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Lines Matching defs:lock

458   ResourceProvider::ScopedWriteLockGL lock(renderer->resource_provider(),
475 backend_texture_description.fTextureHandle = lock.texture_id();
553 scoped_ptr<ResourceProvider::ScopedReadLockGL> lock;
561 lock.reset(new ResourceProvider::ScopedReadLockGL(
563 source_texture_with_filters_id = lock->texture_id();
719 ResourceProvider::ScopedWriteLockGL lock(resource_provider_,
722 lock.texture_id(), device_background_texture->format(), window_rect);
740 scoped_ptr<ResourceProvider::ScopedReadLockGL> lock;
746 lock.reset(new ResourceProvider::ScopedReadLockGL(
748 filtered_device_background_texture_id = lock->texture_id();
888 ResourceProvider::ScopedReadLockGL lock(resource_provider_,
897 lock.texture_id(),
1687 ResourceProvider::ScopedReadLockGL lock(resource_provider_,
1690 GLC(gl_, gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id()));
1948 ResourceProvider::ScopedReadLockGL lock(resource_provider_,
1951 GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id()));
2272 scoped_ptr<SkAutoLockPixels> lock(new SkAutoLockPixels(*bitmap));
2281 base::Passed(&lock));
2462 scoped_ptr<SkAutoLockPixels> lock,
2467 lock.reset();