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Lines Matching refs:edge

1143     float edge[24];
1144 device_layer_edges.ToFloatArray(edge);
1145 device_layer_bounds.ToFloatArray(&edge[12]);
1146 GLC(gl_, gl_->Uniform3fv(shader_edge_location, 8, edge));
1217 float edge[24]) {
1240 device_layer_edges.ToFloatArray(edge);
1241 device_layer_bounds.ToFloatArray(&edge[12]);
1258 LayerQuad::Edge bottom_edge(bottom_right, bottom_left);
1259 LayerQuad::Edge left_edge(bottom_left, top_left);
1260 LayerQuad::Edge top_edge(top_left, top_right);
1261 LayerQuad::Edge right_edge(top_right, bottom_right);
1317 float edge[24];
1320 SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge);
1341 GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge));
1446 float edge[24];
1449 SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge);
1515 GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge));