Lines Matching defs:clipped
903 bool clipped = false;
905 contents_device_transform, SharedGeometryQuad(), &clipped);
911 !clipped && (!device_quad.IsRectilinear() ||
1179 &clipped);
1220 bool clipped = false;
1222 device_transform, gfx::QuadF(quad->visibleContentRect()), &clipped);
1229 // AAing clipped quads is not supported by the code yet.
1230 bool use_aa = !clipped && !is_nearest_rect_within_epsilon && quad->IsEdge();
1249 bottom_right = MathUtil::MapPoint(device_transform, bottom_right, &clipped);
1250 DCHECK(!clipped);
1251 bottom_left = MathUtil::MapPoint(device_transform, bottom_left, &clipped);
1252 DCHECK(!clipped);
1253 top_left = MathUtil::MapPoint(device_transform, top_left, &clipped);
1254 DCHECK(!clipped);
1255 top_right = MathUtil::MapPoint(device_transform, top_right, &clipped);
1256 DCHECK(!clipped);
1263 // Only apply anti-aliasing to edges not clipped by culling or scissoring.
1289 inverse_device_transform, device_quad.ToQuadF(), &clipped);
1290 // We should not DCHECK(!clipped) here, because anti-aliasing inflation may
1291 // cause device_quad to become clipped. To our knowledge this scenario does