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  /frameworks/base/libs/hwui/
UvMapper.h 72 if (!mIdentity) u = lerp(mMinU, mMaxU, u);
79 if (!mIdentity) v = lerp(mMinV, mMaxV, v);
91 texCoords.left = lerp(mMinU, mMaxU, texCoords.left);
92 texCoords.right = lerp(mMinU, mMaxU, texCoords.right);
93 texCoords.top = lerp(mMinV, mMaxV, texCoords.top);
94 texCoords.bottom = lerp(mMinV, mMaxV, texCoords.bottom);
103 u1 = lerp(mMinU, mMaxU, u1);
104 u2 = lerp(mMinU, mMaxU, u2);
105 v1 = lerp(mMinV, mMaxV, v1);
106 v2 = lerp(mMinV, mMaxV, v2)
115 static float lerp(float start, float stop, float amount) { function in class:android::uirenderer::UvMapper
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  /external/replicaisland/src/com/replica/replicaisland/
Lerp.java 19 public final class Lerp {
21 public static float lerp(float start, float target, float duration, float timeSinceStart) method in class:Lerp
FadeDrawableComponent.java 102 opacity = Lerp.lerp(mInitialOpacity, mTargetOpacity, mDuration, elapsed);
104 opacity = Lerp.ease(mInitialOpacity, mTargetOpacity, mDuration, elapsed);
TimeSystem.java 75 scale = Lerp.ease(1.0f, mTargetScale, EASE_DURATION, scaleTime);
79 scale = Lerp.ease(mTargetScale, 1.0f, EASE_DURATION, easeOutTime);
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/
ImprovedNoise.java 66 return ImprovedNoise.lerp(
68 ImprovedNoise.lerp(
70 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AA], x, y, z),
72 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AB], x, y - 1, z), // RESULTS
74 ImprovedNoise.lerp(v,
75 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AA + 1], x, y, z - 1), // CORNERS
77 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AB + 1], x, y - 1, z - 1),
85 static final float lerp(final float t, final float a, final float b) { method in class:ImprovedNoise
  /external/chromium_org/third_party/qcms/src/
chain.c 151 float r_x1 = lerp(CLU(r_table,x,y,z), CLU(r_table,x_n,y,z), x_d);
152 float r_x2 = lerp(CLU(r_table,x,y_n,z), CLU(r_table,x_n,y_n,z), x_d);
153 float r_y1 = lerp(r_x1, r_x2, y_d);
154 float r_x3 = lerp(CLU(r_table,x,y,z_n), CLU(r_table,x_n,y,z_n), x_d);
155 float r_x4 = lerp(CLU(r_table,x,y_n,z_n), CLU(r_table,x_n,y_n,z_n), x_d);
156 float r_y2 = lerp(r_x3, r_x4, y_d);
157 float clut_r = lerp(r_y1, r_y2, z_d);
159 float g_x1 = lerp(CLU(g_table,x,y,z), CLU(g_table,x_n,y,z), x_d);
160 float g_x2 = lerp(CLU(g_table,x,y_n,z), CLU(g_table,x_n,y_n,z), x_d);
161 float g_y1 = lerp(g_x1, g_x2, y_d)
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transform_util.h 39 static inline float lerp(float a, float b, float t) function
transform.c 483 float r_x1 = lerp(CLU(r_table,x,y,z), CLU(r_table,x_n,y,z), x_d);
484 float r_x2 = lerp(CLU(r_table,x,y_n,z), CLU(r_table,x_n,y_n,z), x_d);
485 float r_y1 = lerp(r_x1, r_x2, y_d);
486 float r_x3 = lerp(CLU(r_table,x,y,z_n), CLU(r_table,x_n,y,z_n), x_d);
487 float r_x4 = lerp(CLU(r_table,x,y_n,z_n), CLU(r_table,x_n,y_n,z_n), x_d);
488 float r_y2 = lerp(r_x3, r_x4, y_d);
489 float clut_r = lerp(r_y1, r_y2, z_d);
491 float g_x1 = lerp(CLU(g_table,x,y,z), CLU(g_table,x_n,y,z), x_d);
492 float g_x2 = lerp(CLU(g_table,x,y_n,z), CLU(g_table,x_n,y_n,z), x_d);
493 float g_y1 = lerp(g_x1, g_x2, y_d)
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  /development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c 704 float lerp[5]; local
724 lerp[a] = (cam->src[a] + cam->dest[a] * trackPos) * 0.01f;
729 cX = lerp[0];
730 cY = lerp[1];
731 cZ = lerp[2];
732 eX = cX - (float)cos(lerp[3]) * dist;
733 eY = cY - (float)sin(lerp[3]) * dist;
734 eZ = cZ - lerp[4];
738 eX = lerp[0];
739 eY = lerp[1]
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  /frameworks/native/opengl/tests/angeles/
demo.c 704 float lerp[5]; local
724 lerp[a] = (cam->src[a] + cam->dest[a] * trackPos) * 0.01f;
729 cX = lerp[0];
730 cY = lerp[1];
731 cZ = lerp[2];
732 eX = cX - (float)cos(lerp[3]) * dist;
733 eY = cY - (float)sin(lerp[3]) * dist;
734 eZ = cZ - lerp[4];
738 eX = lerp[0];
739 eY = lerp[1]
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  /frameworks/native/opengl/libagl/
primitives.cpp 556 c->lerp.initLine(v0, v1);
584 c->lerp.initTriangle(v0, v1, v2);
635 c->lerp.initLerp(v0, enables);
647 const compute_iterators_t& lerp = c->lerp; local
654 lerp.iterators1616(&itc[i*3], c0, c1, c2);
669 lerp.iterators0032(itz64, v0z, v1z, v2z);
676 lerp.iterators0032(itz, v0z, v1z, v2z);
680 lerp.iterators0032(itz, v0z, v1z, v2z);
687 lerp.iterators1616(itf, v0->fog, v1->fog, v2->fog)
702 const compute_iterators_t& lerp = c->lerp; local
718 const compute_iterators_t& lerp = c->lerp; local
762 const compute_iterators_t& lerp = c->lerp; local
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
NoiseGenerator.java 655 return NoiseMath.lerp(floorZ, NoiseMath.lerp(floorY, NoiseMath.lerp(floorX, NoiseMath.grad(hash[AA], x, y, z),
657 NoiseMath.lerp(floorX, NoiseMath.grad(hash[AB], x, y - 1, z),
659 NoiseMath.lerp(floorY, NoiseMath.lerp(floorX, NoiseMath.grad(hash[AA + 1], x, y, z - 1),
661 NoiseMath.lerp(floorX, NoiseMath.grad(hash[AB + 1], x, y - 1, z - 1),
700 float a = NoiseMath.lerp(sx, u, v);
706 float b = NoiseMath.lerp(sx, u, v);
708 float c = NoiseMath.lerp(sy, a, b);
816 public static float lerp(float t, float a, float b) { method in class:NoiseGenerator.NoiseMath
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  /external/chromium_org/content/browser/android/
edge_effect.cc 57 T Lerp(T a, T b, T t) {
265 edge_alpha_ = Lerp(edge_alpha_start_, edge_alpha_finish_, interp);
266 edge_scale_y_ = Lerp(edge_scale_y_start_, edge_scale_y_finish_, interp);
267 glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp);
268 glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp);
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/spec/gl-matrix/
quat-spec.js 175 describe("lerp", function() {
177 beforeEach(function() { result = quat.lerp(out, quatA, quatB, 0.5); });
186 beforeEach(function() { result = quat.lerp(quatA, quatA, quatB, 0.5); });
194 beforeEach(function() { result = quat.lerp(quatB, quatA, quatB, 0.5); });
  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Parallax.glsllib 21 float nNumSamples = mix( nMinSamples, nMaxSamples, 1.0 - eyeDir.z ); //In reference shader: int nNumSamples = (int)(lerp( nMinSamples, nMaxSamples, dot( eyeDirWS, N ) ));
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
texcompress_fxt1.c 621 FX64_MOV32(hi, 6); /* alpha = "011" + lerp = 0 */
792 FX64_MOV32(hi, 7); /* alpha = "011" + lerp = 1 */
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  /external/mesa3d/src/mesa/main/
texcompress_fxt1.c 621 FX64_MOV32(hi, 6); /* alpha = "011" + lerp = 0 */
792 FX64_MOV32(hi, 7); /* alpha = "011" + lerp = 1 */
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  /external/chromium-trace/trace-viewer/src/ui/
camera.js 9 function lerp(a, b, interp) {
85 lerp(Math.log(5000), Math.log(500),
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/policy/
DeadZone.java 84 static float lerp(float a, float b, float f) { method in class:DeadZone
96 return (int) lerp(mSizeMax, mSizeMin, (float) (dt - mHold) / mDecay);
  /external/eigen/demos/opengl/
quaternion_demo.cpp 117 template<typename T> T lerp(float t, const T& a, const T& b) function
123 template<> Quaternionf lerp(float t, const Quaternionf& a, const Quaternionf& b) function
131 return Frame(lerp(alpha,a.position,b.position),
132 Quaternionf(lerp(alpha,OrientationType(a.orientation),OrientationType(b.orientation))));
189 template<> EulerAngles<float> lerp(float t, const EulerAngles<float>& a, const EulerAngles<float>& b) function
192 res.coeffs() = lerp(t, a.coeffs(), b.coeffs());
531 aux1 = aux0.lerp(duration/2,mInitFrame);
camera.h 26 Frame lerp(float alpha, const Frame& other) const function in class:Frame
  /frameworks/base/cmds/input/src/com/android/commands/input/
Input.java 212 injectMotionEvent(inputSource, MotionEvent.ACTION_MOVE, now, lerp(x1, x2, alpha),
213 lerp(y1, y2, alpha), 1.0f);
263 private static final float lerp(float a, float b, float alpha) { method in class:Input
  /external/chromium-trace/trace-viewer/src/base/
color.js 51 Color.lerp = function(a, b, percent) {
  /external/chromium_org/third_party/skia/src/effects/gradients/
SkLinearGradient.cpp 109 // Linear interpolation (lerp) is unnecessary if there are no sharp
118 // insufficient (it subsamples the color space) and we need to lerp.
128 SkPMColor lerp = SkFastFourByteInterp(cache[index1], cache[index0], remainder); local
132 sk_memset32_dither(dstC, lerp, dlerp, count);
  /external/skia/src/effects/gradients/
SkLinearGradient.cpp 109 // Linear interpolation (lerp) is unnecessary if there are no sharp
118 // insufficient (it subsamples the color space) and we need to lerp.
128 SkPMColor lerp = SkFastFourByteInterp(cache[index1], cache[index0], remainder); local
132 sk_memset32_dither(dstC, lerp, dlerp, count);

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