/frameworks/rs/driver/ |
rsdFrameBufferObj.cpp | 78 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 96 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 106 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
BlurMeshNode.cpp | 35 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTmpTexId1, 0); 45 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTmpTexId2, 0);
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GlowingScene.cpp | 181 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextureIds[0], 0);
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/external/chromium/webkit/glue/ |
gl_bindings_skia_cmd_buffer.cc | 102 glFramebufferTexture2D,
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 53 glFramebufferTexture2D(GL_FRAMEBUFFER,
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/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 53 glFramebufferTexture2D(GL_FRAMEBUFFER,
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 53 glFramebufferTexture2D(GL_FRAMEBUFFER,
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/cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/ |
ContextSwitchRenderer.cpp | 125 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 207 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 227 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 58 {"glFramebufferTexture2D", (void*)glFramebufferTexture2D},
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/external/chromium_org/gpu/command_buffer/tests/ |
gl_unittests.cc | 53 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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gl_depth_texture_unittest.cc | 125 glFramebufferTexture2D( 134 glFramebufferTexture2D(
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gl_texture_storage_unittests.cc | 29 glFramebufferTexture2D(GL_FRAMEBUFFER,
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gl_gpu_memory_buffer_unittests.cc | 97 glFramebufferTexture2D(GL_FRAMEBUFFER,
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gl_copy_texture_CHROMIUM_unittest.cc | 38 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 359 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Renderer.cpp | 144 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mFboTexId, 0); 241 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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/frameworks/base/media/mca/filterfw/native/core/ |
gl_frame.cpp | 409 glFramebufferTexture2D(GL_FRAMEBUFFER, 435 glFramebufferTexture2D(GL_FRAMEBUFFER,
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/external/chromium_org/webkit/common/gpu/ |
gl_bindings_skia_cmd_buffer.cc | 114 interface->fFramebufferTexture2D = glFramebufferTexture2D;
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
GLToolbox.java | 95 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, 100 checkGlError("glFramebufferTexture2D");
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
GLES20RenderEngine.cpp | 164 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); 227 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0);
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/external/chromium_org/third_party/angle_dx11/samples/gles2_book/MultipleRenderTargets/ |
MultipleRenderTargets.c | 170 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT + i, GL_TEXTURE_2D, userData->framebufferTextures[i], 0);
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/external/chromium_org/third_party/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 136 interface->fFramebufferTexture2D = glFramebufferTexture2D;
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/external/chromium_org/third_party/skia/src/gpu/gl/iOS/ |
GrGLCreateNativeInterface_iOS.cpp | 123 interface->fFramebufferTexture2D = glFramebufferTexture2D;
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/external/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 136 interface->fFramebufferTexture2D = glFramebufferTexture2D;
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/external/skia/src/gpu/gl/iOS/ |
GrGLCreateNativeInterface_iOS.cpp | 123 interface->fFramebufferTexture2D = glFramebufferTexture2D;
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/frameworks/base/libs/hwui/ |
LayerRenderer.cpp | 249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 432 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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