Lines Matching defs:resources
82 // IDR_* resource names change whenever new resources are added; use persistent
424 // Add resources for each of the property arrays.
425 RawDataForWriting resources;
426 resources[kHeaderID] = base::StringPiece(
428 resources[kTintsID] = base::StringPiece(
430 resources[kColorsID] = base::StringPiece(
433 resources[kDisplayPropertiesID] = base::StringPiece(
441 resources[kSourceImagesID] = base::StringPiece(
445 AddRawImagesTo(image_memory_, &resources);
449 AddRawImagesTo(reencoded_images, &resources);
451 return ui::DataPack::WritePack(path, resources);