/external/stlport/test/unit/ |
lexcmp_test.cpp | 35 char n2[size] = "shine"; 44 char n2[size] = "shine";
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min_test.cpp | 46 const char* r = min((const char*)"shoe", (const char*)"shine", str_compare); 47 CPPUNIT_ASSERT(!strcmp(r, "shine"));
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max_test.cpp | 47 const char* r = max((const char*)"shoe", (const char*)"shine", str_compare);
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/ndk/tests/device/test-gnustl-full/unit/ |
lexcmp_test.cpp | 35 char n2[size] = "shine"; 44 char n2[size] = "shine";
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min_test.cpp | 46 const char* r = min((const char*)"shoe", (const char*)"shine", str_compare); 47 CPPUNIT_ASSERT(!strcmp(r, "shine"));
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max_test.cpp | 47 const char* r = max((const char*)"shoe", (const char*)"shine", str_compare);
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/ndk/tests/device/test-stlport/unit/ |
lexcmp_test.cpp | 35 char n2[size] = "shine"; 44 char n2[size] = "shine";
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min_test.cpp | 46 const char* r = min((const char*)"shoe", (const char*)"shine", str_compare); 47 CPPUNIT_ASSERT(!strcmp(r, "shine"));
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max_test.cpp | 47 const char* r = max((const char*)"shoe", (const char*)"shine", str_compare);
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/ndk/sources/host-tools/sed-4.2.1/testsuite/ |
distrib.good | 21 shine of the sea: 22 Breath and bloom, shade and shine, -- wonder,
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distrib.inp | 20 shine of the sea: 21 Breath and bloom, shade and shine, -- wonder,
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linecnt.inp | 26 They never shine for me.
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linecnt.good | 52 They never shine for me.
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/frameworks/base/docs/html/design/building-blocks/ |
grid-lists.jd | 84 control the contrast and ensures legibility of the labels while letting the content "shine through".</p>
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_rasterpos.c | 215 GLfloat shine; local 218 shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; 219 spec_coef = powf(n_dot_h, shine);
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t_context.h | 536 struct tnl_shine_tab *_ShineTable[2]; /**< Active shine tables */ 537 struct tnl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
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/external/mesa3d/src/mesa/tnl/ |
t_rasterpos.c | 215 GLfloat shine; local 218 shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; 219 spec_coef = powf(n_dot_h, shine);
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t_context.h | 536 struct tnl_shine_tab *_ShineTable[2]; /**< Active shine tables */ 537 struct tnl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
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/frameworks/base/docs/html/design/style/ |
branding.jd | 6 everyone else's. In Android, your app can shine as an extension of your brand. </p>
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/external/chromium_org/chrome/browser/ui/cocoa/tabs/ |
tab_strip_view.mm | 54 // First draw the toolbar bitmap, so that theme colors can shine through.
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
Water.frag | 381 //foam does not shine
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Water15.frag | 391 //foam does not shine
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
SimpleWaterProcessor.java | 424 * Higher values make the refraction texture shine through earlier.
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/frameworks/base/cmds/bootanimation/ |
BootAnimation.cpp | 320 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
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/external/chromium_org/third_party/jinja2/ |
environment.py | 315 copied over so modifications on the original environment may not shine [all...] |