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Lines Matching refs:Uniform1i

966     GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
985 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1001 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1014 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1037 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1054 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1074 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1088 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1117 GLC(gl_, gl_->Uniform1i(shader_mask_sampler_location, 1));
1507 GLC(gl_, gl_->Uniform1i(uniforms.sampler_location, 0));
1638 GLC(gl_, gl_->Uniform1i(y_texture_location, 1));
1639 GLC(gl_, gl_->Uniform1i(u_texture_location, 2));
1640 GLC(gl_, gl_->Uniform1i(v_texture_location, 3));
1642 GLC(gl_, gl_->Uniform1i(a_texture_location, 4));
1692 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1794 GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0));
1927 GLC(gl_, gl_->Uniform1i(binding.sampler_location, 0));
2076 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));