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  /external/chromium_org/cc/output/
gl_renderer.cc 674 scoped_ptr<ScopedResource> background_texture = local
676 if (!background_texture->Allocate(quad->rect.size(),
683 UseScopedTexture(frame, background_texture.get(), quad->rect);
719 return background_texture.Pass();
743 scoped_ptr<ScopedResource> background_texture;
751 background_texture = DrawBackgroundFilters(
798 if (background_texture) {
799 DCHECK(background_texture->size() == quad->rect.size());
801 background_texture->id());
803 // The background_texture is oriented the same as the frame buffer. Th
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