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  /external/chromium_org/content/browser/gamepad/
xbox_data_fetcher_mac.cc 95 float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val); local
98 if (real_magnitude > deadzone) {
100 float magnitude = std::min(32767.0f, real_magnitude);
107 float ratio = (magnitude / (32767 - deadzone)) / real_magnitude;

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