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Searched
full:d3dformat
(Results
1 - 13
of
13
) sorted by null
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
renderer9_utils.h
15
const
D3DFORMAT
D3DFMT_INTZ = ((
D3DFORMAT
)(MAKEFOURCC('I','N','T','Z')));
16
const
D3DFORMAT
D3DFMT_NULL = ((
D3DFORMAT
)(MAKEFOURCC('N','U','L','L')));
32
D3DFORMAT
ConvertRenderbufferFormat(GLenum format);
40
GLuint GetAlphaSize(
D3DFORMAT
colorFormat);
41
GLuint GetStencilSize(
D3DFORMAT
stencilFormat);
45
bool IsFormatChannelEquivalent(
D3DFORMAT
d3dformat
, GLenum format);
46
GLenum ConvertBackBufferFormat(
D3DFORMAT
format)
[
all
...]
renderer9_utils.cpp
240
D3DFORMAT
ConvertRenderbufferFormat(GLenum format)
270
unsigned int GetStencilSize(
D3DFORMAT
stencilFormat)
298
unsigned int GetAlphaSize(
D3DFORMAT
colorFormat)
328
bool IsFormatChannelEquivalent(
D3DFORMAT
d3dformat
, GLenum format)
330
switch (
d3dformat
)
349
if (
d3dformat
== D3DFMT_INTZ && gl::IsDepthTexture(format))
355
GLenum ConvertBackBufferFormat(
D3DFORMAT
format)
371
GLenum ConvertDepthStencilFormat(
D3DFORMAT
format)
393
GLenum ConvertRenderTargetFormat(
D3DFORMAT
format
[
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...]
IndexBuffer9.h
37
D3DFORMAT
getIndexFormat() const;
Image9.h
43
D3DFORMAT
getD3DFormat() const;
73
D3DFORMAT
mD3DFormat;
TextureStorage9.h
33
static DWORD GetTextureUsage(
D3DFORMAT
d3dfmt, GLenum glusage, bool forceRenderable);
34
static bool IsTextureFormatRenderable(
D3DFORMAT
format);
IndexBuffer9.cpp
45
D3DFORMAT
format;
191
D3DFORMAT
IndexBuffer9::getIndexFormat() const
Renderer9.h
59
HRESULT createIndexBuffer(UINT Length, DWORD Usage,
D3DFORMAT
Format, IDirect3DIndexBuffer9 **ppIndexBuffer);
147
int getNearestSupportedSamples(
D3DFORMAT
format, int requested) const;
151
D3DFORMAT
ConvertTextureInternalFormat(GLint internalformat);
208
void getMultiSampleSupport(
D3DFORMAT
format, bool *multiSampleArray);
268
std::map<
D3DFORMAT
, bool *> mMultiSampleSupport;
RenderTarget9.cpp
44
D3DFORMAT
requestedFormat = gl_d3d9::ConvertRenderbufferFormat(format);
TextureStorage9.cpp
40
DWORD TextureStorage9::GetTextureUsage(
D3DFORMAT
d3dfmt, GLenum glusage, bool forceRenderable)
55
bool TextureStorage9::IsTextureFormatRenderable(
D3DFORMAT
format)
Image9.cpp
182
const
D3DFORMAT
d3dFormat
= getD3DFormat();
183
ASSERT(
d3dFormat
!= D3DFMT_INTZ); // We should never get here for depth textures
194
HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0,
d3dFormat
,
244
D3DFORMAT
Image9::getD3DFormat() const
Renderer9.cpp
46
static const
D3DFORMAT
RenderTargetFormats[] =
56
static const
D3DFORMAT
DepthStencilFormats[] =
538
D3DFORMAT
renderTargetFormat = RenderTargetFormats[formatIndex];
546
D3DFORMAT
depthStencilFormat = DepthStencilFormats[depthStencilIndex];
704
HRESULT Renderer9::createIndexBuffer(UINT Length, DWORD Usage,
D3DFORMAT
Format, IDirect3DIndexBuffer9 **ppIndexBuffer)
[
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...]
/external/chromium_org/content/gpu/
gpu_idirect3d9_mock_win.h
21
D3DFORMAT
AdapterFormat,
D3DFORMAT
RenderTargetFormat,
22
D3DFORMAT
DepthStencilFormat));
26
D3DFORMAT
AdapterFormat, DWORD Usage,
27
D3DRESOURCETYPE RType,
D3DFORMAT
CheckFormat));
31
D3DFORMAT
SourceFormat,
D3DFORMAT
TargetFormat));
35
D3DFORMAT
SurfaceFormat, BOOL Windowed,
41
D3DFORMAT
AdapterFormat,
D3DFORMAT
BackBufferFormat
[
all
...]
/external/chromium_org/ui/surface/
accelerated_surface_transformer_win.h
82
// and |dst_v|. These surface will be created with an ARGB
D3DFORMAT
, but
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