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    Searched full:depthwrite (Results 1 - 9 of 9) sorted by null

  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/
PreShadow.j3md 14 DepthWrite On
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
Particle.j3md 32 DepthWrite Off
57 DepthWrite Off
79 DepthWrite Off
90 // DepthWrite Off
112 DepthWrite Off
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
RenderState.java 290 boolean depthWrite = true;
329 oc.write(depthWrite, "depthWrite", true);
367 depthWrite = ic.readBoolean("depthWrite", true);
535 * @param depthWrite True to enable writing to the depth buffer.
537 public void setDepthWrite(boolean depthWrite) {
539 this.depthWrite = depthWrite;
845 return depthWrite;
    [all...]
Material.java     [all...]
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Lighting.j3md 165 DepthWrite On
  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
TerrainLighting.j3md 183 DepthWrite On
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_quad_depth_test.c 894 boolean depthwrite = qs->softpipe->depth_stencil->depth.writemask; local
899 depth = depthwrite = stencil = FALSE;
914 depthwrite &&
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad_depth_test.c 894 boolean depthwrite = qs->softpipe->depth_stencil->depth.writemask; local
899 depth = depthwrite = stencil = FALSE;
914 depthwrite &&
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/material/plugins/
J3MLoader.java 313 }else if (split[0].equals("DepthWrite")){

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