Lines Matching refs:Transform
75 // Recalculate the transform at restore time since the launcher item may have
340 gfx::Transform out_transform;
358 // Set the new layer's current transform, such that the user sees a scaled
360 gfx::Transform in_transform;
375 // Animate the new layer to the identity transform, so the window goes to
380 window->layer()->SetTransform(gfx::Transform());
496 gfx::Transform transform;
497 transform.Translate(-layer->bounds().width() * (scale - 1.0f) / 2,
499 transform.Scale(scale, scale);
500 layer->SetTransform(transform);