Lines Matching full:tiles
28 // Number of rows/columns of tiles to pre-paint.
50 // it has already painted, mark all non-dirty tiles as valid before painting
118 // skinny layers (e.g. scrollbars) that are Nx1 tiles to minimize wasted
119 // texture space but still avoids creating very large tiles.
198 for (LayerTilingData::TileMap::const_iterator iter = tiler_->tiles().begin();
199 iter != tiler_->tiles().end();
209 // Evicted tiles get deleted from both layers
215 // Invalidated tiles are set so they can get different debug colors.
255 iter = tiler_->tiles().begin();
256 iter != tiler_->tiles().end();
302 for (LayerTilingData::TileMap::const_iterator iter = tiler_->tiles().begin();
303 iter != tiler_->tiles().end();
628 // Minimally create the tiles in the desired pre-paint rect.
644 // Now update priorities on all tiles we have in the layer, no matter where
646 for (LayerTilingData::TileMap::const_iterator iter = tiler_->tiles().begin();
647 iter != tiler_->tiles().end();
674 LayerTilingData::TileMap::const_iterator end = tiler_->tiles().end();
675 for (LayerTilingData::TileMap::const_iterator iter = tiler_->tiles().begin();
774 // Visible painting. First occlude visible tiles and paint the non-occluded
775 // tiles.
862 for (LayerTilingData::TileMap::const_iterator iter = tiler_->tiles().begin();
863 iter != tiler_->tiles().end();