HomeSort by relevance Sort by last modified time
    Searched refs:material (Results 51 - 75 of 264) sorted by null

1 23 4 5 6 7 8 91011

  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestSimpleBumps.java 33 package jme3test.material;
37 import com.jme3.material.Material;
64 Material mat = assetManager.loadMaterial("Textures/BumpMapTest/SimpleBump.j3m");
TestBumpModel.java 33 package jme3test.material;
38 import com.jme3.material.Material;
62 signpost.setMaterial( (Material) assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"));
67 lightMdl.setMaterial( (Material) assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsCollisionObject.java 38 import com.jme3.material.Material;
61 protected Material debugMaterialBlue;
62 protected Material debugMaterialRed;
63 protected Material debugMaterialGreen;
64 protected Material debugMaterialYellow;
180 * @param manager AssetManager to load the default wireframe material for the debug shape
183 debugMaterialBlue = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
186 debugMaterialGreen = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
189 debugMaterialRed = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md")
    [all...]
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsCollisionObject.java 38 import com.jme3.material.Material;
58 protected Material debugMaterialBlue;
59 protected Material debugMaterialRed;
60 protected Material debugMaterialGreen;
61 protected Material debugMaterialYellow;
160 * @param manager AssetManager to load the default wireframe material for the debug shape
163 debugMaterialBlue = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
166 debugMaterialGreen = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
169 debugMaterialRed = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md")
    [all...]
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
BloomFilter.java 39 import com.jme3.material.Material;
52 * Object mode make objects glow according to their material's glowMap or their GlowColor<br>
89 private Material extractMat;
90 private Material vBlurMat;
91 private Material hBlurMat;
123 extractMat = new Material(manager, "Common/MatDefs/Post/BloomExtract.j3md");
146 hBlurMat = new Material(manager, "Common/MatDefs/Blur/HGaussianBlur.j3md");
161 vBlurMat = new Material(manager, "Common/MatDefs/Blur/VGaussianBlur.j3md");
176 //final material
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ParticlesModifier.java 6 import com.jme3.material.Material;
83 Material material = materialHelper.getParticlesMaterial( local
85 emitter.setMaterial(material);// TODO: divide into several pieces
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestRenderToTexture.java 39 import com.jme3.material.Material;
97 Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m"); local
99 offBox.setMaterial(material);
117 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/android/com/jme3/asset/
AndroidAssetManager.java 84 registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3m");
85 registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3md");
99 registerLoaderSafe(com.jme3.scene.plugins.ogre.MaterialLoader.class, "material");
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshHelper.java 43 import com.jme3.material.Material;
124 // the following map sorts faces by material number (because in jme Mesh can have only one material)
155 // indicates if the material with the specified number should have a texture attached
185 // attaching image to texture (face can have UV's and image whlie its material may have no texture attached)
269 Material[] materials = null;
270 Material[] nonTexturedMaterials = null;
273 nonTexturedMaterials = materials == null ? null : new Material[materials.length];// fill it when needed
344 Material material; local
391 Material material = geom.getMaterial(); local
    [all...]
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
TerrainGrid.java 39 import com.jme3.material.Material;
112 protected Material material; field in class:TerrainGrid
146 q.setMaterial(material.clone());
150 // only clone the material to the quad if it doesn't have a material of its own
151 if(q.getMaterial()==null) q.setMaterial(material.clone());
273 if (this.material == null) {
274 throw new RuntimeException("Material must be set prior to call of initialize")
    [all...]
  /external/chromium_org/cc/quads/
draw_quad_unittest.cc 77 EXPECT_EQ(quad->material, copy->material);
312 EXPECT_EQ(DrawQuad::CHECKERBOARD, copy_quad->material);
316 EXPECT_EQ(DrawQuad::CHECKERBOARD, copy_quad->material);
326 EXPECT_EQ(DrawQuad::DEBUG_BORDER, copy_quad->material);
331 EXPECT_EQ(DrawQuad::DEBUG_BORDER, copy_quad->material);
345 EXPECT_EQ(DrawQuad::IO_SURFACE_CONTENT, copy_quad->material);
352 EXPECT_EQ(DrawQuad::IO_SURFACE_CONTENT, copy_quad->material);
385 EXPECT_EQ(DrawQuad::RENDER_PASS, copy_quad->material);
406 EXPECT_EQ(DrawQuad::RENDER_PASS, copy_quad->material);
    [all...]
checkerboard_draw_quad.cc 45 DCHECK(quad->material == DrawQuad::CHECKERBOARD);
debug_border_draw_quad.cc 52 DCHECK(quad->material == DrawQuad::DEBUG_BORDER);
io_surface_draw_quad.cc 59 DCHECK(quad->material == DrawQuad::IO_SURFACE_CONTENT);
solid_color_draw_quad.cc 50 DCHECK(quad->material == DrawQuad::SOLID_COLOR);
stream_video_draw_quad.cc 52 DCHECK(quad->material == DrawQuad::STREAM_VIDEO_CONTENT);
tile_draw_quad.cc 58 DCHECK(quad->material == DrawQuad::TILED_CONTENT);
  /external/jmonkeyengine/engine/src/android/jme3test/android/
TestUnshadedModel.java 6 import com.jme3.material.Material;
28 Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
Filter.java 36 import com.jme3.material.Material;
53 * This texture is applied on a fullscreen quad, with a special material.<br>
54 * This material uses a shader that aplly the desired effect to the scene texture.<br>
58 * The getMaterial must return a Material that use a GLSL shader immplementing the desired effect<br>
68 protected Material material; field in class:Filter
86 protected Material passMaterial;
146 * @param material
148 public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSample, Material material) {
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/
OpaqueComparator.java 35 import com.jme3.material.Material;
74 Material m1 = o1.getMaterial();
75 Material m2 = o2.getMaterial();
  /external/jmonkeyengine/engine/src/test/jme3test/app/
TestReleaseDirectMemory.java 36 import com.jme3.material.Material;
55 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/asset/
TestOnlineJar.java 38 import com.jme3.material.Material;
69 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TestUrlLoading.java 38 import com.jme3.material.Material;
69 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/collision/
TestRayCasting.java 37 import com.jme3.material.Material;
58 // load material
59 Material mat = (Material) assetManager.loadMaterial("Interface/Logo/Logo.j3m");
  /external/jmonkeyengine/engine/src/test/jme3test/conversion/
TestTriangleStrip.java 36 import com.jme3.material.Material;
56 // show normals as material
57 Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");

Completed in 664 milliseconds

1 23 4 5 6 7 8 91011