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  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioParam.java 6 Looping,
AudioKey.java 61 * seeking, determining duration and looping.
110 * seeking, looping and determining duration.
  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/unit/
MediaPlayerSetLoopingStateUnitTest.java 29 private boolean looping = false; field in class:MediaPlayerSetLoopingStateUnitTest
57 looping = !looping; // Flip the looping mode.
58 player.setLooping(looping);
  /dalvik/tests/082-inline-execute/
info.txt 7 looping manner to ensure that the tests are translated when a Jit is
  /external/chromium_org/content/test/data/indexeddb/
transaction_run_forever.js 56 // we'll continue looping for some time...
57 debug("Looping infinitely within a transaction.");
callback_accounting.js 23 debug("transaction created and looping");
  /external/srec/srec/include/
swimodel.h 78 /* the looping cost for the new duration model. In this new duration model,
79 the looping probability is multiplied by a sigmoid function having the
80 following form: sigm(-scale(duration_so_far-offset)) so that the looping
83 duration. The looping cost values are implemented as a lookup table.*/
  /frameworks/base/media/java/android/media/
IRingtonePlayer.aidl 32 void playAsync(in Uri uri, in UserHandle user, boolean looping, int streamType);
AsyncPlayer.java 42 boolean looping; field in class:AsyncPlayer.Command
47 return "{ code=" + code + " looping=" + looping + " stream=" + stream
63 player.setLooping(cmd.looping);
160 * @param looping Whether the audio should loop forever.
165 public void play(Context context, Uri uri, boolean looping, int stream) {
171 cmd.looping = looping;
  /frameworks/av/media/libnbaio/
LibsndfileSource.cpp 63 // further looping to prevent the caller from busy waiting at read().
64 // This is especially important when looping an empty file.
  /external/chromium_org/third_party/WebKit/PerformanceTests/Dromaeo/resources/dromaeo/web/tests/
MANIFEST.json 16 tags: ["string","array","looping","bitops"]
56 tags: ["looping","string","bitops"]
64 tags: ["looping","functions"]
72 tags: ["looping","functions","string"]
80 tags: ["looping","functions","object"]
96 tags: ["array", "looping", "math"]
120 tags: ["array", "looping"]
128 tags: ["object", "property", "looping", "math"]
136 tags: ["looping", "array"]
144 tags: ["looping", "bitops"
    [all...]
  /frameworks/base/packages/SystemUI/src/com/android/systemui/media/
NotificationPlayer.java 47 boolean looping; field in class:NotificationPlayer.Command
52 return "{ code=" + code + " looping=" + looping + " stream=" + stream
84 player.setLooping(mCmd.looping);
92 if (mCmd.looping) {
279 * @param looping Whether the audio should loop forever.
284 public void play(Context context, Uri uri, boolean looping, int stream) {
290 cmd.looping = looping;
  /packages/apps/Mms/src/com/android/mms/transaction/
NotificationPlayer.java 52 boolean looping; field in class:NotificationPlayer.Command
59 return "{ code=" + code + " looping=" + looping + " stream=" + stream
92 player.setLooping(mCmd.looping);
97 if (mCmd.looping) {
265 * @param looping Whether the audio should loop forever.
273 public void play(Context context, Uri uri, boolean looping, int stream, float volume) {
279 cmd.looping = looping;
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
AnimEventListener.java 44 * Invoked when an animation "cycle" is done. For non-looping animations,
46 * looping animations, this even is invoked each time the animation is restarted.
  /libcore/benchmarks/src/benchmarks/regression/
LoopingBackwardsBenchmark.java 24 * Testing the old canard that looping backwards is faster.
  /packages/apps/VideoEditor/src/com/android/videoeditor/service/
MovieAudioTrack.java 347 * audio tracks in the timeline can have the loop mode enabled. When looping
351 * @param loop true to enable looping
358 * @return true if looping is enabled
366 * audio tracks in the timeline can have the loop mode enabled. When looping
370 * @param loop true to enable looping
377 * @return true if looping is enabled
  /external/chromium/chrome/browser/sync/engine/
download_updates_command.h 30 // session can be found in the Syncer logic. When looping, the
  /frameworks/wilhelm/src/
attr.h 26 // (currently looping is done differently, not by attributes)
  /external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioBufferSourceNode.h 70 // Note: the attribute was originally exposed as .looping, but to be more consistent in naming with <audio>
74 void setLoop(bool looping) { m_isLooping = looping; }
AudioBufferSourceNode.idl 51 [DeprecateAs=WebAudioLooping, ImplementedAs=loop] attribute boolean looping; // This is an alias for the .loop attribute for backwards compatibility.
  /frameworks/wilhelm/src/android/
android_GenericPlayer.h 29 #define WHATPARAM_LOOP_LOOPING "looping"
109 kWhatLoop = 'loop', // set the player's looping status
170 kFlagLooping = 1 << 5, // set if looping is enabled
  /external/chromium_org/third_party/re2/re2/
unicode_casefold.h 37 // rather than looping one character at a time.
  /external/llvm/test/Transforms/LoopDeletion/
simplify-then-delete.ll 4 ; Indvars and loop deletion should be able to eliminate all looping
  /external/regex-re2/re2/
unicode_casefold.h 37 // rather than looping one character at a time.
  /frameworks/av/libvideoeditor/vss/stagefrightshells/inc/
VideoEditorMain.h 52 M4OSA_Bool bLoop; /** Looping on/off **/

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