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  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
SkeletonLoader.java 79 private Quaternion rotation; field in class:SkeletonLoader
87 } else if (qName.equals("rotation") || qName.equals("rotate")) {
90 assert elementStack.peek().equals("rotation")
145 } else if (qName.equals("rotate") || qName.equals("rotation")) {
146 rotation = new Quaternion();
148 rotation.fromAngleNormalAxis(angle, axis);
152 bone.setBindTransforms(position, rotation, scale);
155 rotation = null;
182 assert rotation != null;
186 rotations.add(rotation);
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  /external/qemu/distrib/sdl-1.2.15/src/video/wscons/
SDL_wsconsvideo.c 150 char *rotation; local
211 rotation = SDL_getenv("SDL_VIDEO_WSCONS_ROTATION");
212 if (rotation != NULL) {
213 if (SDL_strlen(rotation) == 0) {
217 } else if (!SDL_strcmp(rotation, "NONE")) {
221 } else if (!SDL_strcmp(rotation, "CW")) {
225 } else if (!SDL_strcmp(rotation, "CCW")) {
229 } else if (!SDL_strcmp(rotation, "UD")) {
235 "SDL_VIDEO_WSCONS_ROTATION", rotation);
554 WSCONS_ReportError("Unknown rotation");
    [all...]
  /packages/apps/Camera2/src/com/android/camera/crop/
BoundedRect.java 34 public BoundedRect(float rotation, Rect outerRect, Rect innerRect) {
35 rot = rotation;
44 public BoundedRect(float rotation, RectF outerRect, RectF innerRect) {
45 rot = rotation;
54 public void resetTo(float rotation, RectF outerRect, RectF innerRect) {
55 rot = rotation;
78 * Sets rotation, and re-constrains inner to fit within the rotated bounding rect.
80 public void setRotation(float rotation) {
81 if (rotation == rot)
83 rot = rotation;
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/crop/
BoundedRect.java 36 public BoundedRect(float rotation, Rect outerRect, Rect innerRect) {
37 rot = rotation;
46 public BoundedRect(float rotation, RectF outerRect, RectF innerRect) {
47 rot = rotation;
56 public void resetTo(float rotation, RectF outerRect, RectF innerRect) {
57 rot = rotation;
80 * Sets rotation, and re-constrains inner to fit within the rotated bounding rect.
82 public void setRotation(float rotation) {
83 if (rotation == rot)
85 rot = rotation;
    [all...]
  /external/chromium_org/ash/display/
display_info.cc 65 gfx::Display::Rotation rotation(gfx::Display::ROTATE_0);
78 rotation = gfx::Display::ROTATE_90;
81 rotation = gfx::Display::ROTATE_180;
84 rotation = gfx::Display::ROTATE_270;
104 display_info.set_rotation(rotation);
213 "overscan=%s, rotation=%d, ui-scale=%f",
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/StdSuites/
Type_Names_Suite.py 174 class rotation(aetools.ComponentItem): class in inherits:aetools.ComponentItem
175 """rotation - """
371 rotation._superclassnames = []
372 rotation._privpropdict = {
374 rotation._privelemdict = {
424 'trot' : rotation,
  /external/chromium_org/ui/aura/test/
test_screen.cc 47 void TestScreen::SetDisplayRotation(gfx::Display::Rotation rotation) {
48 display_.set_rotation(rotation);
65 switch (display_.rotation()) {
test_screen.h 34 void SetDisplayRotation(gfx::Display::Rotation rotation);
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestCustomAnim.java 57 private Quaternion rotation = new Quaternion(); field in class:TestCustomAnim
134 // Combine rotation with previous
135 rotation.multLocal(rotate);
137 // Set new rotation into bone
138 bone.setUserTransforms(Vector3f.ZERO, rotation, Vector3f.UNIT_XYZ);
  /frameworks/base/core/java/android/app/
UiAutomationConnection.java 109 public boolean setRotation(int rotation) {
117 if (rotation == UiAutomation.ROTATION_UNFREEZE) {
120 mWindowManager.freezeRotation(rotation);
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
AbstractSlotRenderer.java 47 Texture content, int width, int height, int rotation) {
53 if (rotation != 0) {
55 canvas.rotate(rotation, 0, 0, 1);
SlideshowView.java 52 public void next(Bitmap bitmap, int rotation) {
65 mCurrentRotation = rotation;
67 if (((rotation / 90) & 0x01) == 0) {
  /frameworks/base/core/java/android/view/
GLES20DisplayList.java 234 public void setRotation(float rotation) {
236 nSetRotation(mFinalizer.mNativeDisplayList, rotation);
310 float rotation, float rotationX, float rotationY, float scaleX, float scaleY) {
313 rotation, rotationX, rotationY, scaleX, scaleY);
462 private static native void nSetRotation(int displayList, float rotation);
468 float translationX, float translationY, float rotation, float rotationX,
  /external/chromium_org/ash/wm/
image_cursors.cc 80 } else if (cursor_loader_->display().rotation() == display.rotation() &&
ash_native_cursor_manager_unittest.cc 71 EXPECT_EQ(gfx::Display::ROTATE_90, test_api.GetDisplay().rotation());
88 // Device scale factor and rotation do change even while cursor is locked.
93 EXPECT_EQ(gfx::Display::ROTATE_180, test_api.GetDisplay().rotation());
140 EXPECT_EQ(gfx::Display::ROTATE_0, test_api.GetDisplay().rotation());
146 EXPECT_EQ(gfx::Display::ROTATE_270, test_api.GetDisplay().rotation());
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp 62 (JNIEnv *env, jobject object, jlong stateId, jobject location, jobject rotation) {
69 return motionState->applyTransform(env, location, rotation);
  /external/qemu/android/skin/
file.h 30 SkinRotation rotation; /* framebuffer rotation */ member in struct:SkinDisplay
68 SkinRotation rotation; member in struct:SkinLocation
  /external/replicaisland/src/com/replica/replicaisland/
InputSystem.java 66 // The order of orientation axes changes depending on the rotation of the screen.
69 // space into screen space depending on the rotation of the screen from
120 public void setScreenRotation(int rotation) {
121 mScreenRotation = rotation;
  /frameworks/testing/uiautomator/library/core-src/com/android/uiautomator/core/
UiAutomatorBridge.java 73 public boolean setRotation(int rotation) {
74 return mUiAutomation.setRotation(rotation);
  /frameworks/uiautomator/src/com/android/uiautomator/core/
UiAutomatorBridge.java 73 public boolean setRotation(int rotation) {
74 return mUiAutomation.setRotation(rotation);
  /packages/apps/Camera2/src/com/android/camera/app/
OrientationManager.java 42 // This is true if "Settings -> Display -> Rotation Lock" is checked. We
73 * rotates. No effect if the system setting of auto-rotation is off.
87 * rotates. No effect if the system setting of auto-rotation is off.
98 // Display rotation >= 180 means we need to use the REVERSE landscape/portrait
109 // clockwise rotation from landscape, so we need
110 // to flip which portrait we pick as display rotation is counter clockwise
159 int rotation = activity.getWindowManager().getDefaultDisplay() local
161 switch (rotation) {
  /packages/apps/Gallery2/src/com/android/gallery3d/app/
OrientationManager.java 42 // This is true if "Settings -> Display -> Rotation Lock" is checked. We
93 // Display rotation >= 180 means we need to use the REVERSE landscape/portrait
104 // clockwise rotation from landscape, so we need
105 // to flip which portrait we pick as display rotation is counter clockwise
156 int rotation = activity.getWindowManager().getDefaultDisplay() local
158 switch (rotation) {
  /device/lge/mako/camera/mm-camera-interface/
mm_jpeg_encoder.h 58 extern int8_t mm_jpeg_encoder_setRotation(int rotation);
mm_omx_jpeg_encoder.h 63 int8_t mm_jpeg_encoder_setRotation(int rotation,int isZSL);
  /external/chromium_org/media/base/
video_util.h 54 // Rotates |src| plane by |rotation| degree with possible flipping vertically
56 // |rotation| is limited to {0, 90, 180, 270}.
70 int rotation, // Clockwise.

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