/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
SkeletonLoader.java | 79 private Quaternion rotation; field in class:SkeletonLoader 87 } else if (qName.equals("rotation") || qName.equals("rotate")) { 90 assert elementStack.peek().equals("rotation") 145 } else if (qName.equals("rotate") || qName.equals("rotation")) { 146 rotation = new Quaternion(); 148 rotation.fromAngleNormalAxis(angle, axis); 152 bone.setBindTransforms(position, rotation, scale); 155 rotation = null; 182 assert rotation != null; 186 rotations.add(rotation); [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/wscons/ |
SDL_wsconsvideo.c | 150 char *rotation; local 211 rotation = SDL_getenv("SDL_VIDEO_WSCONS_ROTATION"); 212 if (rotation != NULL) { 213 if (SDL_strlen(rotation) == 0) { 217 } else if (!SDL_strcmp(rotation, "NONE")) { 221 } else if (!SDL_strcmp(rotation, "CW")) { 225 } else if (!SDL_strcmp(rotation, "CCW")) { 229 } else if (!SDL_strcmp(rotation, "UD")) { 235 "SDL_VIDEO_WSCONS_ROTATION", rotation); 554 WSCONS_ReportError("Unknown rotation"); [all...] |
/packages/apps/Camera2/src/com/android/camera/crop/ |
BoundedRect.java | 34 public BoundedRect(float rotation, Rect outerRect, Rect innerRect) { 35 rot = rotation; 44 public BoundedRect(float rotation, RectF outerRect, RectF innerRect) { 45 rot = rotation; 54 public void resetTo(float rotation, RectF outerRect, RectF innerRect) { 55 rot = rotation; 78 * Sets rotation, and re-constrains inner to fit within the rotated bounding rect. 80 public void setRotation(float rotation) { 81 if (rotation == rot) 83 rot = rotation; [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/crop/ |
BoundedRect.java | 36 public BoundedRect(float rotation, Rect outerRect, Rect innerRect) { 37 rot = rotation; 46 public BoundedRect(float rotation, RectF outerRect, RectF innerRect) { 47 rot = rotation; 56 public void resetTo(float rotation, RectF outerRect, RectF innerRect) { 57 rot = rotation; 80 * Sets rotation, and re-constrains inner to fit within the rotated bounding rect. 82 public void setRotation(float rotation) { 83 if (rotation == rot) 85 rot = rotation; [all...] |
/external/chromium_org/ash/display/ |
display_info.cc | 65 gfx::Display::Rotation rotation(gfx::Display::ROTATE_0); 78 rotation = gfx::Display::ROTATE_90; 81 rotation = gfx::Display::ROTATE_180; 84 rotation = gfx::Display::ROTATE_270; 104 display_info.set_rotation(rotation); 213 "overscan=%s, rotation=%d, ui-scale=%f",
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/StdSuites/ |
Type_Names_Suite.py | 174 class rotation(aetools.ComponentItem): class in inherits:aetools.ComponentItem 175 """rotation - """ 371 rotation._superclassnames = [] 372 rotation._privpropdict = { 374 rotation._privelemdict = { 424 'trot' : rotation,
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/external/chromium_org/ui/aura/test/ |
test_screen.cc | 47 void TestScreen::SetDisplayRotation(gfx::Display::Rotation rotation) { 48 display_.set_rotation(rotation); 65 switch (display_.rotation()) {
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test_screen.h | 34 void SetDisplayRotation(gfx::Display::Rotation rotation);
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestCustomAnim.java | 57 private Quaternion rotation = new Quaternion(); field in class:TestCustomAnim 134 // Combine rotation with previous 135 rotation.multLocal(rotate); 137 // Set new rotation into bone 138 bone.setUserTransforms(Vector3f.ZERO, rotation, Vector3f.UNIT_XYZ);
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/frameworks/base/core/java/android/app/ |
UiAutomationConnection.java | 109 public boolean setRotation(int rotation) { 117 if (rotation == UiAutomation.ROTATION_UNFREEZE) { 120 mWindowManager.freezeRotation(rotation);
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
AbstractSlotRenderer.java | 47 Texture content, int width, int height, int rotation) { 53 if (rotation != 0) { 55 canvas.rotate(rotation, 0, 0, 1);
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SlideshowView.java | 52 public void next(Bitmap bitmap, int rotation) { 65 mCurrentRotation = rotation; 67 if (((rotation / 90) & 0x01) == 0) {
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/frameworks/base/core/java/android/view/ |
GLES20DisplayList.java | 234 public void setRotation(float rotation) { 236 nSetRotation(mFinalizer.mNativeDisplayList, rotation); 310 float rotation, float rotationX, float rotationY, float scaleX, float scaleY) { 313 rotation, rotationX, rotationY, scaleX, scaleY); 462 private static native void nSetRotation(int displayList, float rotation); 468 float translationX, float translationY, float rotation, float rotationX,
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/external/chromium_org/ash/wm/ |
image_cursors.cc | 80 } else if (cursor_loader_->display().rotation() == display.rotation() &&
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ash_native_cursor_manager_unittest.cc | 71 EXPECT_EQ(gfx::Display::ROTATE_90, test_api.GetDisplay().rotation()); 88 // Device scale factor and rotation do change even while cursor is locked. 93 EXPECT_EQ(gfx::Display::ROTATE_180, test_api.GetDisplay().rotation()); 140 EXPECT_EQ(gfx::Display::ROTATE_0, test_api.GetDisplay().rotation()); 146 EXPECT_EQ(gfx::Display::ROTATE_270, test_api.GetDisplay().rotation());
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/external/jmonkeyengine/engine/src/bullet-native/ |
com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp | 62 (JNIEnv *env, jobject object, jlong stateId, jobject location, jobject rotation) { 69 return motionState->applyTransform(env, location, rotation);
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/external/qemu/android/skin/ |
file.h | 30 SkinRotation rotation; /* framebuffer rotation */ member in struct:SkinDisplay 68 SkinRotation rotation; member in struct:SkinLocation
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/external/replicaisland/src/com/replica/replicaisland/ |
InputSystem.java | 66 // The order of orientation axes changes depending on the rotation of the screen. 69 // space into screen space depending on the rotation of the screen from 120 public void setScreenRotation(int rotation) { 121 mScreenRotation = rotation;
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/frameworks/testing/uiautomator/library/core-src/com/android/uiautomator/core/ |
UiAutomatorBridge.java | 73 public boolean setRotation(int rotation) { 74 return mUiAutomation.setRotation(rotation);
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/frameworks/uiautomator/src/com/android/uiautomator/core/ |
UiAutomatorBridge.java | 73 public boolean setRotation(int rotation) { 74 return mUiAutomation.setRotation(rotation);
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/packages/apps/Camera2/src/com/android/camera/app/ |
OrientationManager.java | 42 // This is true if "Settings -> Display -> Rotation Lock" is checked. We 73 * rotates. No effect if the system setting of auto-rotation is off. 87 * rotates. No effect if the system setting of auto-rotation is off. 98 // Display rotation >= 180 means we need to use the REVERSE landscape/portrait 109 // clockwise rotation from landscape, so we need 110 // to flip which portrait we pick as display rotation is counter clockwise 159 int rotation = activity.getWindowManager().getDefaultDisplay() local 161 switch (rotation) {
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/packages/apps/Gallery2/src/com/android/gallery3d/app/ |
OrientationManager.java | 42 // This is true if "Settings -> Display -> Rotation Lock" is checked. We 93 // Display rotation >= 180 means we need to use the REVERSE landscape/portrait 104 // clockwise rotation from landscape, so we need 105 // to flip which portrait we pick as display rotation is counter clockwise 156 int rotation = activity.getWindowManager().getDefaultDisplay() local 158 switch (rotation) {
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/device/lge/mako/camera/mm-camera-interface/ |
mm_jpeg_encoder.h | 58 extern int8_t mm_jpeg_encoder_setRotation(int rotation);
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mm_omx_jpeg_encoder.h | 63 int8_t mm_jpeg_encoder_setRotation(int rotation,int isZSL);
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/external/chromium_org/media/base/ |
video_util.h | 54 // Rotates |src| plane by |rotation| degree with possible flipping vertically 56 // |rotation| is limited to {0, 90, 180, 270}. 70 int rotation, // Clockwise.
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