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Searched
full:noise
(Results
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703
) sorted by null
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
noise1.ir
5
((return (expression float
noise
(var_ref x)))))
9
((return (expression float
noise
(var_ref x)))))
13
((return (expression float
noise
(var_ref x)))))
17
((return (expression float
noise
(var_ref x)))))
noise3.ir
10
(assign (x) (var_ref a) (expression float
noise
(var_ref p)))
11
(assign (x) (var_ref b) (expression float
noise
(expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
12
(assign (x) (var_ref c) (expression float
noise
(expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0)))))
28
(assign (x) (var_ref a) (expression float
noise
(var_ref p)))
29
(assign (x) (var_ref b) (expression float
noise
(expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))
30
(assign (x) (var_ref c) (expression float
noise
(expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0)))))
46
(assign (x) (var_ref a) (expression float
noise
(var_ref p)))
47
(assign (x) (var_ref b) (expression float
noise
(expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
48
(assign (x) (var_ref c) (expression float
noise
(expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0)))))
64
(assign (x) (var_ref a) (expression float
noise
(var_ref p))
[
all
...]
noise2.ir
9
(assign (x) (var_ref a) (expression float
noise
(var_ref p)))
10
(assign (x) (var_ref b) (expression float
noise
(expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
23
(assign (x) (var_ref a) (expression float
noise
(var_ref p)))
24
(assign (x) (var_ref b) (expression float
noise
(expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))
39
(assign (x) (var_ref a) (expression float
noise
(var_ref p)))
40
(assign (x) (var_ref b) (expression float
noise
(expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
55
(assign (x) (var_ref a) (expression float
noise
(var_ref p)))
56
(assign (x) (var_ref b) (expression float
noise
(expression float + (var_ref p) (constant float (601.0)))))
noise4.ir
14
(assign (x) (var_ref _x) (expression float
noise
(var_ref p)))
15
(assign (x) (var_ref _y) (expression float
noise
(expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
16
(assign (x) (var_ref _z) (expression float
noise
(var_ref _p)))
17
(assign (x) (var_ref _w) (expression float
noise
(expression vec4 + (var_ref _p) (constant vec4 (601.0 313.0 29.0 277.0)))))
38
(assign (x) (var_ref _x) (expression float
noise
(var_ref p)))
39
(assign (x) (var_ref _y) (expression float
noise
(expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))
40
(assign (x) (var_ref _z) (expression float
noise
(var_ref _p)))
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(assign (x) (var_ref _w) (expression float
noise
(expression vec3 + (var_ref _p) (constant vec3 (601.0 313.0 29.0)))))
62
(assign (x) (var_ref _x) (expression float
noise
(var_ref p)))
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(assign (x) (var_ref _y) (expression float
noise
(expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))
[
all
...]
/external/mesa3d/src/glsl/builtins/ir/
noise1.ir
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((return (expression float
noise
(var_ref x)))))
9
((return (expression float
noise
(var_ref x)))))
13
((return (expression float
noise
(var_ref x)))))
17
((return (expression float
noise
(var_ref x)))))
noise3.ir
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(assign (x) (var_ref a) (expression float
noise
(var_ref p)))
11
(assign (x) (var_ref b) (expression float
noise
(expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
12
(assign (x) (var_ref c) (expression float
noise
(expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0)))))
28
(assign (x) (var_ref a) (expression float
noise
(var_ref p)))
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(assign (x) (var_ref b) (expression float
noise
(expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))
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(assign (x) (var_ref c) (expression float
noise
(expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0)))))
46
(assign (x) (var_ref a) (expression float
noise
(var_ref p)))
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(assign (x) (var_ref b) (expression float
noise
(expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
48
(assign (x) (var_ref c) (expression float
noise
(expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0)))))
64
(assign (x) (var_ref a) (expression float
noise
(var_ref p))
[
all
...]
noise2.ir
9
(assign (x) (var_ref a) (expression float
noise
(var_ref p)))
10
(assign (x) (var_ref b) (expression float
noise
(expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
23
(assign (x) (var_ref a) (expression float
noise
(var_ref p)))
24
(assign (x) (var_ref b) (expression float
noise
(expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))
39
(assign (x) (var_ref a) (expression float
noise
(var_ref p)))
40
(assign (x) (var_ref b) (expression float
noise
(expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
55
(assign (x) (var_ref a) (expression float
noise
(var_ref p)))
56
(assign (x) (var_ref b) (expression float
noise
(expression float + (var_ref p) (constant float (601.0)))))
noise4.ir
14
(assign (x) (var_ref _x) (expression float
noise
(var_ref p)))
15
(assign (x) (var_ref _y) (expression float
noise
(expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
16
(assign (x) (var_ref _z) (expression float
noise
(var_ref _p)))
17
(assign (x) (var_ref _w) (expression float
noise
(expression vec4 + (var_ref _p) (constant vec4 (601.0 313.0 29.0 277.0)))))
38
(assign (x) (var_ref _x) (expression float
noise
(var_ref p)))
39
(assign (x) (var_ref _y) (expression float
noise
(expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))
40
(assign (x) (var_ref _z) (expression float
noise
(var_ref _p)))
41
(assign (x) (var_ref _w) (expression float
noise
(expression vec3 + (var_ref _p) (constant vec3 (601.0 313.0 29.0)))))
62
(assign (x) (var_ref _x) (expression float
noise
(var_ref p)))
63
(assign (x) (var_ref _y) (expression float
noise
(expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))
[
all
...]
/external/chromium_org/third_party/skia/include/effects/
SkPerlinNoiseShader.h
17
It can produce tileable
noise
if asked to stitch tiles and provided a tile size.
18
In order to fill a large area with repeating
noise
, set the stitchTiles flag to
19
true, and render exactly a single tile of
noise
. Without this flag, the result
31
* About the
noise
types : the difference between the 2 is just minor tweaks to the algorithm,
32
* they're not 2 entirely different noises. The output looks different, but once the
noise
is
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* kFractalNoise_Type :
noise
* 0.5 + 0.5
35
* kTurbulence_Type : abs(
noise
)
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* This will construct Perlin
noise
of the given type (Fractal
Noise
or Turbulence).
50
* Each octave doubles the frequency, so 10 octaves would produce
noise
fro
[
all
...]
/external/skia/include/effects/
SkPerlinNoiseShader.h
17
It can produce tileable
noise
if asked to stitch tiles and provided a tile size.
18
In order to fill a large area with repeating
noise
, set the stitchTiles flag to
19
true, and render exactly a single tile of
noise
. Without this flag, the result
31
* About the
noise
types : the difference between the 2 is just minor tweaks to the algorithm,
32
* they're not 2 entirely different noises. The output looks different, but once the
noise
is
34
* kFractalNoise_Type :
noise
* 0.5 + 0.5
35
* kTurbulence_Type : abs(
noise
)
45
* This will construct Perlin
noise
of the given type (Fractal
Noise
or Turbulence).
50
* Each octave doubles the frequency, so 10 octaves would produce
noise
fro
[
all
...]
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
Basis.java
30
package com.jme3.terrain.
noise
;
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import com.jme3.terrain.
noise
.basis.ImprovedNoise;
35
import com.jme3.terrain.
noise
.modulator.Modulator;
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* Interface for - basically 3D -
noise
generation algorithms, based on the
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* The main concept is to look at
noise
as a basis for generating fractals.
46
* return 0; // a flat
noise
with 0 value everywhere
50
* or a more complex perlin
noise
({@link ImprovedNoise}
/external/chromium_org/third_party/opus/src/silk/fixed/
regularize_correlations_FIX.c
34
/* Add
noise
to matrix diagonal */
38
opus_int32
noise
, /* I
Noise
to add */
44
matrix_ptr( &XX[ 0 ], i, i, D ) = silk_ADD32( matrix_ptr( &XX[ 0 ], i, i, D ),
noise
);
46
xx[ 0 ] +=
noise
;
/external/chromium_org/third_party/opus/src/silk/float/
regularize_correlations_FLP.c
34
/* Add
noise
to matrix diagonal */
38
const silk_float
noise
, /* I
Noise
energy to add */
45
matrix_ptr( &XX[ 0 ], i, i, D ) +=
noise
;
47
xx[ 0 ] +=
noise
;
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/fractal/
FractalSum.java
30
package com.jme3.terrain.
noise
.fractal;
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import com.jme3.terrain.
noise
.Basis;
33
import com.jme3.terrain.
noise
.ShaderUtils;
34
import com.jme3.terrain.
noise
.basis.ImprovedNoise;
35
import com.jme3.terrain.
noise
.basis.
Noise
;
39
* of the
noise
value with an ever decreasing (0 < roughness < 1) amplitude
43
* Note: though
noise
basis functions are generally designed to return value
50
public class FractalSum extends
Noise
implements Fractal {
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/
Noise.java
30
package com.jme3.terrain.
noise
.basis;
36
import com.jme3.terrain.
noise
.Basis;
37
import com.jme3.terrain.
noise
.modulator.Modulator;
38
import com.jme3.terrain.
noise
.modulator.NoiseModulator;
41
* Utility base class for
Noise
implementations
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public abstract class
Noise
implements Basis {
/external/webrtc/src/modules/audio_processing/ns/
nsx_defines.h
29
#define NOISE_UPDATE_Q8 26 // 26 ~= Q8(0.1) update parameter for
noise
30
// probability threshold for
noise
state in speech/
noise
likelihood
39
//for spectral_flatness: used when
noise
is flatter than speech (10 times bigger)
57
#define ONE_MINUS_GAMMA_PAUSE_Q8 13 // ~= Q8(0.05) update for conservative
noise
estimate
58
#define GAMMA_NOISE_TRANS_AND_SPEECH_Q8 3 // ~= Q8(0.01) update for transition and
noise
region
ns_core.h
27
float factor2ModelPars; //for spectral_flatness: used when
noise
is flatter than speech
67
// parameters for quantile
noise
estimation
87
float noisePrev[HALF_ANAL_BLOCKL]; //
noise
spectrum from previous frame
90
float priorSpeechProb; //prior speech/
noise
probability
92
float magnAvgPause[HALF_ANAL_BLOCKL]; //conservative
noise
spectrum estimate
95
float whiteNoiseLevel; //initial
noise
estimate
97
float pinkNoiseNumerator; //pink
noise
parameter: numerator
98
float pinkNoiseExp; //pink
noise
parameter: power of freq
105
float speechProbHB[HALF_ANAL_BLOCKL]; //final speech/
noise
prob: prior + LRT
118
* This function initializes a
noise
suppression instanc
[
all
...]
nsx_core.h
61
WebRtc_Word32 avgMagnPause[HALF_ANAL_BLOCKL]; //conservative estimate of
noise
spectrum
68
WebRtc_UWord32 whiteNoiseLevel; //initial
noise
estimate
70
WebRtc_Word32 pinkNoiseNumerator; //pink
noise
parameter: numerator
71
WebRtc_Word32 pinkNoiseExp; //pink
noise
parameter: power of freq
75
WebRtc_UWord32 prevNoiseU32[HALF_ANAL_BLOCKL]; //
noise
spectrum from previous frame
77
WebRtc_Word16 priorNonSpeechProb; //prior speech/
noise
probability // Q14
112
* This function initializes a
noise
suppression instance
129
* This changes the aggressiveness of the
noise
suppression method.
146
* Do
noise
suppression.
171
//
Noise
Estimation
[
all
...]
defines.h
16
#define PROCESS_FLOW_2 // Use the new method of speech/
noise
classification.
41
#define NOISE_UPDATE (float)0.90 // update parameter for
noise
47
#define PROB_RANGE (float)0.20 // probability threshold for
noise
state in
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// speech/
noise
likelihood
50
#define GAMMA_PAUSE (float)0.05 // update for conservative
noise
estimate
ns_core.c
35
// used when
noise
is flatter than speech
122
//for quantile
noise
estimation
144
inst->priorSpeechProb = (float)0.5; //prior prob for speech/
noise
147
inst->noisePrev[i] = (float)0.0; //previous
noise
-spectrum
149
inst->magnAvgPause[i] = (float)0.0; //conservative
noise
spectrum estimate
187
inst->modelUpdatePars[2] = 0; //counter for update of conservative
noise
spectrum
239
// Estimate
noise
240
void WebRtcNs_NoiseEstimation(NSinst_t* inst, float* magn, float*
noise
) {
293
// Sequentially update the
noise
during startup
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// Use the last "s" to get
noise
during startup that differ from zero
737
float magn[HALF_ANAL_BLOCKL],
noise
[HALF_ANAL_BLOCKL];
local
[
all
...]
/external/chromium_org/third_party/opus/src/silk/
tuning_parameters.h
43
/* Level of
noise
floor for whitening filter LPC analysis in pitch analysis */
96
/* factor for reducing quantization
noise
during voiced speech */
99
/* factor for reducing quantization
noise
for unvoiced sparse signals */
111
/*
noise
shaping filter chirp factor */
114
/* difference between chirp factors for analysis and synthesis
noise
shaping filters at low bitrates */
123
/* harmonic
noise
shaping */
126
/* extra harmonic
noise
shaping for high bitrates or noisy input */
129
/* parameter for shaping
noise
towards higher frequencies */
132
/* parameter for shaping
noise
even more towards higher frequencies during voiced speech */
141
/* parameter for reducing
noise
at the very low frequencies *
[
all
...]
/frameworks/base/media/java/android/media/audiofx/
NoiseSuppressor.java
22
*
Noise
Suppressor (NS).
23
* <p>
Noise
suppression (NS) is an audio pre-processing which removes background
noise
from the
24
* captured signal. The component of the signal considered as
noise
can be either stationary
48
* Checks if the device implements
noise
suppression.
49
* @return true if the device implements
noise
suppression, false otherwise.
60
* @return NoiseSuppressor created or null if the device does not implement
noise
/external/webrtc/src/modules/audio_processing/ns/interface/
noise_suppression.h
37
* This function creates an instance to the
noise
reduction structure
40
* - NS_inst : Pointer to
noise
reduction instance that should be
44
* - NS_inst : Pointer to created
noise
reduction instance
53
* This function frees the dynamic memory of a specified
Noise
Reduction
81
* This changes the aggressiveness of the
noise
suppression method.
97
* This functions does
Noise
Suppression for the inserted speech frame. The
noise_suppression_x.h
37
* This function creates an instance to the
noise
reduction structure
40
* - nsxInst : Pointer to
noise
reduction instance that should be
44
* - nsxInst : Pointer to created
noise
reduction instance
53
* This function frees the dynamic memory of a specified
Noise
Suppression
81
* This changes the aggressiveness of the
noise
suppression method.
96
* This functions does
noise
suppression for the inserted speech frame. The
/external/chromium_org/third_party/mesa/src/src/glsl/
lower_noise.cpp
26
* IR lower pass to remove
noise
opcodes.
51
* that implements
noise
. No hardware has a
noise
instruction.
Completed in 682 milliseconds
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