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  /external/clang/test/CodeGenCXX/
debug-info-template-array.cpp 9 struct Vertex {};
13 unique_ptr<Vertex<2>[]> v = unique_ptr<Vertex<2>[]>();
  /frameworks/base/libs/hwui/
Vertex.h 26 * Simple structure to describe a vertex with a position and a texture.
28 struct Vertex {
40 static inline void set(Vertex* vertex, float x, float y) {
41 vertex[0].position[0] = x;
42 vertex[0].position[1] = y;
45 static inline void set(Vertex* vertex, vec2 val) {
46 set(vertex, val.x, val.y);
49 static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y)
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  /external/jmonkeyengine/engine/src/core-data/Common/Materials/
VertexColor.j3m 1 Material Vertex Color Ext : Common/MatDefs/Misc/Unshaded.j3md {
  /external/ceres-solver/internal/ceres/
graph.h 46 // A weighted undirected graph templated over the vertex ids. Vertex
48 template <typename Vertex>
53 // Add a weighted vertex. If the vertex already exists in the graph,
55 void AddVertex(const Vertex& vertex, double weight) {
56 if (vertices_.find(vertex) == vertices_.end()) {
57 vertices_.insert(vertex);
58 edges_[vertex] = HashSet<Vertex>()
    [all...]
graph_algorithms.h 48 template <typename Vertex>
51 explicit VertexTotalOrdering(const Graph<Vertex>& graph)
54 bool operator()(const Vertex& lhs, const Vertex& rhs) const {
62 const Graph<Vertex>& graph_;
65 template <typename Vertex>
68 explicit VertexDegreeLessThan(const Graph<Vertex>& graph)
71 bool operator()(const Vertex& lhs, const Vertex& rhs) const {
76 const Graph<Vertex>& graph_
127 const Vertex& vertex = vertex_queue[i]; local
150 const Vertex vertex = *it; local
202 const Vertex& vertex = vertex_queue[i]; local
225 const Vertex vertex = *it; local
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  /external/chromium_org/gpu/command_buffer/service/
vertex_array_manager.h 21 // This class keeps track of the vertex arrays and their sizes so we can do
31 // Creates a VertexArrayInfo for the given vertex array.
35 // Gets the vertex attrib manager for the given vertex array.
38 // Removes the vertex attrib manager for the given vertex array.
50 // Info for each vertex array in the system.
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
GLShape.java 60 GLVertex vertex = iter.next(); local
61 if (vertex.x == x && vertex.y == y && vertex.z == z) {
62 return vertex;
66 // doesn't exist, so create new vertex
67 GLVertex vertex = mWorld.addVertex(x, y, z); local
68 mVertexList.add(vertex);
69 return vertex;
80 GLVertex vertex = iter.next() local
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  /external/llvm/test/Transforms/ArgumentPromotion/
callgraph-update.ll 6 %struct.VERTEX = type { %struct.VEC2, %struct.VERTEX*, %struct.VERTEX* }
7 %struct.edge_rec = type { %struct.VERTEX*, %struct.edge_rec*, i32, i8* }
11 define i64 @build_delaunay(%struct.VERTEX* %tree, %struct.VERTEX* %extra) nounwind ssp {
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshContext.java 18 /** Vertex list that is referenced by all the geometries. */
20 /** The vertex reference map. */
45 * This method returns the vertex list.
47 * @return the vertex list
54 * This method sets the vertex list.
57 * the vertex list
64 * This method returns the vertex reference map.
66 * @return the vertex reference map
73 * This method sets the vertex reference map.
76 * the vertex reference map
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  /external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/
t_dd_triemit.h 39 VERTEX *v0,
40 VERTEX *v1,
41 VERTEX *v2,
42 VERTEX *v3 )
63 VERTEX *v0,
64 VERTEX *v1,
65 VERTEX *v2,
66 VERTEX *v3 )
91 VERTEX *v0,
92 VERTEX *v1
    [all...]
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_triemit.h 39 VERTEX *v0,
40 VERTEX *v1,
41 VERTEX *v2,
42 VERTEX *v3 )
63 VERTEX *v0,
64 VERTEX *v1,
65 VERTEX *v2,
66 VERTEX *v3 )
91 VERTEX *v0,
92 VERTEX *v1
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  /external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_exec_eval.c 73 /* Vertex program maps have priority over conventional attribs */
123 * They alias and override the conventional vertex attributs.
164 /** Vertex -- EvalCoord1f is a noop if this map not enabled:
169 GLfloat vertex[4]; local
171 ASSIGN_4V(vertex, 0, 0, 0, 1);
173 _math_horner_bezier_curve(map->Points, vertex, uu,
178 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
180 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
212 /** Vertex -- EvalCoord2f is a noop if this map not enabled:
218 GLfloat vertex[4] local
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  /external/mesa3d/src/mesa/vbo/
vbo_exec_eval.c 73 /* Vertex program maps have priority over conventional attribs */
123 * They alias and override the conventional vertex attributs.
164 /** Vertex -- EvalCoord1f is a noop if this map not enabled:
169 GLfloat vertex[4]; local
171 ASSIGN_4V(vertex, 0, 0, 0, 1);
173 _math_horner_bezier_curve(map->Points, vertex, uu,
178 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
180 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
212 /** Vertex -- EvalCoord2f is a noop if this map not enabled:
218 GLfloat vertex[4] local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_setup_vbuf.c 30 * code. When the 'draw' module has finished filling a vertex buffer, the
64 /* Vertex size/info depends on the latest state.
197 /* emit first triangle vertex as first triangle vertex */
207 /* emit last triangle vertex as last triangle vertex */
219 /* emit first non-spoke vertex as first vertex */
228 /* emit last non-spoke vertex as last vertex */
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_prim_vbuf.c 30 * code. When the 'draw' module has finished filling a vertex buffer, the
79 /** This tells the draw module about our desired vertex layout */
219 /* emit first triangle vertex as first triangle vertex */
229 /* emit last triangle vertex as last triangle vertex */
241 /* emit first non-spoke vertex as first vertex */
250 /* emit last non-spoke vertex as last vertex */
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xa/
xa_renderer.c 115 /* vertex elements state */
128 float *vertex = r->buffer + r->buffer_size; local
130 vertex[0] = x;
131 vertex[1] = y;
132 vertex[2] = 0.f; /*z */
133 vertex[3] = 1.f; /*w */
135 vertex[4] = color[0]; /*r */
136 vertex[5] = color[1]; /*g */
137 vertex[6] = color[2]; /*b */
138 vertex[7] = color[3]; /*a *
146 float *vertex = r->buffer + r->buffer_size; local
165 float *vertex = r->buffer + r->buffer_size; local
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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_vbuf.c 30 * code. When the 'draw' module has finished filling a vertex buffer, the
64 /* Vertex size/info depends on the latest state.
197 /* emit first triangle vertex as first triangle vertex */
207 /* emit last triangle vertex as last triangle vertex */
219 /* emit first non-spoke vertex as first vertex */
228 /* emit last non-spoke vertex as last vertex */
    [all...]
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_prim_vbuf.c 30 * code. When the 'draw' module has finished filling a vertex buffer, the
79 /** This tells the draw module about our desired vertex layout */
219 /* emit first triangle vertex as first triangle vertex */
229 /* emit last triangle vertex as last triangle vertex */
241 /* emit first non-spoke vertex as first vertex */
250 /* emit last non-spoke vertex as last vertex */
    [all...]
  /external/mesa3d/src/gallium/state_trackers/xa/
xa_renderer.c 115 /* vertex elements state */
128 float *vertex = r->buffer + r->buffer_size; local
130 vertex[0] = x;
131 vertex[1] = y;
132 vertex[2] = 0.f; /*z */
133 vertex[3] = 1.f; /*w */
135 vertex[4] = color[0]; /*r */
136 vertex[5] = color[1]; /*g */
137 vertex[6] = color[2]; /*b */
138 vertex[7] = color[3]; /*a *
146 float *vertex = r->buffer + r->buffer_size; local
165 float *vertex = r->buffer + r->buffer_size; local
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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xorg/
xorg_renderer.c 88 /* vertex elements state */
104 float *vertex = r->buffer + r->buffer_size; local
106 vertex[0] = x;
107 vertex[1] = y;
108 vertex[2] = 0.f; /*z*/
109 vertex[3] = 1.f; /*w*/
111 vertex[4] = color[0]; /*r*/
112 vertex[5] = color[1]; /*g*/
113 vertex[6] = color[2]; /*b*/
114 vertex[7] = color[3]; /*a*
123 float *vertex = r->buffer + r->buffer_size; local
188 float *vertex = r->buffer + r->buffer_size; local
    [all...]
  /external/mesa3d/src/gallium/state_trackers/xorg/
xorg_renderer.c 88 /* vertex elements state */
104 float *vertex = r->buffer + r->buffer_size; local
106 vertex[0] = x;
107 vertex[1] = y;
108 vertex[2] = 0.f; /*z*/
109 vertex[3] = 1.f; /*w*/
111 vertex[4] = color[0]; /*r*/
112 vertex[5] = color[1]; /*g*/
113 vertex[6] = color[2]; /*b*/
114 vertex[7] = color[3]; /*a*
123 float *vertex = r->buffer + r->buffer_size; local
188 float *vertex = r->buffer + r->buffer_size; local
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  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLVertexArray.h 47 * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
48 * (below) but is separate because it is also used to track the state of vertex array object 0.
62 * This function enables and sets vertex attrib state for the specified attrib index. It is
63 * assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex
76 * This function disables vertex attribs not present in the mask. It is assumed that the
77 * GrGLAttribArrayState is tracking the state of the currently bound vertex array object.
128 * This class represents an OpenGL vertex array object. It manages the lifetime of the vertex array
129 * and is used to track the state of the vertex array to avoid redundant GL calls.
136 * Binds this vertex array. If the ID has been deleted or abandoned then NULL is returned
    [all...]
  /external/skia/src/gpu/gl/
GrGLVertexArray.h 47 * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
48 * (below) but is separate because it is also used to track the state of vertex array object 0.
62 * This function enables and sets vertex attrib state for the specified attrib index. It is
63 * assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex
76 * This function disables vertex attribs not present in the mask. It is assumed that the
77 * GrGLAttribArrayState is tracking the state of the currently bound vertex array object.
128 * This class represents an OpenGL vertex array object. It manages the lifetime of the vertex array
129 * and is used to track the state of the vertex array to avoid redundant GL calls.
136 * Binds this vertex array. If the ID has been deleted or abandoned then NULL is returned
    [all...]
  /frameworks/base/media/mca/filterfw/java/android/filterfw/core/
VertexFrame.java 37 throw new IllegalArgumentException("Initializing vertex frame with zero size!");
40 throw new RuntimeException("Could not allocate vertex frame!");
58 throw new RuntimeException("Vertex frames do not support reading data!");
65 throw new RuntimeException("Could not set int values for vertex frame!");
71 throw new RuntimeException("Vertex frames do not support reading data!");
78 throw new RuntimeException("Could not set int values for vertex frame!");
84 throw new RuntimeException("Vertex frames do not support reading data!");
92 throw new RuntimeException("Data size in setData does not match vertex frame size!");
94 throw new RuntimeException("Could not set vertex frame data!");
100 throw new RuntimeException("Vertex frames do not support reading data!")
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/cso/
velems.rst 3 Vertex Elements
13 Gallium supports a diverse range of formats for vertex data. Drivers are
21 At this time, support for varied vertex data formats is limited by driver
36 Vertex position may be specified with two to four components. Using less than
50 vertex_buffer_index for the first vertex.
53 0 means this is per-vertex data, n means per-instance data used for
56 The vertex buffer this attribute lives in. Several attributes may
57 live in the same vertex buffer.

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