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  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_PhysicsSpace.cpp 233 btActionInterface* actionObject = reinterpret_cast<btActionInterface*>(objectId);
239 if (actionObject == NULL) {
244 space->getDynamicsWorld()->addAction(actionObject);
255 btActionInterface* actionObject = reinterpret_cast<btActionInterface*>(objectId);
261 if (actionObject == NULL) {
266 space->getDynamicsWorld()->removeAction(actionObject);
277 btActionInterface* actionObject = reinterpret_cast<btActionInterface*>(objectId);
283 if (actionObject == NULL) {
288 space->getDynamicsWorld()->addVehicle(actionObject);
299 btActionInterface* actionObject = reinterpret_cast<btActionInterface*>(objectId)
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