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    Searched full:d3dformat (Results 1 - 13 of 13) sorted by null

  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
renderer9_utils.h 15 const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I','N','T','Z')));
16 const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N','U','L','L')));
32 D3DFORMAT ConvertRenderbufferFormat(GLenum format);
40 GLuint GetAlphaSize(D3DFORMAT colorFormat);
41 GLuint GetStencilSize(D3DFORMAT stencilFormat);
45 bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format);
46 GLenum ConvertBackBufferFormat(D3DFORMAT format)
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renderer9_utils.cpp 240 D3DFORMAT ConvertRenderbufferFormat(GLenum format)
270 unsigned int GetStencilSize(D3DFORMAT stencilFormat)
298 unsigned int GetAlphaSize(D3DFORMAT colorFormat)
328 bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format)
330 switch (d3dformat)
349 if (d3dformat == D3DFMT_INTZ && gl::IsDepthTexture(format))
355 GLenum ConvertBackBufferFormat(D3DFORMAT format)
371 GLenum ConvertDepthStencilFormat(D3DFORMAT format)
393 GLenum ConvertRenderTargetFormat(D3DFORMAT format
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IndexBuffer9.h 37 D3DFORMAT getIndexFormat() const;
Image9.h 43 D3DFORMAT getD3DFormat() const;
73 D3DFORMAT mD3DFormat;
TextureStorage9.h 33 static DWORD GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable);
34 static bool IsTextureFormatRenderable(D3DFORMAT format);
IndexBuffer9.cpp 45 D3DFORMAT format;
191 D3DFORMAT IndexBuffer9::getIndexFormat() const
Renderer9.h 59 HRESULT createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer);
147 int getNearestSupportedSamples(D3DFORMAT format, int requested) const;
151 D3DFORMAT ConvertTextureInternalFormat(GLint internalformat);
208 void getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray);
268 std::map<D3DFORMAT, bool *> mMultiSampleSupport;
RenderTarget9.cpp 44 D3DFORMAT requestedFormat = gl_d3d9::ConvertRenderbufferFormat(format);
TextureStorage9.cpp 40 DWORD TextureStorage9::GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable)
55 bool TextureStorage9::IsTextureFormatRenderable(D3DFORMAT format)
Image9.cpp 182 const D3DFORMAT d3dFormat = getD3DFormat();
183 ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures
194 HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat,
244 D3DFORMAT Image9::getD3DFormat() const
Renderer9.cpp 46 static const D3DFORMAT RenderTargetFormats[] =
56 static const D3DFORMAT DepthStencilFormats[] =
538 D3DFORMAT renderTargetFormat = RenderTargetFormats[formatIndex];
546 D3DFORMAT depthStencilFormat = DepthStencilFormats[depthStencilIndex];
704 HRESULT Renderer9::createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer)
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  /external/chromium_org/content/gpu/
gpu_idirect3d9_mock_win.h 21 D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat,
22 D3DFORMAT DepthStencilFormat));
26 D3DFORMAT AdapterFormat, DWORD Usage,
27 D3DRESOURCETYPE RType, D3DFORMAT CheckFormat));
31 D3DFORMAT SourceFormat, D3DFORMAT TargetFormat));
35 D3DFORMAT SurfaceFormat, BOOL Windowed,
41 D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat
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  /external/chromium_org/ui/surface/
accelerated_surface_transformer_win.h 82 // and |dst_v|. These surface will be created with an ARGB D3DFORMAT, but

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