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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 /**
      6  * @fileoverview A class for keeping track of the details of a player.
      7  */
      8 
      9 var PlayerInfo = (function() {
     10   'use strict';
     11 
     12   /**
     13    * A class that keeps track of properties on a media player.
     14    * @param id A unique id that can be used to identify this player.
     15    */
     16   function PlayerInfo(id) {
     17     this.id = id;
     18     // The current value of the properties for this player.
     19     this.properties = {};
     20     // All of the past (and present) values of the properties.
     21     this.pastValues = {};
     22 
     23     // Every single event in the order in which they were received.
     24     this.allEvents = [];
     25     this.lastRendered = 0;
     26 
     27     this.firstTimestamp_ = -1;
     28   }
     29 
     30   PlayerInfo.prototype = {
     31     /**
     32      * Adds or set a property on this player.
     33      * This is the default logging method as it keeps track of old values.
     34      * @param timestamp  The time in milliseconds since the Epoch.
     35      * @param key A String key that describes the property.
     36      * @param value The value of the property.
     37      */
     38     addProperty: function(timestamp, key, value) {
     39       // The first timestamp that we get will be recorded.
     40       // Then, all future timestamps are deltas of that.
     41       if (this.firstTimestamp_ === -1) {
     42         this.firstTimestamp_ = timestamp;
     43       }
     44 
     45       if (typeof key !== 'string') {
     46         throw new Error(typeof key + ' is not a valid key type');
     47       }
     48 
     49       this.properties[key] = value;
     50 
     51       if (!this.pastValues[key]) {
     52         this.pastValues[key] = [];
     53       }
     54 
     55       var recordValue = {
     56         time: timestamp - this.firstTimestamp_,
     57         key: key,
     58         value: value
     59       };
     60 
     61       this.pastValues[key].push(recordValue);
     62       this.allEvents.push(recordValue);
     63     },
     64 
     65     /**
     66      * Adds or set a property on this player.
     67      * Does not keep track of old values.  This is better for
     68      * values that get spammed repeatedly.
     69      * @param timestamp The time in milliseconds since the Epoch.
     70      * @param key A String key that describes the property.
     71      * @param value The value of the property.
     72      */
     73     addPropertyNoRecord: function(timestamp, key, value) {
     74       this.addProperty(timestamp, key, value);
     75       this.allEvents.pop();
     76     }
     77   };
     78 
     79   return PlayerInfo;
     80 }());
     81