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Lines Matching full:glboolean

46 typedef unsigned char    GLboolean;
826 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
842 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
865 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
888 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
889 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
890 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
891 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
892 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
893 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
894 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
902 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
934 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
935 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
936 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
947 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
961 GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
966 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
969 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
970 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
971 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
972 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
973 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
974 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
983 GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
1023 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
1033 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
1045 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);