Lines Matching refs:volume
42 SkBitmap* mic_full_; // Mic image with full volume.
43 SkBitmap* mic_noise_; // Mic image with full noise volume.
44 SkBitmap* mic_empty_; // Mic image with zero volume.
45 SkBitmap* mic_mask_; // Gradient mask used by the volume indicator.
196 float volume) {
206 (((1.0f - volume) * (width * (kVolumeSteps + 1))) - width) / kVolumeSteps;
219 void SpeechInputBubbleBase::SetInputVolume(float volume, float noise_volume) {
223 // Draw the empty volume image first and the current volume image on top,
224 // and then the noise volume image on top of both.
226 DrawVolumeOverlay(&canvas, *g_images.Get().mic_full(), volume);