/development/samples/training/InteractiveChart/src/com/example/android/interactivechart/ |
InteractiveLineGraphView.java | 176 * The simple math function Y = fun(X) to draw on the chart. 181 return (float) Math.pow(x, 3) - x / 4; 248 mLabelHeight = (int) Math.abs(mLabelTextPaint.getFontMetrics().top); 282 Math.max(getSuggestedMinimumWidth(), 286 Math.max(getSuggestedMinimumHeight(), 362 mAxisXLinesBuffer[i * 4 + 0] = (float) Math.floor(mAxisXPositionsBuffer[i]); 364 mAxisXLinesBuffer[i * 4 + 2] = (float) Math.floor(mAxisXPositionsBuffer[i]); 371 mAxisYLinesBuffer[i * 4 + 1] = (float) Math.floor(mAxisYPositionsBuffer[i]); 373 mAxisYLinesBuffer[i * 4 + 3] = (float) Math.floor(mAxisYPositionsBuffer[i]); 411 final float d = (float) Math.ceil((float) Math.log10(num < 0 ? -num : num)) [all...] |
/external/chromium_org/webkit/data/test_shell/sort/ |
sort.js | 17 size = Math.max(sz, 3); 18 size = Math.min(1000, size); 66 var r = Math.floor(Math.random() * this.numbers.length); 88 this.overhead_min = Math.min(this.overhead_min, overhead); 89 this.overhead_max = Math.max(this.overhead_max, overhead); 94 Math.floor((elapsed - this.processing_total) / this.num_iterations); 129 this.processing_min = Math.min(this.processing_min, processing); 130 this.processing_max = Math.max(this.processing_max, processing); 133 this.step_min = Math.min(this.step_min, step_time) [all...] |
/packages/apps/Launcher2/src/com/android/launcher2/ |
PagedView.java | 351 mCurrentPage = Math.max(0, Math.min(currentPage, getPageCount() - 1)); 455 mCurrentPage = Math.max(0, Math.min(mNextPage, getPageCount() - 1)); 551 maxChildHeight = Math.max(maxChildHeight, child.getMeasuredHeight()); 578 int spacing = Math.max(offset, widthSize - offset - 695 float alpha = 1 - Math.abs(scrollProgress); 807 range[0] = Math.min(leftScreen, rightScreen); 808 range[1] = Math.max(leftScreen, rightScreen); [all...] |
/cts/tests/tests/graphics/src/android/graphics/drawable/shapes/cts/ |
ArcShapeTest.java | 60 final int SQUARE = Math.min(TEST_WIDTH, TEST_HEIGHT); 72 assertEquals((double)SQUARE / 2 / Math.sqrt(2), count, TOLERANCE);
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OvalShapeTest.java | 55 final int SQUARE = Math.min(TEST_WIDTH, TEST_HEIGHT); 66 assertEquals((double)SQUARE / Math.sqrt(2), count, TOLERANCE);
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/cts/tests/tests/holo/src/android/holo/cts/ |
DisplayInfoActivity.java | 41 int width = Math.round(dm.widthPixels / dm.density); 42 int height = Math.round(dm.heightPixels / dm.density);
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/cts/tests/tests/renderscript/src/android/renderscript/cts/ |
RsFracTest.java | 43 ref[idxRef] = Math.min(in[idx] - (float)Math.floor((double)in[idx]), 0x1.fffffep-1f);
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/dalvik/dx/src/com/android/dx/merge/ |
SortableType.java | 90 max = Math.max(max, 1); // unknown, so assume it's a root. 94 max = Math.max(max, implemented.depth);
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/development/samples/CrossCompatibility/src/com/example/android/touchexample/ |
TouchExampleView.java | 77 mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));
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/development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube2/ |
CubeWallpaper2.java | 261 float newy = (float)(Math.sin(xrot) * z + Math.cos(xrot) * y); 262 float newz = (float)(Math.cos(xrot) * z - Math.sin(xrot) * y); 265 float newx = (float)(Math.sin(yrot) * newz + Math.cos(yrot) * x); 266 newz = (float)(Math.cos(yrot) * newz - Math.sin(yrot) * x);
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/external/apache-http/src/org/apache/http/impl/io/ |
ContentLengthInputStream.java | 206 long remaining = Math.min(n, this.contentLength - this.pos); 210 int l = read(buffer, 0, (int)Math.min(BUFFER_SIZE, remaining));
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/external/apache-xml/src/main/java/org/apache/xpath/functions/ |
FuncSubstring.java | 63 // Double.MIN_VALUE doesn't work with math below 70 start = Math.round(start); 77 int end = (int) (Math.round(len) + start) - 1;
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/ |
vec2.js | 178 out[0] = Math.min(a[0], b[0]); 179 out[1] = Math.min(a[1], b[1]); 192 out[0] = Math.max(a[0], b[0]); 193 out[1] = Math.max(a[1], b[1]); 221 return Math.sqrt(x*x + y*y); 258 return Math.sqrt(x*x + y*y); 311 len = 1 / Math.sqrt(len); 455 l = Math.min((count * stride) + offset, a.length);
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/external/chromium_org/chrome/test/functional/perf/endure_graphs/js/ |
common.js | 63 result['history'] = Math.max(result['history'], 2); 67 result['rev'] = Math.max(result['rev'], -1);
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
math-spectral-norm.js | 46 return Math.sqrt(vBv/vv);
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string-validate-input.js | 67 var l = Math.floor(26*Math.random()); 78 var l = Math.floor(9*Math.random());
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
math-spectral-norm.js | 46 return Math.sqrt(vBv/vv);
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string-validate-input.js | 67 var l = Math.floor(26*Math.random()); 78 var l = Math.floor(9*Math.random());
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/ |
math-spectral-norm.js | 46 return Math.sqrt(vBv/vv);
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string-validate-input.js | 67 var l = Math.floor(26*Math.random()); 78 var l = Math.floor(9*Math.random());
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/external/chromium_org/ui/android/java/src/org/chromium/ui/gfx/ |
BitmapHelper.java | 58 final int heightRatio = Math.round((float) height / (float) reqHeight); 59 final int widthRatio = Math.round((float) width / (float) reqWidth);
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/external/chromium_org/v8/test/webkit/ |
property-iteration.js | 36 // Assigning to 'Math.sin' should not change iteration order of properties. 37 var before = Object.getOwnPropertyNames(Math); 38 Math.sin = 42; 39 var after = Object.getOwnPropertyNames(Math);
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/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
PssmShadowUtil.java | 35 import com.jme3.math.FastMath; 36 import com.jme3.math.Matrix4f; 39 import static java.lang.Math.max; 40 import static java.lang.Math.min;
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/external/jsilver/src/com/google/clearsilver/jsilver/functions/string/ |
SliceFunction.java | 24 import static java.lang.Math.max; 25 import static java.lang.Math.min;
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/external/replicaisland/src/com/replica/replicaisland/ |
CameraSystem.java | 105 mShakeOffsetY = (float) (Math.sin(mShakeTime * SHAKE_FREQUENCY) * mShakeMagnitude); 136 if (Math.abs(xDelta) > X_FOLLOW_DISTANCE) { 154 mFocalPosition.x = (float) Math.floor(mCurrentCameraPosition.x); 157 mFocalPosition.y = (float) Math.floor(mCurrentCameraPosition.y + mShakeOffsetY); 175 if (Math.abs(mFocalPosition.x - point.x) < (width + radius)) { 176 if (Math.abs(mFocalPosition.y - point.y) < (height + radius)) { 193 final float worldPixelWidth = Math.max(level.getLevelWidth(), width); 217 final float worldPixelHeight = Math.max(level.getLevelHeight(), sSystemRegistry.contextParameters.gameHeight);
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