Lines Matching full:fall_through
111 bb = bb->fall_through;
156 if (((bb->taken != NULL) && (bb->fall_through == NULL)) &&
162 bb = (bb->taken != NULL) ? NULL : bb->fall_through;
315 (IsBackedge(bb, bb->fall_through) && bb->fall_through->dominates_return)) {
331 BasicBlock* ft = bb->fall_through;
333 BasicBlock* ft_ft = ft->fall_through;
338 BasicBlock* tk_ft = tk->fall_through;
516 if (prev->fall_through == walker) {
540 prev->taken = prev->fall_through;
541 prev->fall_through = t_bb;
581 BasicBlock* bb_next = bb->fall_through;
592 bb->fall_through = bb_next->fall_through;
641 if (pred_bb->fall_through == bb) {
694 } else if (bb->fall_through) {
696 struct BasicBlock* next_bb = bb->fall_through;