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  /external/stlport/test/unit/
lexcmp_test.cpp 35 char n2[size] = "shine";
44 char n2[size] = "shine";
min_test.cpp 46 const char* r = min((const char*)"shoe", (const char*)"shine", str_compare);
47 CPPUNIT_ASSERT(!strcmp(r, "shine"));
max_test.cpp 47 const char* r = max((const char*)"shoe", (const char*)"shine", str_compare);
  /ndk/tests/device/test-gnustl-full/unit/
lexcmp_test.cpp 35 char n2[size] = "shine";
44 char n2[size] = "shine";
min_test.cpp 46 const char* r = min((const char*)"shoe", (const char*)"shine", str_compare);
47 CPPUNIT_ASSERT(!strcmp(r, "shine"));
max_test.cpp 47 const char* r = max((const char*)"shoe", (const char*)"shine", str_compare);
  /ndk/tests/device/test-stlport/unit/
lexcmp_test.cpp 35 char n2[size] = "shine";
44 char n2[size] = "shine";
min_test.cpp 46 const char* r = min((const char*)"shoe", (const char*)"shine", str_compare);
47 CPPUNIT_ASSERT(!strcmp(r, "shine"));
max_test.cpp 47 const char* r = max((const char*)"shoe", (const char*)"shine", str_compare);
  /ndk/sources/host-tools/sed-4.2.1/testsuite/
distrib.good 21 shine of the sea:
22 Breath and bloom, shade and shine, -- wonder,
distrib.inp 20 shine of the sea:
21 Breath and bloom, shade and shine, -- wonder,
linecnt.inp 26 They never shine for me.
linecnt.good 52 They never shine for me.
  /frameworks/base/docs/html/design/building-blocks/
grid-lists.jd 84 control the contrast and ensures legibility of the labels while letting the content "shine through".</p>
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_rasterpos.c 215 GLfloat shine; local
218 shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
219 spec_coef = powf(n_dot_h, shine);
t_context.h 536 struct tnl_shine_tab *_ShineTable[2]; /**< Active shine tables */
537 struct tnl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
  /external/mesa3d/src/mesa/tnl/
t_rasterpos.c 215 GLfloat shine; local
218 shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
219 spec_coef = powf(n_dot_h, shine);
t_context.h 536 struct tnl_shine_tab *_ShineTable[2]; /**< Active shine tables */
537 struct tnl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
  /frameworks/base/docs/html/design/style/
branding.jd 6 everyone else's. In Android, your app can shine as an extension of your brand. </p>
  /external/chromium_org/chrome/browser/ui/cocoa/tabs/
tab_strip_view.mm 54 // First draw the toolbar bitmap, so that theme colors can shine through.
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
Water.frag 381 //foam does not shine
Water15.frag 391 //foam does not shine
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
SimpleWaterProcessor.java 424 * Higher values make the refraction texture shine through earlier.
  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 320 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
  /external/chromium_org/third_party/jinja2/
environment.py 315 copied over so modifications on the original environment may not shine
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