/prebuilts/sdk/renderscript/lib/ |
javalib.jar | |
/development/samples/RenderScript/HelloCompute/ |
_index.html | 1 <p>A Renderscript compute sample that filters a bitmap. No Renderscript graphics APIs are used
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/frameworks/compile/slang/tests/P_rs_fp_imprecise/ |
rs_fp_imprecise.rs | 2 #pragma rs java_package_name(android.renderscript.cts)
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/frameworks/compile/slang/tests/P_rs_fp_relaxed/ |
rs_fp_relaxed.rs | 2 #pragma rs java_package_name(android.renderscript.cts)
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
ElementThunker.java | 17 package android.support.v8.renderscript; 24 android.renderscript.Element mN; 26 android.renderscript.Element getNObj() { 33 } catch (android.renderscript.RSRuntimeException e) { 41 } catch (android.renderscript.RSRuntimeException e) { 46 static android.renderscript.Element.DataKind convertKind(DataKind cdk) { 49 return android.renderscript.Element.DataKind.USER; 51 return android.renderscript.Element.DataKind.PIXEL_L; 53 return android.renderscript.Element.DataKind.PIXEL_A; 55 return android.renderscript.Element.DataKind.PIXEL_LA [all...] |
ScriptCThunker.java | 17 package android.support.v8.renderscript; 35 class ScriptCThunker extends android.renderscript.ScriptC { 42 android.renderscript.Script.KernelID thunkCreateKernelID( 45 android.renderscript.Element nein = null; 46 android.renderscript.Element neout = null; 54 android.renderscript.Script.KernelID kid = createKernelID(slot, sig, nein, neout); 56 } catch (android.renderscript.RSRuntimeException e) { 65 } catch (android.renderscript.RSRuntimeException e) { 71 android.renderscript.Allocation nva = null; 77 } catch (android.renderscript.RSRuntimeException e) [all...] |
/frameworks/rs/driver/ |
rsdBcc.h | 23 bool rsdScriptInit(const android::renderscript::Context *, android::renderscript::ScriptC *, 26 bool rsdInitIntrinsic(const android::renderscript::Context *rsc, 27 android::renderscript::Script *s, 29 android::renderscript::Element *e); 31 void rsdScriptInvokeFunction(const android::renderscript::Context *dc, 32 android::renderscript::Script *script, 37 void rsdScriptInvokeForEach(const android::renderscript::Context *rsc, 38 android::renderscript::Script *s, 40 const android::renderscript::Allocation * ain [all...] |
rsdScriptGroup.h | 22 bool rsdScriptGroupInit(const android::renderscript::Context *rsc, 23 android::renderscript::ScriptGroup *sg); 24 void rsdScriptGroupSetInput(const android::renderscript::Context *rsc, 25 const android::renderscript::ScriptGroup *sg, 26 const android::renderscript::ScriptKernelID *kid, 27 android::renderscript::Allocation *); 28 void rsdScriptGroupSetOutput(const android::renderscript::Context *rsc, 29 const android::renderscript::ScriptGroup *sg, 30 const android::renderscript::ScriptKernelID *kid, 31 android::renderscript::Allocation *) [all...] |
rsdAllocation.h | 79 uint32_t rsdAllocationGrallocBits(const android::renderscript::Context *rsc, 80 android::renderscript::Allocation *alloc); 81 bool rsdAllocationInit(const android::renderscript::Context *rsc, 82 android::renderscript::Allocation *alloc, 84 void rsdAllocationDestroy(const android::renderscript::Context *rsc, 85 android::renderscript::Allocation *alloc); 87 void rsdAllocationResize(const android::renderscript::Context *rsc, 88 const android::renderscript::Allocation *alloc, 89 const android::renderscript::Type *newType, bool zeroNew); 90 void rsdAllocationSyncAll(const android::renderscript::Context *rsc [all...] |
rsdPath.h | 23 bool rsdPathInitStatic(const android::renderscript::Context *rsc, 24 const android::renderscript::Path *m, 25 const android::renderscript::Allocation *vertex, 26 const android::renderscript::Allocation *loops); 27 bool rsdPathInitDynamic(const android::renderscript::Context *rsc, 28 const android::renderscript::Path *m); 29 void rsdPathDraw(const android::renderscript::Context *rsc, 30 const android::renderscript::Path *m); 31 void rsdPathDestroy(const android::renderscript::Context *rsc, 32 const android::renderscript::Path *m) [all...] |
/cts/tests/tests/renderscript/src/android/renderscript/cts/ |
RenderScriptTest.java | 17 package android.renderscript.cts; 21 import android.renderscript.RenderScript; 27 * Simple test for Renderscript that executes a passthrough function 28 * from cts/tests/src/android/renderscript/cts/passthrough.rs. 31 RenderScript mRS = RenderScript.create(getContext()); 39 * Excercise all API calls in the basic RenderScript class. 43 RenderScript mRS = RenderScript.create(null) [all...] |
/cts/tests/src/android/renderscript/cts/ |
passthrough.rs | 2 #pragma rs java_package_name(android.renderscript.cts)
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send_to_client_1.rs | 2 #pragma rs java_package_name(android.renderscript.cts)
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allocation_resize.rs | 2 #pragma rs java_package_name(android.renderscript.cts)
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rs_frac_f32.rs | 2 #pragma rs java_package_name(android.renderscript.cts)
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rs_unpack_color_8888.rs | 2 #pragma rs java_package_name(android.renderscript.cts)
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sendToClientBlocking.rs | 2 #pragma rs java_package_name(android.renderscript.cts)
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/development/samples/RenderScript/ |
_index.html | 1 <p>A set of samples that demonstrate how to use various features of the Renderscript APIs.</p
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/frameworks/base/tests/RenderScriptTests/HelloWorld/ |
_index.html | 1 <p>A Renderscript graphics application that draws the text "Hello, World!" where the user touches.</p
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/frameworks/base/tests/RenderScriptTests/MiscSamples/ |
_index.html | 1 <p>A set of samples that demonstrate how to use various features of the Renderscript APIs.</p
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/frameworks/compile/slang/tests/P_debug/ |
debug.rs | 3 #pragma rs java_package_name(android.renderscript.cts)
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/frameworks/base/graphics/java/android/renderscript/ |
package.html | 3 <p>RenderScript provides support for high-performance computation across heterogeneous processors.</p> 6 <a href="{@docRoot}guide/topics/renderscript/index.html">RenderScript</a> developer guide.</p>
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/frameworks/base/docs/html/sdk/api_diff/14/changes/ |
android.renderscript.Element.html | 10 android.renderscript.Element 74 Class android.renderscript.<A HREF="../../../../reference/android/renderscript/Element.html" target="_top"><font size="+2"><code>Element</code></font></A> 86 <A NAME="android.renderscript.Element.F64_2_added(android.renderscript.RenderScript)"></A> 87 <nobr><code>Element</code> <A HREF="../../../../reference/android/renderscript/Element.html#F64_2(android.renderscript.RenderScript)" target="_top"><code>F64_2</code></A>(<code>RenderScript</code>)</nobr [all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
SceneGraphBase.java | 24 import android.renderscript.Allocation; 25 import android.renderscript.Element; 26 import android.renderscript.Matrix4f; 27 import android.renderscript.ProgramFragment; 28 import android.renderscript.ProgramStore; 29 import android.renderscript.ProgramVertex; 30 import android.renderscript.RSRuntimeException; 31 import android.renderscript.RenderScript; 32 import android.renderscript.RenderScriptGL [all...] |
/frameworks/base/docs/html/guide/topics/renderscript/ |
index.jd | 3 page.landing.intro=RenderScript provides a platform-independent computation engine that operates at the native level. Use it to accelerate your apps that require extensive computational horsepower. 14 href="http://android-developers.blogspot.com/2013/01/evolution-of-renderscript-performance.html"> 15 <h4>Evolution of RenderScript Performance</h4> 16 <p>It?s been a year since the last blog post on RenderScript, and with the release 19 of common image-processing operations with RenderScript.</p> </a> 22 href="http://android-developers.blogspot.com/2012/01/levels-in-renderscript.html"> 23 <h4>Levels in RenderScript</h4> 24 <p>For ICS, RenderScript (RS) has been updated with several new features to simplify 32 href="http://android-developers.blogspot.com/2011/03/renderscript.html"> 33 <h4>RenderScript Part 2</h4 [all...] |