/external/chromium_org/third_party/WebKit/Source/wtf/ |
Float32Array.h | 35 class Float32Array : public TypedArrayBase<float> { 37 static inline PassRefPtr<Float32Array> create(unsigned length); 38 static inline PassRefPtr<Float32Array> create(const float* array, unsigned length); 39 static inline PassRefPtr<Float32Array> create(PassRefPtr<ArrayBuffer>, unsigned byteOffset, unsigned length); 43 static inline PassRefPtr<Float32Array> createUninitialized(unsigned length); 54 inline PassRefPtr<Float32Array> subarray(int start) const; 55 inline PassRefPtr<Float32Array> subarray(int start, int end) const; 63 inline Float32Array(PassRefPtr<ArrayBuffer>, 70 PassRefPtr<Float32Array> Float32Array::create(unsigned length [all...] |
Forward.h | 40 class Float32Array; 68 using WTF::Float32Array;
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/external/chromium_org/third_party/WebKit/Source/bindings/v8/custom/ |
V8Float32ArrayCustom.h | 35 #include "wtf/Float32Array.h" 40 class TypedArrayTraits<Float32Array> { 42 typedef v8::Float32Array V8Type; 49 static size_t length(v8::Handle<v8::Float32Array> value) 54 static size_t length(Float32Array* array) 60 typedef V8TypedArray<Float32Array> V8Float32Array; 63 class WrapperTypeTraits<Float32Array> : public TypedArrayWrapperTraits<Float32Array> { }; 66 inline v8::Handle<v8::Object> wrap(Float32Array* impl, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate) 68 return V8TypedArray<Float32Array>::wrap(impl, creationContext, isolate) [all...] |
V8WebGLRenderingContextCustom.cpp | 493 // * glUniform1fv(WebGLUniformLocation location, Float32Array data); 495 // * glUniform2fv(WebGLUniformLocation location, Float32Array data); 497 // * glUniform3fv(WebGLUniformLocation location, Float32Array data); 499 // * glUniform4fv(WebGLUniformLocation location, Float32Array data); 501 // * glVertexAttrib1fv(GLint index, Float32Array data); 503 // * glVertexAttrib2fv(GLint index, Float32Array data); 505 // * glVertexAttrib3fv(GLint index, Float32Array data); 507 // * glVertexAttrib4fv(GLint index, Float32Array data); 531 Float32Array* array = V8Float32Array::toNative(args[1]->ToObject()); 679 // * glUniformMatrix2fv(GLint location, GLboolean transpose, Float32Array data) [all...] |
/external/chromium_org/third_party/WebKit/Source/modules/webaudio/ |
AudioBuffer.cpp | 69 RefPtr<Float32Array> channelDataArray = Float32Array::create(m_length); 85 RefPtr<Float32Array> channelDataArray = Float32Array::create(m_length); 97 PassRefPtr<Float32Array> AudioBuffer::getChannelData(unsigned channelIndex, ExceptionState& es) 104 Float32Array* channelData = m_channels[channelIndex].get(); 105 return Float32Array::create(channelData->buffer(), channelData->byteOffset(), channelData->length()); 108 Float32Array* AudioBuffer::getChannelData(unsigned channelIndex)
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BiquadFilterNode.idl | 45 void getFrequencyResponse(Float32Array frequencyHz, 46 Float32Array magResponse, 47 Float32Array phaseResponse);
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WaveShaperProcessor.h | 31 #include "wtf/Float32Array.h" 55 void setCurve(Float32Array*); 56 Float32Array* curve() { return m_curve.get(); } 63 RefPtr<Float32Array> m_curve;
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AudioParamTimeline.h | 33 #include "wtf/Float32Array.h" 51 void setValueCurveAtTime(Float32Array* curve, double time, double duration); 79 ParamEvent(Type type, float value, double time, double timeConstant, double duration, PassRefPtr<Float32Array> curve) 94 Float32Array* curve() { return m_curve.get(); } 102 RefPtr<Float32Array> m_curve;
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BiquadFilterNode.h | 65 void getFrequencyResponse(const Float32Array* frequencyHz, 66 Float32Array* magResponse, 67 Float32Array* phaseResponse);
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AudioBuffer.h | 33 #include "wtf/Float32Array.h" 58 PassRefPtr<Float32Array> getChannelData(unsigned channelIndex, ExceptionState&); 59 Float32Array* getChannelData(unsigned channelIndex); 79 Vector<RefPtr<Float32Array> > m_channels;
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WaveShaperNode.h | 45 void setCurve(Float32Array*); 46 Float32Array* curve();
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BiquadFilterNode.cpp | 98 void BiquadFilterNode::getFrequencyResponse(const Float32Array* frequencyHz, 99 Float32Array* magResponse, 100 Float32Array* phaseResponse)
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PeriodicWave.h | 34 #include "wtf/Float32Array.h" 51 static PassRefPtr<PeriodicWave> create(float sampleRate, Float32Array* real, Float32Array* imag);
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WaveShaperNode.cpp | 47 void WaveShaperNode::setCurve(Float32Array* curve) 53 Float32Array* WaveShaperNode::curve()
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WaveShaperNode.idl | 34 attribute Float32Array curve;
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AudioContext.idl | 72 [RaisesException] PeriodicWave createPeriodicWave(Float32Array real, Float32Array imag);
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AnalyserNode.idl | 40 void getFloatFrequencyData(Float32Array array);
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/ |
common.js | 28 var GLMAT_ARRAY_TYPE = (typeof Float32Array !== 'undefined') ? Float32Array : Array; 40 * @param {Type} type Array type, such as Float32Array or Array
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLGetInfo.h | 36 #include "wtf/Float32Array.h" 83 explicit WebGLGetInfo(PassRefPtr<Float32Array> value); 106 PassRefPtr<Float32Array> getWebGLFloatArray() const; 127 RefPtr<Float32Array> m_webglFloatArray;
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WebGLRenderingContext.h | 37 #include "wtf/Float32Array.h" 249 void uniform1fv(const WebGLUniformLocation*, Float32Array* v); 255 void uniform2fv(const WebGLUniformLocation*, Float32Array* v); 261 void uniform3fv(const WebGLUniformLocation*, Float32Array* v); 267 void uniform4fv(const WebGLUniformLocation*, Float32Array* v); 272 void uniformMatrix2fv(const WebGLUniformLocation*, GC3Dboolean transpose, Float32Array* value); 274 void uniformMatrix3fv(const WebGLUniformLocation*, GC3Dboolean transpose, Float32Array* value); 276 void uniformMatrix4fv(const WebGLUniformLocation*, GC3Dboolean transpose, Float32Array* value); 283 void vertexAttrib1fv(GC3Duint index, Float32Array* values); 286 void vertexAttrib2fv(GC3Duint index, Float32Array* values) [all...] |
/external/chromium_org/third_party/WebKit/ManualTests/ |
typed-array-memory.html | 63 test("(new Float32Array(MB))"); 73 test("(new Float32Array(largeJSArray))"); 82 test("(new Float32Array(int8Array))"); 114 test("(new Float32Array(arrayBuffer))"); 123 test("(new Float32Array(int8Array.buffer))"); 187 test("(new Float32Array(MB)).buffer");
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/external/chromium_org/v8/test/mjsunit/ |
nans.js | 75 var floats = new Float32Array(bytes.buffer); 90 var floats = new Float32Array(bytes.buffer);
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/external/chromium_org/chrome/common/extensions/api/ |
experimental_idltest.idl | 19 // typed array subclasses like Uint8Array, Uint16Array, Float32Array, etc.
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/external/chromium_org/third_party/WebKit/Source/bindings/tests/idls/ |
TestTypedArray.idl | 32 Int32Array foo(Float32Array array);
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/external/chromium_org/content/test/data/gpu/ |
pixel_webgl.html | 105 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertexData), gl.STATIC_DRAW); 115 var stride = 3 * Float32Array.BYTES_PER_ELEMENT;
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