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58  * Save out PC, FP, thread state, and registers to shadow space.
59 * Return a pointer to the shadow space for JIT to use.
83 ALOGD("********** SHADOW STATE DUMP **********");
88 // Dynamically grow shadow register space if necessary
129 * Save ending PC, FP and compiled code exit point to shadow space.
130 * Return a pointer to the shadow space for JIT to restore state.
148 ALOGD("********** SHADOW STATE DUMP **********");
152 ALOGD("Shadow FP: %#x endFP: %#x", (int)shadowSpace->shadowFP,
200 ALOGD("********** SHADOW STATE DUMP **********");
209 ALOGD("Shadow FP: %#x endFP: %#x", (int)shadowSpace->shadowFP,
225 ALOGD("********** SHADOW TRACE DUMP **********");
319 ALOGD("*** Shadow Registers: addr: %#x bytes: %d",
353 ALOGD("*** Shadow Registers: addr: %#x l: %d bytes: %d",
401 * Switch off shadow replay mode. The next shadowed trace