/external/jmonkeyengine/engine/src/test/jme3test/material/ |
TestSimpleBumps.java | 33 package jme3test.material; 37 import com.jme3.material.Material; 64 Material mat = assetManager.loadMaterial("Textures/BumpMapTest/SimpleBump.j3m");
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TestBumpModel.java | 33 package jme3test.material; 38 import com.jme3.material.Material; 62 signpost.setMaterial( (Material) assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m")); 67 lightMdl.setMaterial( (Material) assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/ |
PhysicsCollisionObject.java | 38 import com.jme3.material.Material; 61 protected Material debugMaterialBlue; 62 protected Material debugMaterialRed; 63 protected Material debugMaterialGreen; 64 protected Material debugMaterialYellow; 180 * @param manager AssetManager to load the default wireframe material for the debug shape 183 debugMaterialBlue = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); 186 debugMaterialGreen = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); 189 debugMaterialRed = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md") [all...] |
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/ |
PhysicsCollisionObject.java | 38 import com.jme3.material.Material; 58 protected Material debugMaterialBlue; 59 protected Material debugMaterialRed; 60 protected Material debugMaterialGreen; 61 protected Material debugMaterialYellow; 160 * @param manager AssetManager to load the default wireframe material for the debug shape 163 debugMaterialBlue = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); 166 debugMaterialGreen = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); 169 debugMaterialRed = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md") [all...] |
/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/ |
BloomFilter.java | 39 import com.jme3.material.Material; 52 * Object mode make objects glow according to their material's glowMap or their GlowColor<br> 89 private Material extractMat; 90 private Material vBlurMat; 91 private Material hBlurMat; 123 extractMat = new Material(manager, "Common/MatDefs/Post/BloomExtract.j3md"); 146 hBlurMat = new Material(manager, "Common/MatDefs/Blur/HGaussianBlur.j3md"); 161 vBlurMat = new Material(manager, "Common/MatDefs/Blur/VGaussianBlur.j3md"); 176 //final material [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
ParticlesModifier.java | 6 import com.jme3.material.Material;
83 Material material = materialHelper.getParticlesMaterial(
local 85 emitter.setMaterial(material);// TODO: divide into several pieces
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestRenderToTexture.java | 39 import com.jme3.material.Material; 97 Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m"); local 99 offBox.setMaterial(material); 117 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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/external/jmonkeyengine/engine/src/android/com/jme3/asset/ |
AndroidAssetManager.java | 84 registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3m");
85 registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3md");
99 registerLoaderSafe(com.jme3.scene.plugins.ogre.MaterialLoader.class, "material");
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/ |
MeshHelper.java | 43 import com.jme3.material.Material;
124 // the following map sorts faces by material number (because in jme Mesh can have only one material)
155 // indicates if the material with the specified number should have a texture attached
185 // attaching image to texture (face can have UV's and image whlie its material may have no texture attached)
269 Material[] materials = null;
270 Material[] nonTexturedMaterials = null;
273 nonTexturedMaterials = materials == null ? null : new Material[materials.length];// fill it when needed
344 Material material; local 391 Material material = geom.getMaterial(); local [all...] |
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
TerrainGrid.java | 39 import com.jme3.material.Material; 112 protected Material material; field in class:TerrainGrid 146 q.setMaterial(material.clone()); 150 // only clone the material to the quad if it doesn't have a material of its own 151 if(q.getMaterial()==null) q.setMaterial(material.clone()); 273 if (this.material == null) { 274 throw new RuntimeException("Material must be set prior to call of initialize") [all...] |
/external/chromium_org/cc/quads/ |
draw_quad_unittest.cc | 77 EXPECT_EQ(quad->material, copy->material); 312 EXPECT_EQ(DrawQuad::CHECKERBOARD, copy_quad->material); 316 EXPECT_EQ(DrawQuad::CHECKERBOARD, copy_quad->material); 326 EXPECT_EQ(DrawQuad::DEBUG_BORDER, copy_quad->material); 331 EXPECT_EQ(DrawQuad::DEBUG_BORDER, copy_quad->material); 345 EXPECT_EQ(DrawQuad::IO_SURFACE_CONTENT, copy_quad->material); 352 EXPECT_EQ(DrawQuad::IO_SURFACE_CONTENT, copy_quad->material); 385 EXPECT_EQ(DrawQuad::RENDER_PASS, copy_quad->material); 406 EXPECT_EQ(DrawQuad::RENDER_PASS, copy_quad->material); [all...] |
checkerboard_draw_quad.cc | 45 DCHECK(quad->material == DrawQuad::CHECKERBOARD);
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debug_border_draw_quad.cc | 52 DCHECK(quad->material == DrawQuad::DEBUG_BORDER);
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io_surface_draw_quad.cc | 59 DCHECK(quad->material == DrawQuad::IO_SURFACE_CONTENT);
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solid_color_draw_quad.cc | 50 DCHECK(quad->material == DrawQuad::SOLID_COLOR);
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stream_video_draw_quad.cc | 52 DCHECK(quad->material == DrawQuad::STREAM_VIDEO_CONTENT);
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tile_draw_quad.cc | 58 DCHECK(quad->material == DrawQuad::TILED_CONTENT);
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/external/jmonkeyengine/engine/src/android/jme3test/android/ |
TestUnshadedModel.java | 6 import com.jme3.material.Material; 28 Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
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/external/jmonkeyengine/engine/src/core/com/jme3/post/ |
Filter.java | 36 import com.jme3.material.Material;
53 * This texture is applied on a fullscreen quad, with a special material.<br>
54 * This material uses a shader that aplly the desired effect to the scene texture.<br>
58 * The getMaterial must return a Material that use a GLSL shader immplementing the desired effect<br>
68 protected Material material;
field in class:Filter 86 protected Material passMaterial;
146 * @param material
148 public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSample, Material material) { [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/ |
OpaqueComparator.java | 35 import com.jme3.material.Material;
74 Material m1 = o1.getMaterial();
75 Material m2 = o2.getMaterial();
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/external/jmonkeyengine/engine/src/test/jme3test/app/ |
TestReleaseDirectMemory.java | 36 import com.jme3.material.Material; 55 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/asset/ |
TestOnlineJar.java | 38 import com.jme3.material.Material; 69 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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TestUrlLoading.java | 38 import com.jme3.material.Material; 69 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/collision/ |
TestRayCasting.java | 37 import com.jme3.material.Material; 58 // load material 59 Material mat = (Material) assetManager.loadMaterial("Interface/Logo/Logo.j3m");
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/external/jmonkeyengine/engine/src/test/jme3test/conversion/ |
TestTriangleStrip.java | 36 import com.jme3.material.Material; 56 // show normals as material 57 Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
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