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  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
noise1.ir 5 ((return (expression float noise (var_ref x)))))
9 ((return (expression float noise (var_ref x)))))
13 ((return (expression float noise (var_ref x)))))
17 ((return (expression float noise (var_ref x)))))
noise3.ir 10 (assign (x) (var_ref a) (expression float noise (var_ref p)))
11 (assign (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
12 (assign (x) (var_ref c) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0)))))
28 (assign (x) (var_ref a) (expression float noise (var_ref p)))
29 (assign (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))
30 (assign (x) (var_ref c) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0)))))
46 (assign (x) (var_ref a) (expression float noise (var_ref p)))
47 (assign (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
48 (assign (x) (var_ref c) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0)))))
64 (assign (x) (var_ref a) (expression float noise (var_ref p))
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noise2.ir 9 (assign (x) (var_ref a) (expression float noise (var_ref p)))
10 (assign (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
23 (assign (x) (var_ref a) (expression float noise (var_ref p)))
24 (assign (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))
39 (assign (x) (var_ref a) (expression float noise (var_ref p)))
40 (assign (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
55 (assign (x) (var_ref a) (expression float noise (var_ref p)))
56 (assign (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))
noise4.ir 14 (assign (x) (var_ref _x) (expression float noise(var_ref p)))
15 (assign (x) (var_ref _y) (expression float noise(expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
16 (assign (x) (var_ref _z) (expression float noise(var_ref _p)))
17 (assign (x) (var_ref _w) (expression float noise(expression vec4 + (var_ref _p) (constant vec4 (601.0 313.0 29.0 277.0)))))
38 (assign (x) (var_ref _x) (expression float noise(var_ref p)))
39 (assign (x) (var_ref _y) (expression float noise(expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))
40 (assign (x) (var_ref _z) (expression float noise(var_ref _p)))
41 (assign (x) (var_ref _w) (expression float noise(expression vec3 + (var_ref _p) (constant vec3 (601.0 313.0 29.0)))))
62 (assign (x) (var_ref _x) (expression float noise(var_ref p)))
63 (assign (x) (var_ref _y) (expression float noise(expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))
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  /external/mesa3d/src/glsl/builtins/ir/
noise1.ir 5 ((return (expression float noise (var_ref x)))))
9 ((return (expression float noise (var_ref x)))))
13 ((return (expression float noise (var_ref x)))))
17 ((return (expression float noise (var_ref x)))))
noise3.ir 10 (assign (x) (var_ref a) (expression float noise (var_ref p)))
11 (assign (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
12 (assign (x) (var_ref c) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0)))))
28 (assign (x) (var_ref a) (expression float noise (var_ref p)))
29 (assign (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))
30 (assign (x) (var_ref c) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0)))))
46 (assign (x) (var_ref a) (expression float noise (var_ref p)))
47 (assign (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
48 (assign (x) (var_ref c) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0)))))
64 (assign (x) (var_ref a) (expression float noise (var_ref p))
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noise2.ir 9 (assign (x) (var_ref a) (expression float noise (var_ref p)))
10 (assign (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
23 (assign (x) (var_ref a) (expression float noise (var_ref p)))
24 (assign (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))
39 (assign (x) (var_ref a) (expression float noise (var_ref p)))
40 (assign (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
55 (assign (x) (var_ref a) (expression float noise (var_ref p)))
56 (assign (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))
noise4.ir 14 (assign (x) (var_ref _x) (expression float noise(var_ref p)))
15 (assign (x) (var_ref _y) (expression float noise(expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
16 (assign (x) (var_ref _z) (expression float noise(var_ref _p)))
17 (assign (x) (var_ref _w) (expression float noise(expression vec4 + (var_ref _p) (constant vec4 (601.0 313.0 29.0 277.0)))))
38 (assign (x) (var_ref _x) (expression float noise(var_ref p)))
39 (assign (x) (var_ref _y) (expression float noise(expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))
40 (assign (x) (var_ref _z) (expression float noise(var_ref _p)))
41 (assign (x) (var_ref _w) (expression float noise(expression vec3 + (var_ref _p) (constant vec3 (601.0 313.0 29.0)))))
62 (assign (x) (var_ref _x) (expression float noise(var_ref p)))
63 (assign (x) (var_ref _y) (expression float noise(expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))
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  /external/chromium_org/third_party/skia/include/effects/
SkPerlinNoiseShader.h 17 It can produce tileable noise if asked to stitch tiles and provided a tile size.
18 In order to fill a large area with repeating noise, set the stitchTiles flag to
19 true, and render exactly a single tile of noise. Without this flag, the result
31 * About the noise types : the difference between the 2 is just minor tweaks to the algorithm,
32 * they're not 2 entirely different noises. The output looks different, but once the noise is
34 * kFractalNoise_Type : noise * 0.5 + 0.5
35 * kTurbulence_Type : abs(noise)
45 * This will construct Perlin noise of the given type (Fractal Noise or Turbulence).
50 * Each octave doubles the frequency, so 10 octaves would produce noise fro
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  /external/skia/include/effects/
SkPerlinNoiseShader.h 17 It can produce tileable noise if asked to stitch tiles and provided a tile size.
18 In order to fill a large area with repeating noise, set the stitchTiles flag to
19 true, and render exactly a single tile of noise. Without this flag, the result
31 * About the noise types : the difference between the 2 is just minor tweaks to the algorithm,
32 * they're not 2 entirely different noises. The output looks different, but once the noise is
34 * kFractalNoise_Type : noise * 0.5 + 0.5
35 * kTurbulence_Type : abs(noise)
45 * This will construct Perlin noise of the given type (Fractal Noise or Turbulence).
50 * Each octave doubles the frequency, so 10 octaves would produce noise fro
    [all...]
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
Basis.java 30 package com.jme3.terrain.noise;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.modulator.Modulator;
38 * Interface for - basically 3D - noise generation algorithms, based on the
41 * The main concept is to look at noise as a basis for generating fractals.
46 * return 0; // a flat noise with 0 value everywhere
50 * or a more complex perlin noise ({@link ImprovedNoise}
  /external/chromium_org/third_party/opus/src/silk/fixed/
regularize_correlations_FIX.c 34 /* Add noise to matrix diagonal */
38 opus_int32 noise, /* I Noise to add */
44 matrix_ptr( &XX[ 0 ], i, i, D ) = silk_ADD32( matrix_ptr( &XX[ 0 ], i, i, D ), noise );
46 xx[ 0 ] += noise;
  /external/chromium_org/third_party/opus/src/silk/float/
regularize_correlations_FLP.c 34 /* Add noise to matrix diagonal */
38 const silk_float noise, /* I Noise energy to add */
45 matrix_ptr( &XX[ 0 ], i, i, D ) += noise;
47 xx[ 0 ] += noise;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/fractal/
FractalSum.java 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
33 import com.jme3.terrain.noise.ShaderUtils;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.basis.Noise;
39 * of the noise value with an ever decreasing (0 < roughness < 1) amplitude
43 * Note: though noise basis functions are generally designed to return value
50 public class FractalSum extends Noise implements Fractal {
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/
Noise.java 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.modulator.Modulator;
38 import com.jme3.terrain.noise.modulator.NoiseModulator;
41 * Utility base class for Noise implementations
46 public abstract class Noise implements Basis {
  /external/webrtc/src/modules/audio_processing/ns/
nsx_defines.h 29 #define NOISE_UPDATE_Q8 26 // 26 ~= Q8(0.1) update parameter for noise
30 // probability threshold for noise state in speech/noise likelihood
39 //for spectral_flatness: used when noise is flatter than speech (10 times bigger)
57 #define ONE_MINUS_GAMMA_PAUSE_Q8 13 // ~= Q8(0.05) update for conservative noise estimate
58 #define GAMMA_NOISE_TRANS_AND_SPEECH_Q8 3 // ~= Q8(0.01) update for transition and noise region
ns_core.h 27 float factor2ModelPars; //for spectral_flatness: used when noise is flatter than speech
67 // parameters for quantile noise estimation
87 float noisePrev[HALF_ANAL_BLOCKL]; //noise spectrum from previous frame
90 float priorSpeechProb; //prior speech/noise probability
92 float magnAvgPause[HALF_ANAL_BLOCKL]; //conservative noise spectrum estimate
95 float whiteNoiseLevel; //initial noise estimate
97 float pinkNoiseNumerator; //pink noise parameter: numerator
98 float pinkNoiseExp; //pink noise parameter: power of freq
105 float speechProbHB[HALF_ANAL_BLOCKL]; //final speech/noise prob: prior + LRT
118 * This function initializes a noise suppression instanc
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nsx_core.h 61 WebRtc_Word32 avgMagnPause[HALF_ANAL_BLOCKL]; //conservative estimate of noise spectrum
68 WebRtc_UWord32 whiteNoiseLevel; //initial noise estimate
70 WebRtc_Word32 pinkNoiseNumerator; //pink noise parameter: numerator
71 WebRtc_Word32 pinkNoiseExp; //pink noise parameter: power of freq
75 WebRtc_UWord32 prevNoiseU32[HALF_ANAL_BLOCKL]; //noise spectrum from previous frame
77 WebRtc_Word16 priorNonSpeechProb; //prior speech/noise probability // Q14
112 * This function initializes a noise suppression instance
129 * This changes the aggressiveness of the noise suppression method.
146 * Do noise suppression.
171 // Noise Estimation
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defines.h 16 #define PROCESS_FLOW_2 // Use the new method of speech/noise classification.
41 #define NOISE_UPDATE (float)0.90 // update parameter for noise
47 #define PROB_RANGE (float)0.20 // probability threshold for noise state in
48 // speech/noise likelihood
50 #define GAMMA_PAUSE (float)0.05 // update for conservative noise estimate
ns_core.c 35 // used when noise is flatter than speech
122 //for quantile noise estimation
144 inst->priorSpeechProb = (float)0.5; //prior prob for speech/noise
147 inst->noisePrev[i] = (float)0.0; //previous noise-spectrum
149 inst->magnAvgPause[i] = (float)0.0; //conservative noise spectrum estimate
187 inst->modelUpdatePars[2] = 0; //counter for update of conservative noise spectrum
239 // Estimate noise
240 void WebRtcNs_NoiseEstimation(NSinst_t* inst, float* magn, float* noise) {
293 // Sequentially update the noise during startup
295 // Use the last "s" to get noise during startup that differ from zero
737 float magn[HALF_ANAL_BLOCKL], noise[HALF_ANAL_BLOCKL]; local
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  /external/chromium_org/third_party/opus/src/silk/
tuning_parameters.h 43 /* Level of noise floor for whitening filter LPC analysis in pitch analysis */
96 /* factor for reducing quantization noise during voiced speech */
99 /* factor for reducing quantization noise for unvoiced sparse signals */
111 /* noise shaping filter chirp factor */
114 /* difference between chirp factors for analysis and synthesis noise shaping filters at low bitrates */
123 /* harmonic noise shaping */
126 /* extra harmonic noise shaping for high bitrates or noisy input */
129 /* parameter for shaping noise towards higher frequencies */
132 /* parameter for shaping noise even more towards higher frequencies during voiced speech */
141 /* parameter for reducing noise at the very low frequencies *
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  /frameworks/base/media/java/android/media/audiofx/
NoiseSuppressor.java 22 * Noise Suppressor (NS).
23 * <p>Noise suppression (NS) is an audio pre-processing which removes background noise from the
24 * captured signal. The component of the signal considered as noise can be either stationary
48 * Checks if the device implements noise suppression.
49 * @return true if the device implements noise suppression, false otherwise.
60 * @return NoiseSuppressor created or null if the device does not implement noise
  /external/webrtc/src/modules/audio_processing/ns/interface/
noise_suppression.h 37 * This function creates an instance to the noise reduction structure
40 * - NS_inst : Pointer to noise reduction instance that should be
44 * - NS_inst : Pointer to created noise reduction instance
53 * This function frees the dynamic memory of a specified Noise Reduction
81 * This changes the aggressiveness of the noise suppression method.
97 * This functions does Noise Suppression for the inserted speech frame. The
noise_suppression_x.h 37 * This function creates an instance to the noise reduction structure
40 * - nsxInst : Pointer to noise reduction instance that should be
44 * - nsxInst : Pointer to created noise reduction instance
53 * This function frees the dynamic memory of a specified Noise Suppression
81 * This changes the aggressiveness of the noise suppression method.
96 * This functions does noise suppression for the inserted speech frame. The
  /external/chromium_org/third_party/mesa/src/src/glsl/
lower_noise.cpp 26 * IR lower pass to remove noise opcodes.
51 * that implements noise. No hardware has a noise instruction.

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