/frameworks/base/graphics/java/android/graphics/ |
EmbossMaskFilter.java | 25 * @param specular coefficient for specular highlights (e.g. 8) 29 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { 33 native_instance = nativeConstructor(direction, ambient, specular, blurRadius); 36 private static native int nativeConstructor(float[] direction, float ambient, float specular, float blurRadius);
|
/external/chromium_org/third_party/skia/src/animator/ |
SkDrawEmboss.cpp | 18 SK_MEMBER(specular, Float) 32 return SkBlurMaskFilter::CreateEmboss(direction.begin(), ambient, specular, radius);
|
SkDrawEmboss.h | 21 SkScalar radius, ambient, specular; member in class:SkDrawEmboss
|
/external/skia/src/animator/ |
SkDrawEmboss.cpp | 18 SK_MEMBER(specular, Float) 32 return SkBlurMaskFilter::CreateEmboss(direction.begin(), ambient, specular, radius);
|
SkDrawEmboss.h | 21 SkScalar radius, ambient, specular; member in class:SkDrawEmboss
|
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
Deferred.j3md | 18 // Use ward specular instead of phong
30 // Color ramp, will map diffuse and specular values through it.
|
Lighting.j3md | 24 // Use the provided ambient, diffuse, and specular colors
34 // Use ward specular instead of phong
46 // Specular color
47 Color Specular (MaterialSpecular)
49 // Specular power/shininess
58 // Specular/gloss map
76 // Color ramp, will map diffuse and specular values through it.
|
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
simple_water.frag | 92 // vec4 specular =vec4(pow(max(dot(H, vNorm), 0.0), exponent)); 97 // vec4 specular =vec4( pow(max(dot(R, E), 0.0),exponent)); 100 //calculate specular highlight 106 vec4 specular = vec4(0.0,0.0,0.0,0.0); 109 specular = vec4(stemp); 125 gl_FragColor =(refr+ refl*(1.0-fresnelTerm))+specular;
|
Water.frag | 182 vec3 specular = vec3(0.0);
192 specular = vec3((1.0 - fresnel) * saturate(-lightDir.y) * ((pow(dotSpec, 512.0)) * (m_Shininess * 1.8 + 0.2)));
193 specular += specular * 25.0 * saturate(m_Shininess - 0.05);
194 specular=specular * m_LightColor.rgb * 100.0;
201 specular=specular*fogFactor;
202 color = saturate(color + max(specular, foam ));
374 vec3 specular =vec3(0.0); [all...] |
Water15.frag | 184 vec3 specular = vec3(0.0);
194 specular = vec3((1.0 - fresnel) * saturate(-lightDir.y) * ((pow(dotSpec, 512.0)) * (m_Shininess * 1.8 + 0.2)));
195 specular += specular * 25.0 * saturate(m_Shininess - 0.05);
196 specular=specular * m_LightColor.rgb * 100.0;
203 specular=specular*fogFactor;
204 color = saturate(color + max(specular, foam ));
384 vec3 specular = vec3(0.0); [all...] |
/external/chromium_org/third_party/skia/include/effects/ |
SkBlurMaskFilter.h | 48 @param specular coefficient for specular highlights (e.g. 8) 53 SkScalar ambient, SkScalar specular,
|
/external/skia/include/effects/ |
SkBlurMaskFilter.h | 48 @param specular coefficient for specular highlights (e.g. 8) 53 SkScalar ambient, SkScalar specular,
|
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
Lighting.glsllib | 43 float specular = Lighting_Specular(tanNormal, tanViewDir, tanLightDir.xyz, m_Shininess);
45 outSpecular += specular * lightScale * step(0.01, diffuse) * g_LightColor[i].rgb;
|
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
TerrainLighting.j3md | 9 // Use ward specular instead of phong
21 // Specular color
22 Color Specular
24 // Specular power/shininess
88 // Specular/gloss map
|
/external/chromium_org/third_party/mesa/src/docs/ |
conform.html | 170 Specular Exponent test passed. 171 Specular Exponent Normal test passed. 172 Specular Local Eye Half Angle test passed. 173 Specular Light test passed. 174 Specular Material test passed. 175 Specular Normal test passed. 283 Specular Exponent test passed. 284 Specular Exponent Normal test passed. 285 Specular Local Eye Half Angle test passed. 286 Specular Light test passed [all...] |
/external/mesa3d/docs/ |
conform.html | 170 Specular Exponent test passed. 171 Specular Exponent Normal test passed. 172 Specular Local Eye Half Angle test passed. 173 Specular Light test passed. 174 Specular Material test passed. 175 Specular Normal test passed. 283 Specular Exponent test passed. 284 Specular Exponent Normal test passed. 285 Specular Local Eye Half Angle test passed. 286 Specular Light test passed [all...] |
/external/chromium_org/third_party/skia/src/effects/ |
SkEmbossMaskFilter.cpp | 27 SkScalar ambient, SkScalar specular, 36 // specular should be 0..15.99 as a scalar 37 int sp = pin2byte(SkScalarToFixed(specular) >> 12); 148 str->appendf("ambient: %d specular: %d ",
|
/external/skia/src/effects/ |
SkEmbossMaskFilter.cpp | 27 SkScalar ambient, SkScalar specular, 36 // specular should be 0..15.99 as a scalar 37 int sp = pin2byte(SkScalarToFixed(specular) >> 12); 148 str->appendf("ambient: %d specular: %d ",
|
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.hlsl | 33 float4 specular;
72 return diffuse * diffuse_c + specular * specular_c;
|
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.hlsl | 33 float4 specular;
72 return diffuse * diffuse_c + specular * specular_c;
|
/frameworks/base/core/jni/android/graphics/ |
MaskFilter.cpp | 27 static SkMaskFilter* createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, float ambient, float specular, float radius) { 38 SkFloatToScalar(specular),
|
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
MTLLoader.java | 67 protected ColorRGBA specular = new ColorRGBA(); field in class:MTLLoader 111 specular.set(ColorRGBA.Black); 143 material.setColor("Specular", specular.clone()); 210 specular.set(readColor()); 215 if (specular.equals(ColorRGBA.Black)){ 216 specular.set(ColorRGBA.White); 241 // NOTE: since specular color is modulated with specmap 243 if (specular.equals(ColorRGBA.Black)){ 244 specular.set(ColorRGBA.White) [all...] |
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
MaterialLoader.java | 63 private ColorRGBA ambient, diffuse, specular, emissive; field in class:MaterialLoader 230 }else if (keyword.equals("specular")){ 232 specular = new ColorRGBA(); 233 specular.r = Float.parseFloat(subsplit[0]); 234 specular.g = Float.parseFloat(subsplit[1]); 235 specular.b = Float.parseFloat(subsplit[2]); 239 specular.a = unknown; 243 specular.a = 1f; 375 if(specular != null){ 376 mat.setColor("Specular", specular) [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/ |
t_dd_vertex.h | 55 TAG(_color_t) specular; member in struct:__anon15310::__anon15311 64 TAG(_color_t) specular; member in struct:__anon15310::__anon15312
|
/external/mesa3d/src/mesa/tnl_dd/ |
t_dd_vertex.h | 55 TAG(_color_t) specular; member in struct:__anon25654::__anon25655 64 TAG(_color_t) specular; member in struct:__anon25654::__anon25656
|