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  /external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
EmitterMeshConvexHullShape.java 9 * This emiter shape emits the particles from the given shape's interior constrained by its convex hull
32 * This method fills the point with coordinates of randomly selected point inside a convex hull
35 * the variable to store with coordinates of randomly selected selected point inside a convex hull
47 * This method fills the point with coordinates of randomly selected point inside a convex hull
51 * the variable to store with coordinates of randomly selected selected point inside a convex hull
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_util_DebugShapeFactory.cpp 101 // Check there is a hull shape to render
103 // create a hull approximation
104 btShapeHull* hull = new btShapeHull(convexShape); local
106 hull->buildHull(margin);
107 convexShape->setUserPointer(hull);
110 btShapeHull* hull = (btShapeHull*) convexShape->getUserPointer(); local
112 int numberOfTriangles = hull->numTriangles();
117 const unsigned int* hullIndices = hull->getIndexPointer();
118 const btVector3* hullVertices = hull->getVertexPointer();
123 // Grab the data for this triangle from the hull
    [all...]
  /external/opencv/cv/src/
cvconvhull.cpp 231 union { CvContour* c; CvSeq* s; } hull; local
238 hull.s = 0;
298 "The hull matrix should be continuous and have a single row or a single column" );
301 CV_ERROR( CV_StsBadSize, "The hull matrix size might be not enough to fit the hull" );
306 "The hull matrix must have the same type as input or 32sC1 (integers)" );
397 /* gather upper part of convex hull to output */
452 the bottom part of the convex hull is the mirrored top part
496 hull.s = hullseq;
497 hull.c->rect = cvBoundingRect( ptseq
536 CvSeq *ptseq = (CvSeq*)array, *hull = (CvSeq*)hullarray; local
    [all...]
cvrotcalipers.cpp 65 // points - convex hull vertices ( any orientation )
148 /* find convex hull orientation */
402 "Convex hull must have valid pointer to point sequence stored in v_prev" );
  /external/skia/tests/
PathOpsDQuadTest.cpp 43 SkDebugf("%s [%d] expected in hull\n", __FUNCTION__, index);
48 SkDebugf("%s [%d] expected outside hull\n", __FUNCTION__, index);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
DebugShapeFactory.java 159 // Check there is a hull shape to render
161 // create a hull approximation
162 ShapeHull hull = new ShapeHull(convexShape); local
164 hull.buildHull(margin);
165 convexShape.setUserPointer(hull);
168 // Assert state - should have a pointer to a hull (shape) that'll be drawn
170 ShapeHull hull = (ShapeHull) convexShape.getUserPointer(); local
173 assert hull.numTriangles() > 0 : "Expecting the Hull shape to have triangles";
174 int numberOfTriangles = hull.numTriangles()
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  /packages/wallpapers/MusicVisualization/res/values-hu/
cube.xml 23 <string name="wallpaper_vis2" msgid="4565736588102466989">"Hullám"</string>
  /external/chromium_org/third_party/skia/src/pathops/
SkDQuadIntersection.cpp 151 SkDQuad hull = q1.subDivide(t1s, t1e); local
152 SkDLine line = {{hull[2], hull[0]}};
153 const SkDLine* testLines[] = { &line, (const SkDLine*) &hull[0], (const SkDLine*) &hull[1] };
187 bool startInTriangle = hull.pointInHull(end);
192 bool endInTriangle = hull.pointInHull(end);
  /external/skia/src/pathops/
SkDQuadIntersection.cpp 151 SkDQuad hull = q1.subDivide(t1s, t1e); local
152 SkDLine line = {{hull[2], hull[0]}};
153 const SkDLine* testLines[] = { &line, (const SkDLine*) &hull[0], (const SkDLine*) &hull[1] };
187 bool startInTriangle = hull.pointInHull(end);
192 bool endInTriangle = hull.pointInHull(end);
  /packages/wallpapers/Basic/res/values-hu/
strings.xml 28 <string name="wallpaper_grass_desc" msgid="7808225799564607409">"F?szálak hullámzanak finoman, nappali vagy éjszakai égbolt el?tt."</string>
  /packages/wallpapers/Basic/res/values-nb/
strings.xml 49 <string name="palette_black_c" msgid="1521258571661038231">"Svart hull (dynamisk)"</string>
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ragdoll/
RagdollUtils.java 98 * Create a hull collision shape from linked vertices to this bone.
150 * Create a hull collision shape from linked vertices to this bone.
  /external/opencv/cv/include/
cvcompat.h 381 /* Calculates exact convex hull of 2d point set */
384 int orientation, int* hull, int* hullsize )
387 CvMat hull1 = cvMat( 1, num_points, CV_32SC1, hull );
393 /* Calculates exact convex hull of 2d point set stored in a sequence */
397 /* Calculates approximate convex hull of 2d point set */
399 orientation, hull, hullsize ) \
400 cvConvexHull( points, num_points, bound_rect, orientation, hull, hullsize )
402 /* Calculates approximate convex hull of 2d point set stored in a sequence */
    [all...]
cvtypes.h 129 CvPoint* depth_point; /* the farthest from the convex hull point within the defect */
130 float depth; /* distance between the farthest point and the convex hull */
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/util/
CollisionShapeFactory.java 180 * This method creates a hull shape for the given Spatial.<br>
236 * This method creates a hull collision shape for the given mesh.<br>
  /external/opencv/cvaux/src/
cvbgfg_common.cpp 100 else //Convex Hull of the segmentation
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_private.h 315 * there may be more in the future (ex: hull and tessellation).
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_private.h 315 * there may be more in the future (ex: hull and tessellation).
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/
d3d11ddi.txt 44 HS = hull shader: tessellation control shader
155 - Gallium does not support hull shaders
316 - Gallium does not support hull shaders
  /external/mesa3d/src/gallium/docs/
d3d11ddi.txt 44 HS = hull shader: tessellation control shader
155 - Gallium does not support hull shaders
316 - Gallium does not support hull shaders
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestFancyCar.java 166 //Create a hull collision shape for the chassis
  /frameworks/base/libs/hwui/
PathTessellator.cpp 168 // zig zag between all previous points on the inside of the hull to create a
169 // triangle strip that fills the hull
371 // zig zag between all previous points on the inside of the hull to create a
372 // triangle strip that fills the hull, repeating the first inner point to
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  /external/chromium_org/third_party/libphonenumber/src/resources/geocoding/en/
44.txt 311 441482|Kingston-upon-Hull
  /external/chromium_org/third_party/mesa/src/src/gallium/include/pipe/
p_defines.h 598 uint64_t hs_invocations; /**< Num hull shader invocations. */
  /external/mesa3d/src/gallium/include/pipe/
p_defines.h 598 uint64_t hs_invocations; /**< Num hull shader invocations. */

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