Lines Matching full:controller
31 // Registers the given animation controller as active. An active animation
32 // controller is one that has a running animation that needs to be ticked.
33 void DidActivateAnimationController(LayerAnimationController* controller);
35 // Unregisters the given animation controller. When this happens, the
36 // animation controller will no longer be ticked (since it's not active). It
37 // is not an error to call this function with a deactivated controller.
38 void DidDeactivateAnimationController(LayerAnimationController* controller);
40 // Registers the given controller as alive.
41 void RegisterAnimationController(LayerAnimationController* controller);
43 // Unregisters the given controller as alive.
44 void UnregisterAnimationController(LayerAnimationController* controller);