/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
shark.c | 142 static float P041[3] = {27.81, -285.32, 4000.00}; 578 glVertex3fv(P041); 606 glVertex3fv(P041); 669 glVertex3fv(P041); 677 glVertex3fv(P041); 1200 P041[0] = iP041[0] + seg2; 1244 P041[1] = iP041[1] + segup * 5.0; [all...] |
dolphin.c | 180 static float P041[3] = {-473.36, -470.74, 4444.78}; 867 glVertex3fv(P041); 899 glVertex3fv(P041); 934 glVertex3fv(P041); 942 glVertex3fv(P041); 968 glVertex3fv(P041); [all...] |
whale.c | 221 static float P041[3] = {-574.66, -231.83, 4424.57}; 889 glVertex3fv(P041); 921 glVertex3fv(P041); 956 glVertex3fv(P041); 964 glVertex3fv(P041); 990 glVertex3fv(P041); [all...] |
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
shark.c | 142 static float P041[3] = {27.81, -285.32, 4000.00}; 578 glVertex3fv(P041); 606 glVertex3fv(P041); 669 glVertex3fv(P041); 677 glVertex3fv(P041); 1200 P041[0] = iP041[0] + seg2; 1244 P041[1] = iP041[1] + segup * 5.0; [all...] |
dolphin.c | 180 static float P041[3] = {-473.36, -470.74, 4444.78}; 867 glVertex3fv(P041); 899 glVertex3fv(P041); 934 glVertex3fv(P041); 942 glVertex3fv(P041); 968 glVertex3fv(P041); [all...] |
whale.c | 221 static float P041[3] = {-574.66, -231.83, 4424.57}; 889 glVertex3fv(P041); 921 glVertex3fv(P041); 956 glVertex3fv(P041); 964 glVertex3fv(P041); 990 glVertex3fv(P041); [all...] |
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
shark.c | 142 static float P041[3] = {27.81, -285.32, 4000.00}; 578 glVertex3fv(P041); 606 glVertex3fv(P041); 669 glVertex3fv(P041); 677 glVertex3fv(P041); 1200 P041[0] = iP041[0] + seg2; 1244 P041[1] = iP041[1] + segup * 5.0; [all...] |
dolphin.c | 180 static float P041[3] = {-473.36, -470.74, 4444.78}; 867 glVertex3fv(P041); 899 glVertex3fv(P041); 934 glVertex3fv(P041); 942 glVertex3fv(P041); 968 glVertex3fv(P041); [all...] |
whale.c | 221 static float P041[3] = {-574.66, -231.83, 4424.57}; 889 glVertex3fv(P041); 921 glVertex3fv(P041); 956 glVertex3fv(P041); 964 glVertex3fv(P041); 990 glVertex3fv(P041); [all...] |