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Searched
full:actionobject
(Results
1 - 1
of
1
) sorted by null
/external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_PhysicsSpace.cpp
233
btActionInterface*
actionObject
= reinterpret_cast<btActionInterface*>(objectId);
239
if (
actionObject
== NULL) {
244
space->getDynamicsWorld()->addAction(
actionObject
);
255
btActionInterface*
actionObject
= reinterpret_cast<btActionInterface*>(objectId);
261
if (
actionObject
== NULL) {
266
space->getDynamicsWorld()->removeAction(
actionObject
);
277
btActionInterface*
actionObject
= reinterpret_cast<btActionInterface*>(objectId);
283
if (
actionObject
== NULL) {
288
space->getDynamicsWorld()->addVehicle(
actionObject
);
299
btActionInterface*
actionObject
= reinterpret_cast<btActionInterface*>(objectId)
[
all
...]
Completed in 147 milliseconds