (width + radius)) {
176 if (Math.abs(mFocalPosition.y - point.y) < (height + radius)) {
193 final float worldPixelWidth = Math.max(level.getLevelWidth(), width);
217 final float worldPixelHeight = Math.max(level.getLevelHeight(), sSystemRegistry.contextParameters.gameHeight);

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