Lines Matching refs:PriorityCalculator
601 int priority = PriorityCalculator::LowestPriority();
603 priority = PriorityCalculator::PriorityFromDistance(
608 priority = PriorityCalculator::max_priority(
609 priority, PriorityCalculator::SmallAnimatedLayerMinPriority());
612 if (priority != PriorityCalculator::LowestPriority())
617 void TiledLayer::SetTexturePriorities(const PriorityCalculator& priority_calc) {