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Lines Matching defs:mVelocityY

501         protected float mVelocityY;
513 mVelocityY = y;
547 mPositionY += mVelocityY * tau;
970 return mVelocityY + polarY(mBulletSpeed);
993 mVelocityY += polarY(thrust) * tau * mMaxSpeed / 4;
995 final float speed = pythag(mVelocityX, mVelocityY);
999 mVelocityY = mVelocityY * scale * scale;