/external/skia/gm/ |
nocolorbleed.cpp | 48 SkRect dstRect; 53 dstRect.setXYWH(SkIntToScalar(0), SkIntToScalar(0) 55 canvas->drawBitmapRect(sprite, &srcRect, dstRect, &paint); 56 dstRect.setXYWH(SkIntToScalar(100), SkIntToScalar(0) 58 canvas->drawBitmapRect(sprite, &srcRect, dstRect); 61 dstRect.setXYWH(SkIntToScalar(25), SkIntToScalar(125) 63 canvas->drawBitmapRect(sprite, &srcRect, dstRect, &paint); 64 dstRect.setXYWH(SkIntToScalar(125), SkIntToScalar(125) 66 canvas->drawBitmapRect(sprite, &srcRect, dstRect);
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drawbitmaprect.cpp | 100 SkRect dstRect = { 0, 0, SkIntToScalar(64), SkIntToScalar(64)}; 132 canvas->drawBitmapRect(fLargeBitmap, &srcRect, dstRect); 139 SkScalar baseline = dstRect.height() + 147 canvas->drawRect(dstRect, blackPaint); 149 canvas->translate(dstRect.width() + SK_Scalar1 * kPadX, 0); 151 if ((dstRect.width() + kPadX) * rowCount > gSize) { 153 canvas->translate(0, dstRect.height() + SK_Scalar1 * kPadY); 177 canvas->drawBitmapRect(bm, &srcRect, dstRect, &paint);
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/external/qemu/distrib/sdl-1.2.15/docs/man3/ |
SDL_DisplayYUVOverlay.3 | 8 \fBint \fBSDL_DisplayYUVOverlay\fP\fR(\fBSDL_Overlay *overlay, SDL_Rect *dstrect\fR);
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SDL_FillRect.3 | 8 \fBint \fBSDL_FillRect\fP\fR(\fBSDL_Surface *dst, SDL_Rect *dstrect, Uint32 color\fR); 15 If there is a clip rectangle set on the destination (set via \fISDL_SetClipRect\fR) then this function will clip based on the intersection of the clip rectangle and the \fBdstrect\fR rectangle and the dstrect rectangle will be modified to represent the area actually filled\&.
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SDL_BlitSurface.3 | 8 \fBint \fBSDL_BlitSurface\fP\fR(\fBSDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect\fR); 48 \f(CW while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
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/external/chromium_org/third_party/skia/src/effects/ |
SkGpuBlurUtils.cpp | 44 const SkRect& dstRect, 57 context->drawRectToRect(paint, dstRect, srcRect); 62 const SkRect& dstRect, 70 convolve_gaussian_pass(context, srcRect, dstRect, texture, 74 SkRect lowerSrcRect = srcRect, lowerDstRect = dstRect; 75 SkRect middleSrcRect = srcRect, middleDstRect = dstRect; 76 SkRect upperSrcRect = srcRect, upperDstRect = dstRect; 84 lowerDstRect.fRight = dstRect.left() + rad; 86 upperDstRect.fLeft = dstRect.right() - rad; 94 lowerDstRect.fBottom = dstRect.top() + rad [all...] |
/external/skia/src/effects/ |
SkGpuBlurUtils.cpp | 44 const SkRect& dstRect, 57 context->drawRectToRect(paint, dstRect, srcRect); 62 const SkRect& dstRect, 70 convolve_gaussian_pass(context, srcRect, dstRect, texture, 74 SkRect lowerSrcRect = srcRect, lowerDstRect = dstRect; 75 SkRect middleSrcRect = srcRect, middleDstRect = dstRect; 76 SkRect upperSrcRect = srcRect, upperDstRect = dstRect; 84 lowerDstRect.fRight = dstRect.left() + rad; 86 upperDstRect.fLeft = dstRect.right() - rad; 94 lowerDstRect.fBottom = dstRect.top() + rad [all...] |
/external/chromium/chrome/browser/ui/cocoa/ |
image_utils.mm | 9 - (void)drawInRect:(NSRect)dstRect 25 dstRect.origin.y -= NSMaxY(dstRect) + NSMinY(dstRect); 28 [self drawInRect:dstRect
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image_utils.h | 19 - (void)drawInRect:(NSRect)dstRect
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/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/ |
CrossfadeGeneratedImage.cpp | 83 void CrossfadeGeneratedImage::draw(GraphicsContext* context, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, BlendMode blendMode) 87 context->clip(dstRect); 88 context->translate(dstRect.x(), dstRect.y()); 89 if (dstRect.size() != srcRect.size()) 90 context->scale(FloatSize(dstRect.width() / srcRect.width(), dstRect.height() / srcRect.height())); 96 void CrossfadeGeneratedImage::drawPattern(GraphicsContext* context, const FloatRect& srcRect, const FloatSize& scale, const FloatPoint& phase, CompositeOperator compositeOp, const FloatRect& dstRect, BlendMode blendMode) 107 imageBuffer->drawPattern(context, srcRect, scale, phase, compositeOp, dstRect, blendMode);
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Image.cpp | 96 void Image::fillWithSolidColor(GraphicsContext* ctxt, const FloatRect& dstRect, const Color& color, CompositeOperator op) 103 ctxt->fillRect(dstRect, color); 121 void Image::draw(GraphicsContext* ctx, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator op, BlendMode blendMode, RespectImageOrientationEnum) 123 draw(ctx, dstRect, srcRect, op, blendMode); 168 void Image::drawTiled(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, 172 fillWithSolidColor(ctxt, dstRect, solidColor(), op); 188 float hRepetitions = std::max(1.0f, roundf(dstRect.width() / (tileScaleFactor.width() * srcRect.width()))); 189 tileScaleFactor.setWidth(dstRect.width() / (srcRect.width() * hRepetitions)); 192 float vRepetitions = std::max(1.0f, roundf(dstRect.height() / (tileScaleFactor.height() * srcRect.height()))); 193 tileScaleFactor.setHeight(dstRect.height() / (srcRect.height() * vRepetitions)) [all...] |
Image.h | 124 static void fillWithSolidColor(GraphicsContext*, const FloatRect& dstRect, const Color&, CompositeOperator); 127 virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator, BlendMode) = 0; 128 virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator, BlendMode, RespectImageOrientationEnum); 129 void drawTiled(GraphicsContext*, const FloatRect& dstRect, const FloatPoint& srcPoint, const FloatSize& tileSize, 131 void drawTiled(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, const FloatSize& tileScaleFactor, TileRule hRule, TileRule vRule, CompositeOperator);
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/external/qemu/distrib/sdl-1.2.15/src/video/ |
SDL_yuv.c | 83 int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect) 89 if ( overlay == NULL || dstrect == NULL ) { 90 SDL_SetError("Passed NULL overlay or dstrect"); 99 dstx = dstrect->x; 100 dsty = dstrect->y; 101 dstw = dstrect->w; 102 dsth = dstrect->h; 104 srcw += (dstx * overlay->w) / dstrect->w; 106 srcx -= (dstx * overlay->w) / dstrect->w; 111 srcw -= (extra * overlay->w) / dstrect->w [all...] |
SDL_surface.c | 408 SDL_Surface *dst, SDL_Rect *dstrect) 431 hw_dstrect = *dstrect; 434 dstrect = &hw_dstrect; 440 return(do_blit(src, srcrect, dst, dstrect)); 445 SDL_Surface *dst, SDL_Rect *dstrect) 461 if ( dstrect == NULL ) { 463 dstrect = &fulldst; 474 dstrect->x -= srcx; 485 dstrect->y -= srcy; 503 dx = clip->x - dstrect->x [all...] |
SDL_stretch.c | 203 SDL_Surface *dst, SDL_Rect *dstrect) 242 if ( dstrect ) { 243 if ( (dstrect->x < 0) || (dstrect->y < 0) || 244 ((dstrect->x+dstrect->w) > dst->w) || 245 ((dstrect->y+dstrect->h) > dst->h) ) { 254 dstrect = &full_dst; 281 inc = (srcrect->h << 16) / dstrect->h [all...] |
SDL_RLEaccel_c.h | 28 SDL_Surface *dst, SDL_Rect *dstrect); 30 SDL_Surface *dst, SDL_Rect *dstrect);
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/external/chromium_org/third_party/WebKit/Source/core/svg/graphics/ |
SVGImageForContainer.cpp | 38 void SVGImageForContainer::draw(GraphicsContext* context, const FloatRect& dstRect, 41 m_image->drawForContainer(context, m_containerSize, m_zoom, dstRect, srcRect, compositeOp, blendMode); 45 const FloatPoint& phase, CompositeOperator compositeOp, const FloatRect& dstRect, BlendMode blendMode) 47 m_image->drawPatternForContainer(context, m_containerSize, m_zoom, srcRect, scale, phase, compositeOp, dstRect, blendMode);
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SVGImage.cpp | 118 void SVGImage::drawForContainer(GraphicsContext* context, const FloatSize containerSize, float zoom, const FloatRect& dstRect, 141 draw(context, dstRect, scaledSrc, compositeOp, blendMode); 162 const FloatSize& scale, const FloatPoint& phase, CompositeOperator compositeOp, const FloatRect& dstRect, BlendMode blendMode) 189 image->drawPattern(context, scaledSrcRect, scaleWithoutCTM, phase, compositeOp, dstRect, blendMode); 192 void SVGImage::draw(GraphicsContext* context, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, BlendMode blendMode) 201 context->clip(enclosingIntRect(dstRect)); 205 FloatSize scale(dstRect.width() / srcRect.width(), dstRect.height() / srcRect.height()); 210 FloatPoint destOffset = dstRect.location() - topLeftOffset;
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/external/qemu/distrib/sdl-1.2.15/src/video/fbcon/ |
SDL_fb3dfx.c | 94 SDL_Surface *dst, SDL_Rect *dstrect) 123 dstX = dstrect->x; 124 dstY = dstrect->y; 130 srcX += (dstrect->w - 1); 131 dstX += (dstrect->w - 1); 135 srcY += (dstrect->h - 1); 136 dstY += (dstrect->h - 1); 156 tdfx_out32(DSTSIZE, dstrect->w | (dstrect->h << 16));
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SDL_fbmatrox.c | 121 SDL_Surface *dst, SDL_Rect *dstrect) 134 return(src->map->sw_blit(src, srcrect, dst, dstrect)); 146 w = dstrect->w; 147 h = dstrect->h; 154 dstX += dstrect->x; 155 dstY += dstrect->y;
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SDL_fbriva.c | 112 SDL_Surface *dst, SDL_Rect *dstrect) 122 return(src->map->sw_blit(src, srcrect, dst, dstrect)); 134 dstW = dstrect->w; 135 dstH = dstrect->h; 142 dstX += dstrect->x; 143 dstY += dstrect->y;
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
FrameImage2D.java | 145 FrameImage2D srcImage, FrameImage2D dstImage, RectF srcRect, RectF dstRect) { 150 idShader.setTargetRect(dstRect); 158 FrameImage2D srcImage, FrameImage2D dstImage, RectF srcRect, RectF dstRect) { 164 Rect dstIRect = new Rect((int) dstRect.left * srcImage.getWidth(), 165 (int) dstRect.top * srcImage.getHeight(), 166 (int) dstRect.right * srcImage.getWidth(), 167 (int) dstRect.bottom * srcImage.getHeight());
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/external/qemu/distrib/sdl-1.2.15/src/video/windx5/ |
SDL_dx5yuv.c | 254 RECT srcrect, dstrect; local 261 dstrect.top = SDL_bounds.top+dst->y; 262 dstrect.left = SDL_bounds.left+dst->x; 263 dstrect.bottom = dstrect.top+dst->h; 264 dstrect.right = dstrect.left+dst->w; 267 SDL_primary, &dstrect, DDOVER_SHOW, NULL); 273 result = IDirectDrawSurface3_Blt(SDL_primary, &dstrect, surface, &srcrect,
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/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/ |
FETile.cpp | 43 TileImageFilter(const SkRect& srcRect, const SkRect& dstRect, SkImageFilter* input) 46 , m_dstRect(dstRect) 76 SkRect dstRect = m_dstRect; 77 dstRect.offset(localOffset.fX, localOffset.fY); 78 canvas.drawRect(dstRect, paint);
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/external/qemu/distrib/sdl-1.2.15/docs/html/ |
sdlblitsurface.html | 109 >(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);</CODE 135 >dstrect</I 151 >dstrect</I 164 >dstrect</I 227 > while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
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