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Lines Matching full:angle

135     *result_listener << "Null axis/angle";
197 // Transforms a zero axis/angle to a quaternion.
241 // Transforms a unit quaternion to an axis angle.
250 // Transforms a quaternion that rotates by pi about the Y axis to an axis angle.
260 // angle.
302 const double angle = sqrt(angle_axis[0] * angle_axis[0] +
305 EXPECT_LE(angle, kPi);
310 // Takes a bunch of random axis/angle values, converts them to quaternions,
325 // Angle in [-pi, pi).
343 // Takes a bunch of random quaternions, converts them to axis/angle,
370 // Transforms a zero axis/angle to a rotation matrix.
403 // Transforms an axis angle that rotates by pi about the Y axis to a
434 // Angle in [pi - kMaxSmallAngle, pi).
500 // Transforms an axis angle that rotates by pi/3 about the Z axis to a
518 // Takes a bunch of random axis/angle values, converts them to rotation
533 // Angle in [-pi, pi).
564 // Compare the 3x3 rotation matrices produced by the axis-angle
565 // rotation 'aa' and the Euler angle rotation 'ea' (in radians).