/external/jmonkeyengine/engine/src/core/com/jme3/audio/ |
AudioParam.java | 6 Looping,
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AudioKey.java | 61 * seeking, determining duration and looping. 110 * seeking, looping and determining duration.
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/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/unit/ |
MediaPlayerSetLoopingStateUnitTest.java | 29 private boolean looping = false; field in class:MediaPlayerSetLoopingStateUnitTest 57 looping = !looping; // Flip the looping mode. 58 player.setLooping(looping);
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/dalvik/tests/082-inline-execute/ |
info.txt | 7 looping manner to ensure that the tests are translated when a Jit is
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/external/chromium_org/content/test/data/indexeddb/ |
transaction_run_forever.js | 56 // we'll continue looping for some time... 57 debug("Looping infinitely within a transaction.");
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callback_accounting.js | 23 debug("transaction created and looping");
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/external/srec/srec/include/ |
swimodel.h | 78 /* the looping cost for the new duration model. In this new duration model, 79 the looping probability is multiplied by a sigmoid function having the 80 following form: sigm(-scale(duration_so_far-offset)) so that the looping 83 duration. The looping cost values are implemented as a lookup table.*/
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/frameworks/base/media/java/android/media/ |
IRingtonePlayer.aidl | 32 void playAsync(in Uri uri, in UserHandle user, boolean looping, int streamType);
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AsyncPlayer.java | 42 boolean looping; field in class:AsyncPlayer.Command 47 return "{ code=" + code + " looping=" + looping + " stream=" + stream 63 player.setLooping(cmd.looping); 160 * @param looping Whether the audio should loop forever. 165 public void play(Context context, Uri uri, boolean looping, int stream) { 171 cmd.looping = looping;
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/frameworks/av/media/libnbaio/ |
LibsndfileSource.cpp | 63 // further looping to prevent the caller from busy waiting at read(). 64 // This is especially important when looping an empty file.
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/external/chromium_org/third_party/WebKit/PerformanceTests/Dromaeo/resources/dromaeo/web/tests/ |
MANIFEST.json | 16 tags: ["string","array","looping","bitops"] 56 tags: ["looping","string","bitops"] 64 tags: ["looping","functions"] 72 tags: ["looping","functions","string"] 80 tags: ["looping","functions","object"] 96 tags: ["array", "looping", "math"] 120 tags: ["array", "looping"] 128 tags: ["object", "property", "looping", "math"] 136 tags: ["looping", "array"] 144 tags: ["looping", "bitops" [all...] |
/frameworks/base/packages/SystemUI/src/com/android/systemui/media/ |
NotificationPlayer.java | 47 boolean looping; field in class:NotificationPlayer.Command 52 return "{ code=" + code + " looping=" + looping + " stream=" + stream 84 player.setLooping(mCmd.looping); 92 if (mCmd.looping) { 279 * @param looping Whether the audio should loop forever. 284 public void play(Context context, Uri uri, boolean looping, int stream) { 290 cmd.looping = looping;
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/packages/apps/Mms/src/com/android/mms/transaction/ |
NotificationPlayer.java | 52 boolean looping; field in class:NotificationPlayer.Command 59 return "{ code=" + code + " looping=" + looping + " stream=" + stream 92 player.setLooping(mCmd.looping); 97 if (mCmd.looping) { 265 * @param looping Whether the audio should loop forever. 273 public void play(Context context, Uri uri, boolean looping, int stream, float volume) { 279 cmd.looping = looping;
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/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
AnimEventListener.java | 44 * Invoked when an animation "cycle" is done. For non-looping animations, 46 * looping animations, this even is invoked each time the animation is restarted.
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/libcore/benchmarks/src/benchmarks/regression/ |
LoopingBackwardsBenchmark.java | 24 * Testing the old canard that looping backwards is faster.
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/packages/apps/VideoEditor/src/com/android/videoeditor/service/ |
MovieAudioTrack.java | 347 * audio tracks in the timeline can have the loop mode enabled. When looping
351 * @param loop true to enable looping
358 * @return true if looping is enabled
366 * audio tracks in the timeline can have the loop mode enabled. When looping
370 * @param loop true to enable looping
377 * @return true if looping is enabled
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/external/chromium/chrome/browser/sync/engine/ |
download_updates_command.h | 30 // session can be found in the Syncer logic. When looping, the
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/frameworks/wilhelm/src/ |
attr.h | 26 // (currently looping is done differently, not by attributes)
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/external/chromium_org/third_party/WebKit/Source/modules/webaudio/ |
AudioBufferSourceNode.h | 70 // Note: the attribute was originally exposed as .looping, but to be more consistent in naming with <audio> 74 void setLoop(bool looping) { m_isLooping = looping; }
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AudioBufferSourceNode.idl | 51 [DeprecateAs=WebAudioLooping, ImplementedAs=loop] attribute boolean looping; // This is an alias for the .loop attribute for backwards compatibility.
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/frameworks/wilhelm/src/android/ |
android_GenericPlayer.h | 29 #define WHATPARAM_LOOP_LOOPING "looping" 109 kWhatLoop = 'loop', // set the player's looping status 170 kFlagLooping = 1 << 5, // set if looping is enabled
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/external/chromium_org/third_party/re2/re2/ |
unicode_casefold.h | 37 // rather than looping one character at a time.
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/external/llvm/test/Transforms/LoopDeletion/ |
simplify-then-delete.ll | 4 ; Indvars and loop deletion should be able to eliminate all looping
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/external/regex-re2/re2/ |
unicode_casefold.h | 37 // rather than looping one character at a time.
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/frameworks/av/libvideoeditor/vss/stagefrightshells/inc/ |
VideoEditorMain.h | 52 M4OSA_Bool bLoop; /** Looping on/off **/
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