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  /prebuilts/sdk/renderscript/lib/
javalib.jar 
  /development/samples/RenderScript/HelloCompute/
_index.html 1 <p>A Renderscript compute sample that filters a bitmap. No Renderscript graphics APIs are used
  /frameworks/compile/slang/tests/P_rs_fp_imprecise/
rs_fp_imprecise.rs 2 #pragma rs java_package_name(android.renderscript.cts)
  /frameworks/compile/slang/tests/P_rs_fp_relaxed/
rs_fp_relaxed.rs 2 #pragma rs java_package_name(android.renderscript.cts)
  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
ElementThunker.java 17 package android.support.v8.renderscript;
24 android.renderscript.Element mN;
26 android.renderscript.Element getNObj() {
33 } catch (android.renderscript.RSRuntimeException e) {
41 } catch (android.renderscript.RSRuntimeException e) {
46 static android.renderscript.Element.DataKind convertKind(DataKind cdk) {
49 return android.renderscript.Element.DataKind.USER;
51 return android.renderscript.Element.DataKind.PIXEL_L;
53 return android.renderscript.Element.DataKind.PIXEL_A;
55 return android.renderscript.Element.DataKind.PIXEL_LA
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ScriptCThunker.java 17 package android.support.v8.renderscript;
35 class ScriptCThunker extends android.renderscript.ScriptC {
42 android.renderscript.Script.KernelID thunkCreateKernelID(
45 android.renderscript.Element nein = null;
46 android.renderscript.Element neout = null;
54 android.renderscript.Script.KernelID kid = createKernelID(slot, sig, nein, neout);
56 } catch (android.renderscript.RSRuntimeException e) {
65 } catch (android.renderscript.RSRuntimeException e) {
71 android.renderscript.Allocation nva = null;
77 } catch (android.renderscript.RSRuntimeException e)
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  /frameworks/rs/driver/
rsdBcc.h 23 bool rsdScriptInit(const android::renderscript::Context *, android::renderscript::ScriptC *,
26 bool rsdInitIntrinsic(const android::renderscript::Context *rsc,
27 android::renderscript::Script *s,
29 android::renderscript::Element *e);
31 void rsdScriptInvokeFunction(const android::renderscript::Context *dc,
32 android::renderscript::Script *script,
37 void rsdScriptInvokeForEach(const android::renderscript::Context *rsc,
38 android::renderscript::Script *s,
40 const android::renderscript::Allocation * ain
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rsdScriptGroup.h 22 bool rsdScriptGroupInit(const android::renderscript::Context *rsc,
23 android::renderscript::ScriptGroup *sg);
24 void rsdScriptGroupSetInput(const android::renderscript::Context *rsc,
25 const android::renderscript::ScriptGroup *sg,
26 const android::renderscript::ScriptKernelID *kid,
27 android::renderscript::Allocation *);
28 void rsdScriptGroupSetOutput(const android::renderscript::Context *rsc,
29 const android::renderscript::ScriptGroup *sg,
30 const android::renderscript::ScriptKernelID *kid,
31 android::renderscript::Allocation *)
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rsdAllocation.h 79 uint32_t rsdAllocationGrallocBits(const android::renderscript::Context *rsc,
80 android::renderscript::Allocation *alloc);
81 bool rsdAllocationInit(const android::renderscript::Context *rsc,
82 android::renderscript::Allocation *alloc,
84 void rsdAllocationDestroy(const android::renderscript::Context *rsc,
85 android::renderscript::Allocation *alloc);
87 void rsdAllocationResize(const android::renderscript::Context *rsc,
88 const android::renderscript::Allocation *alloc,
89 const android::renderscript::Type *newType, bool zeroNew);
90 void rsdAllocationSyncAll(const android::renderscript::Context *rsc
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rsdPath.h 23 bool rsdPathInitStatic(const android::renderscript::Context *rsc,
24 const android::renderscript::Path *m,
25 const android::renderscript::Allocation *vertex,
26 const android::renderscript::Allocation *loops);
27 bool rsdPathInitDynamic(const android::renderscript::Context *rsc,
28 const android::renderscript::Path *m);
29 void rsdPathDraw(const android::renderscript::Context *rsc,
30 const android::renderscript::Path *m);
31 void rsdPathDestroy(const android::renderscript::Context *rsc,
32 const android::renderscript::Path *m)
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  /cts/tests/tests/renderscript/src/android/renderscript/cts/
RenderScriptTest.java 17 package android.renderscript.cts;
21 import android.renderscript.RenderScript;
27 * Simple test for Renderscript that executes a passthrough function
28 * from cts/tests/src/android/renderscript/cts/passthrough.rs.
31 RenderScript mRS = RenderScript.create(getContext());
39 * Excercise all API calls in the basic RenderScript class.
43 RenderScript mRS = RenderScript.create(null)
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  /cts/tests/src/android/renderscript/cts/
passthrough.rs 2 #pragma rs java_package_name(android.renderscript.cts)
send_to_client_1.rs 2 #pragma rs java_package_name(android.renderscript.cts)
allocation_resize.rs 2 #pragma rs java_package_name(android.renderscript.cts)
rs_frac_f32.rs 2 #pragma rs java_package_name(android.renderscript.cts)
rs_unpack_color_8888.rs 2 #pragma rs java_package_name(android.renderscript.cts)
sendToClientBlocking.rs 2 #pragma rs java_package_name(android.renderscript.cts)
  /development/samples/RenderScript/
_index.html 1 <p>A set of samples that demonstrate how to use various features of the Renderscript APIs.</p
  /frameworks/base/tests/RenderScriptTests/HelloWorld/
_index.html 1 <p>A Renderscript graphics application that draws the text "Hello, World!" where the user touches.</p
  /frameworks/base/tests/RenderScriptTests/MiscSamples/
_index.html 1 <p>A set of samples that demonstrate how to use various features of the Renderscript APIs.</p
  /frameworks/compile/slang/tests/P_debug/
debug.rs 3 #pragma rs java_package_name(android.renderscript.cts)
  /frameworks/base/graphics/java/android/renderscript/
package.html 3 <p>RenderScript provides support for high-performance computation across heterogeneous processors.</p>
6 <a href="{@docRoot}guide/topics/renderscript/index.html">RenderScript</a> developer guide.</p>
  /frameworks/base/docs/html/sdk/api_diff/14/changes/
android.renderscript.Element.html 10 android.renderscript.Element
74 Class android.renderscript.<A HREF="../../../../reference/android/renderscript/Element.html" target="_top"><font size="+2"><code>Element</code></font></A>
86 <A NAME="android.renderscript.Element.F64_2_added(android.renderscript.RenderScript)"></A>
87 <nobr><code>Element</code>&nbsp;<A HREF="../../../../reference/android/renderscript/Element.html#F64_2(android.renderscript.RenderScript)" target="_top"><code>F64_2</code></A>(<code>RenderScript</code>)</nobr
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  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
SceneGraphBase.java 24 import android.renderscript.Allocation;
25 import android.renderscript.Element;
26 import android.renderscript.Matrix4f;
27 import android.renderscript.ProgramFragment;
28 import android.renderscript.ProgramStore;
29 import android.renderscript.ProgramVertex;
30 import android.renderscript.RSRuntimeException;
31 import android.renderscript.RenderScript;
32 import android.renderscript.RenderScriptGL
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  /frameworks/base/docs/html/guide/topics/renderscript/
index.jd 3 page.landing.intro=RenderScript provides a platform-independent computation engine that operates at the native level. Use it to accelerate your apps that require extensive computational horsepower.
14 href="http://android-developers.blogspot.com/2013/01/evolution-of-renderscript-performance.html">
15 <h4>Evolution of RenderScript Performance</h4>
16 <p>It?s been a year since the last blog post on RenderScript, and with the release
19 of common image-processing operations with RenderScript.</p> </a>
22 href="http://android-developers.blogspot.com/2012/01/levels-in-renderscript.html">
23 <h4>Levels in RenderScript</h4>
24 <p>For ICS, RenderScript (RS) has been updated with several new features to simplify
32 href="http://android-developers.blogspot.com/2011/03/renderscript.html">
33 <h4>RenderScript Part 2</h4
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