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  /external/qemu/distrib/sdl-1.2.15/src/audio/nds/
sound9.c 29 soundsystem->rate = rate;
32 soundsystem->buffersize = buffersize;
34 soundsystem->buffersize = buffersize * sizeof(short);
36 soundsystem->mixbuffer = (s8*)SDL_malloc(soundsystem->buffersize);
37 //soundsystem->soundbuffer = soundsystem->mixbuffer;
38 soundsystem->format = format;
39 soundsystem->channel = channel;
40 soundsystem->prevtimer = 0
    [all...]
SDL_ndsaudio.c 81 // if(soundsystem->format == 8)
149 if(soundsystem->format == 8)
151 if((soundsystem->soundcursor + soundsystem->numsamples) > soundsystem->buffersize)
153 SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor],soundsystem->buffersize - soundsystem->soundcursor);
154 remain = soundsystem->numsamples - (soundsystem->buffersize - soundsystem->soundcursor)
    [all...]
soundcommon.h 63 #define soundsystem ((S_SoundSystem*)((u32)(IPC)+sizeof(TransferRegion))) macro
  /external/replicaisland/src/com/replica/replicaisland/
PlaySingleSoundComponent.java 20 private SoundSystem.Sound mSound;
35 public void setSound(SoundSystem.Sound sound) {
42 SoundSystem sound = sSystemRegistry.soundSystem;
43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL);
ButtonAnimationComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
55 SoundSystem sound = sSystemRegistry.soundSystem;
57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL);
GhostComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem;
133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL);
140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem;
191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem;
DoorAnimationComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
96 SoundSystem sound = sSystemRegistry.soundSystem;
98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL);
126 SoundSystem sound = sSystemRegistry.soundSystem;
128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL);
LauncherComponent.java 20 import com.replica.replicaisland.SoundSystem.Sound;
114 SoundSystem sound = sSystemRegistry.soundSystem;
116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL);
HitReactionComponent.java 54 private SoundSystem.Sound mTakeHitSound;
55 private SoundSystem.Sound mDealHitSound;
120 SoundSystem sound = sSystemRegistry.soundSystem;
122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL);
231 SoundSystem sound = sSystemRegistry.soundSystem;
233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL);
325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) {
330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound)
    [all...]
AnimationComponent.java 22 import com.replica.replicaisland.SoundSystem.Sound;
140 SoundSystem sound = sSystemRegistry.soundSystem;
158 mRocketSoundStream = sound.play(mRocketSound, true, SoundSystem.PRIORITY_HIGH);
181 sound.play(mRubySound1, false, SoundSystem.PRIORITY_NORMAL);
184 sound.play(mRubySound2, false, SoundSystem.PRIORITY_NORMAL);
187 sound.play(mRubySound3, false, SoundSystem.PRIORITY_NORMAL);
264 sound.play(mLandThump, false, SoundSystem.PRIORITY_HIGH, 1.0f,
284 sound.play(mExplosionSound, false, SoundSystem.PRIORITY_NORMAL);
LaunchProjectileComponent.java 51 private SoundSystem.Sound mShootSound;
180 SoundSystem sound = sSystemRegistry.soundSystem;
182 sound.play(mShootSound, false, SoundSystem.PRIORITY_NORMAL);
259 public final void setShootSound(SoundSystem.Sound shoot) {
ObjectRegistry.java 53 public SoundSystem soundSystem;
LifetimeComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
164 SoundSystem sound = sSystemRegistry.soundSystem;
166 sound.play(mDeathSound, false, SoundSystem.PRIORITY_NORMAL);
GameThread.java 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem;
SoundSystem.java 25 public class SoundSystem extends BaseObject {
41 public SoundSystem() {
Game.java 102 BaseObject.sSystemRegistry.soundSystem = new SoundSystem();
279 BaseObject.sSystemRegistry.soundSystem.stopAll();
308 BaseObject.sSystemRegistry.soundSystem.stopAll();
517 BaseObject.sSystemRegistry.soundSystem.setSoundEnabled(soundEnabled);
GameObjectFactory.java     [all...]
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
SoundDeviceJme.java 38 import de.lessvoid.nifty.sound.SoundSystem;
56 public SoundHandle loadSound(SoundSystem soundSystem, String filename) {
62 public SoundHandle loadMusic(SoundSystem soundSystem, String filename) {

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