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Searched
full:background_texture
(Results
1 - 1
of
1
) sorted by null
/external/chromium_org/cc/output/
gl_renderer.cc
674
scoped_ptr<ScopedResource>
background_texture
=
local
676
if (!
background_texture
->Allocate(quad->rect.size(),
683
UseScopedTexture(frame,
background_texture
.get(), quad->rect);
719
return
background_texture
.Pass();
743
scoped_ptr<ScopedResource>
background_texture
;
751
background_texture
= DrawBackgroundFilters(
798
if (
background_texture
) {
799
DCHECK(
background_texture
->size() == quad->rect.size());
801
background_texture
->id());
803
// The
background_texture
is oriented the same as the frame buffer. Th
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