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  /external/chromium_org/cc/quads/
texture_draw_quad.cc 142 const float x1y3 = x1 * vertex_opacity[3] + (1.0f - x1) * vertex_opacity[0]; local
145 vertex_opacity[0] = y3 * x1y3 + (1.0f - y3) * x1y1;
146 vertex_opacity[1] = y1 * x1y3 + (1.0f - y1) * x1y1;

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