HomeSort by relevance Sort by last modified time
    Searched full:specular (Results 1 - 25 of 181) sorted by null

1 2 3 4 5 6 7 8

  /frameworks/base/graphics/java/android/graphics/
EmbossMaskFilter.java 25 * @param specular coefficient for specular highlights (e.g. 8)
29 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) {
33 native_instance = nativeConstructor(direction, ambient, specular, blurRadius);
36 private static native int nativeConstructor(float[] direction, float ambient, float specular, float blurRadius);
  /external/chromium_org/third_party/skia/src/animator/
SkDrawEmboss.cpp 18 SK_MEMBER(specular, Float)
32 return SkBlurMaskFilter::CreateEmboss(direction.begin(), ambient, specular, radius);
SkDrawEmboss.h 21 SkScalar radius, ambient, specular; member in class:SkDrawEmboss
  /external/skia/src/animator/
SkDrawEmboss.cpp 18 SK_MEMBER(specular, Float)
32 return SkBlurMaskFilter::CreateEmboss(direction.begin(), ambient, specular, radius);
SkDrawEmboss.h 21 SkScalar radius, ambient, specular; member in class:SkDrawEmboss
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Deferred.j3md 18 // Use ward specular instead of phong
30 // Color ramp, will map diffuse and specular values through it.
Lighting.j3md 24 // Use the provided ambient, diffuse, and specular colors
34 // Use ward specular instead of phong
46 // Specular color
47 Color Specular (MaterialSpecular)
49 // Specular power/shininess
58 // Specular/gloss map
76 // Color ramp, will map diffuse and specular values through it.
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.frag 92 // vec4 specular =vec4(pow(max(dot(H, vNorm), 0.0), exponent));
97 // vec4 specular =vec4( pow(max(dot(R, E), 0.0),exponent));
100 //calculate specular highlight
106 vec4 specular = vec4(0.0,0.0,0.0,0.0);
109 specular = vec4(stemp);
125 gl_FragColor =(refr+ refl*(1.0-fresnelTerm))+specular;
Water.frag 182 vec3 specular = vec3(0.0);
192 specular = vec3((1.0 - fresnel) * saturate(-lightDir.y) * ((pow(dotSpec, 512.0)) * (m_Shininess * 1.8 + 0.2)));
193 specular += specular * 25.0 * saturate(m_Shininess - 0.05);
194 specular=specular * m_LightColor.rgb * 100.0;
201 specular=specular*fogFactor;
202 color = saturate(color + max(specular, foam ));
374 vec3 specular =vec3(0.0);
    [all...]
Water15.frag 184 vec3 specular = vec3(0.0);
194 specular = vec3((1.0 - fresnel) * saturate(-lightDir.y) * ((pow(dotSpec, 512.0)) * (m_Shininess * 1.8 + 0.2)));
195 specular += specular * 25.0 * saturate(m_Shininess - 0.05);
196 specular=specular * m_LightColor.rgb * 100.0;
203 specular=specular*fogFactor;
204 color = saturate(color + max(specular, foam ));
384 vec3 specular = vec3(0.0);
    [all...]
  /external/chromium_org/third_party/skia/include/effects/
SkBlurMaskFilter.h 48 @param specular coefficient for specular highlights (e.g. 8)
53 SkScalar ambient, SkScalar specular,
  /external/skia/include/effects/
SkBlurMaskFilter.h 48 @param specular coefficient for specular highlights (e.g. 8)
53 SkScalar ambient, SkScalar specular,
  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Lighting.glsllib 43 float specular = Lighting_Specular(tanNormal, tanViewDir, tanLightDir.xyz, m_Shininess);
45 outSpecular += specular * lightScale * step(0.01, diffuse) * g_LightColor[i].rgb;
  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
TerrainLighting.j3md 9 // Use ward specular instead of phong
21 // Specular color
22 Color Specular
24 // Specular power/shininess
88 // Specular/gloss map
  /external/chromium_org/third_party/mesa/src/docs/
conform.html 170 Specular Exponent test passed.
171 Specular Exponent Normal test passed.
172 Specular Local Eye Half Angle test passed.
173 Specular Light test passed.
174 Specular Material test passed.
175 Specular Normal test passed.
283 Specular Exponent test passed.
284 Specular Exponent Normal test passed.
285 Specular Local Eye Half Angle test passed.
286 Specular Light test passed
    [all...]
  /external/mesa3d/docs/
conform.html 170 Specular Exponent test passed.
171 Specular Exponent Normal test passed.
172 Specular Local Eye Half Angle test passed.
173 Specular Light test passed.
174 Specular Material test passed.
175 Specular Normal test passed.
283 Specular Exponent test passed.
284 Specular Exponent Normal test passed.
285 Specular Local Eye Half Angle test passed.
286 Specular Light test passed
    [all...]
  /external/chromium_org/third_party/skia/src/effects/
SkEmbossMaskFilter.cpp 27 SkScalar ambient, SkScalar specular,
36 // specular should be 0..15.99 as a scalar
37 int sp = pin2byte(SkScalarToFixed(specular) >> 12);
148 str->appendf("ambient: %d specular: %d ",
  /external/skia/src/effects/
SkEmbossMaskFilter.cpp 27 SkScalar ambient, SkScalar specular,
36 // specular should be 0..15.99 as a scalar
37 int sp = pin2byte(SkScalarToFixed(specular) >> 12);
148 str->appendf("ambient: %d specular: %d ",
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.hlsl 33 float4 specular;
72 return diffuse * diffuse_c + specular * specular_c;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.hlsl 33 float4 specular;
72 return diffuse * diffuse_c + specular * specular_c;
  /frameworks/base/core/jni/android/graphics/
MaskFilter.cpp 27 static SkMaskFilter* createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, float ambient, float specular, float radius) {
38 SkFloatToScalar(specular),
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
MTLLoader.java 67 protected ColorRGBA specular = new ColorRGBA(); field in class:MTLLoader
111 specular.set(ColorRGBA.Black);
143 material.setColor("Specular", specular.clone());
210 specular.set(readColor());
215 if (specular.equals(ColorRGBA.Black)){
216 specular.set(ColorRGBA.White);
241 // NOTE: since specular color is modulated with specmap
243 if (specular.equals(ColorRGBA.Black)){
244 specular.set(ColorRGBA.White)
    [all...]
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MaterialLoader.java 63 private ColorRGBA ambient, diffuse, specular, emissive; field in class:MaterialLoader
230 }else if (keyword.equals("specular")){
232 specular = new ColorRGBA();
233 specular.r = Float.parseFloat(subsplit[0]);
234 specular.g = Float.parseFloat(subsplit[1]);
235 specular.b = Float.parseFloat(subsplit[2]);
239 specular.a = unknown;
243 specular.a = 1f;
375 if(specular != null){
376 mat.setColor("Specular", specular)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/
t_dd_vertex.h 55 TAG(_color_t) specular; member in struct:__anon15310::__anon15311
64 TAG(_color_t) specular; member in struct:__anon15310::__anon15312
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_vertex.h 55 TAG(_color_t) specular; member in struct:__anon25654::__anon25655
64 TAG(_color_t) specular; member in struct:__anon25654::__anon25656

Completed in 2595 milliseconds

1 2 3 4 5 6 7 8